As ever HUGE thanks to Shayedd both for the commission and for just doing great work adapting these subclasses and being amazing to work with!
I hope you all enjoy this adaptation and please report any issues in the appropriate area and any constructive feedback is appreciated. Just don't be a twat.
If you enjoy this or any other mod I make I would appreciate any small donations to my KoFi you feel able to make so that I can keep creating things for this game we love. Any small requests just feel free to ask and for larger class requests I'm often available for commissions if you contact me via discord at Skyeborne
I installed this mod from the internal game mod system, i.e. not via Nexus, as the mod in the game mod system itself is more up-to-date than this version here.
But there is a problem with the abilities.
The Forge Domain is selectable, but there are no class abilities at all and some spells are missing from the spellbook.
All class actions like Blessed of the Forge or Blesses Strike are missing and some spells like Compelled Duel are missing in the spell list.
I don't know why this is the case. I also pulled the mod update Forge Domain Tweaked, which doesn't change anything.
Since I also installed Nexus mods manually via Vortex, it could be that something is overwriting each other. As I said, the subclass is selectable, but its content is just gone, as if it was a standard cleric class without all the actual benefits, which are all gone.
Now what to do?
I have 117 different mods on it. Now to carry out a tray and error principle and switch mods one after the other is far too time-consuming.
But I know that the mod had worked before, because I had already played this subclass in another game and everything went great and I also liked the class idea, especially as a dwarf this class is just very good.
I deleted the mod from the mod manager in the game.
I pulled the latest version here and installed it via Vortex, i.e. externally.
And now all abilities and spells are available again.
The question naturally arises as to why the newer version in the game via the mod manager there doesn't work correctly, but the version here via Vortex does.
Ok, since it works now, I don't care, but of course it's still strange.
I truly love playing this class mod, great work on it, it's probably one of my favorites along with Hexblade Warlocks. Are there any plans to launch a Mod.io version, or a version that is compatible with Patch 7?
Pretty sure it was made with the intention of not needing a level expansion mod. I believe there is a Cleric mod that adds the Forge domain and requires a level 20 mod as it follows the RAW for the tabletop version.
Excellent mod! Having a lot of fun with it. I have noticed the Blessing of the Forge effect for weapons is a bit intense and quite distracting during cutscenes (especially because it illuminates the character's face red).
Is there any way to turn off the Blessing of the Forge effect on weapons during cutscenes, or possibly switch it out for the milder dipped fire effect? I'm happy to edit the LSX files myself and repackage, I just don't know where to start. Any help would be appreciated!
In the Status_Boost.txt file the first section is Blessing. You can change the StatusEffect line, either remove the line to have 0 visual effect or replace "cebfcdab-6c7e-4a16-83ce-10447fcc5c18" with "44d77ebf-fc9e-407d-b20f-257019351f2a" for, I believe, dipped in fire. That was a quick file search though so I haven't double checked that that is the correct dipped effect.
Also it likely won't work great on armour so I would remove the line from SB_Forge_Blessing_ArmorStatus and either change or remove it in SB_Forge_Blessing_WeaponStatus.
Hi! I love the mod, but there is a slight problem, when I apply the blessings of the forge to a weapon I transmoged, a red spark started flowing around my character, any idea how to fix that?
Just to double check do you have improved UI? I just tested and it was showing fine on my end but I forgot to note that Improved UI is required for the icon to show
yes i have improvedUI on that is the reason i have no clue what it could be i also wanted to ask if there was a way to remove the flames from the blessing on armor?
I cannot for the life of me get this to work. Here is a reddit thread where I detail my issues. https://www.reddit.com/r/BG3/comments/1ctrgfw/help_getting_a_mod_to_work/l4hdybk/
Apologies for being a proper numpty on these things, but I'm not usually a big modder I just really wanna play my actual D&D character - a Duergar forge cleric!
If anyone has any insight of how to make this work please help me out.
67 comments
I hope you all enjoy this adaptation and please report any issues in the appropriate area and any constructive feedback is appreciated. Just don't be a twat.
If you enjoy this or any other mod I make I would appreciate any small donations to my KoFi you feel able to make so that I can keep creating things for this game we love. Any small requests just feel free to ask and for larger class requests I'm often available for commissions if you contact me via discord at Skyeborne
But there is a problem with the abilities.
The Forge Domain is selectable, but there are no class abilities at all and some spells are missing from the spellbook.
All class actions like Blessed of the Forge or Blesses Strike are missing and some spells like Compelled Duel are missing in the spell list.
I don't know why this is the case. I also pulled the mod update Forge Domain Tweaked, which doesn't change anything.
Since I also installed Nexus mods manually via Vortex, it could be that something is overwriting each other. As I said, the subclass is selectable, but its content is just gone, as if it was a standard cleric class without all the actual benefits, which are all gone.
Now what to do?
I have 117 different mods on it. Now to carry out a tray and error principle and switch mods one after the other is far too time-consuming.
But I know that the mod had worked before, because I had already played this subclass in another game and everything went great and I also liked the class idea, especially as a dwarf this class is just very good.
I deleted the mod from the mod manager in the game.
I pulled the latest version here and installed it via Vortex, i.e. externally.
And now all abilities and spells are available again.
The question naturally arises as to why the newer version in the game via the mod manager there doesn't work correctly, but the version here via Vortex does.
Ok, since it works now, I don't care, but of course it's still strange.
Will the mod eve ger level 20 progression?
Is there any way to turn off the Blessing of the Forge effect on weapons during cutscenes, or possibly switch it out for the milder dipped fire effect? I'm happy to edit the LSX files myself and repackage, I just don't know where to start. Any help would be appreciated!
Also it likely won't work great on armour so I would remove the line from SB_Forge_Blessing_ArmorStatus and either change or remove it in SB_Forge_Blessing_WeaponStatus.
Apologies for being a proper numpty on these things, but I'm not usually a big modder I just really wanna play my actual D&D character - a Duergar forge cleric!
If anyone has any insight of how to make this work please help me out.