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31 comments

  1. gerowitcher
    gerowitcher
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    Is it possible to use this only for statistics that you are proficient in?
    just to give me that +6 when using unlock level curve at lvl 20 and have the most acourate level progression
  2. DayZfiah
    DayZfiah
    • member
    • 1 kudos
    I love this mod, thank you for making it. If I may ask, is there an option to completely prevent companions from generating the passive features, because they manage to get it each time I level up the party. I have already configured the mod file settings to only give it to the main character/avatar, but the game still gives companions the buff.
  3. deleted70277128
    deleted70277128
    • account closed
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    I'm trying to figure out a way to add a passive. To a player character i have.
    Gold Plating is a passive feature that grants increased Constitution, Armour Class, and Hit Points
    Description This creature has been blessed by Mammon, giving them a second skin of gold that increases their Constitution to 20 and their base
     Armour Class to 15, and grants an additional 66 hit points
    hit points.

    I cant find the ID for it. If you can help me make it i would be grateful. But if you cant/wont. I would like a blueprint or explanation on how to do it, if you know.

    What i would really like to get done in the future, is to make a toggle ability with this passive.
    1. DayZfiah
      DayZfiah
      • member
      • 1 kudos
      Hello. idk if you still need this but if you download the mod "EasyCheat", it has a Sidekick feature where you can search for passives. It will certainly have the gold plating passive, and whatever else you might need.
  4. nghuuhuan
    nghuuhuan
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    This mod no longer worked for newest patch
  5. fjrgtz
    fjrgtz
    • member
    • 2 kudos
    It's still works on patch #6?
    Can i put 0.5 instead of 1 on "Passive_Level_Growth" ?
  6. reineknight
    reineknight
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    I'm wanting to just have the custom passives active on the main character. Is that something that is possible? Do I just move it from the config to the PassiveMC file? Otherwise, this is an awesome mod, thanks for making it!
    1. yudopr
      yudopr
      • supporter
      • 1 kudos
      In the latest version, it is possible to apply it only to the main character.
    2. reineknight
      reineknight
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      Awesome, I've just tried it out and it has worked perfectly. Thank you so much for that!
  7. Jemyen
    Jemyen
    • supporter
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    Any chance of just making these Feats I can take when I level up instead? Would be much easier to deal with, and it would make things somewhat more balanced. I especially want the no critical failure roll passive as a feat, although all of these as feat options would be amazing.
    1. yudopr
      yudopr
      • supporter
      • 1 kudos
      Currently there are no plans to change it to a feat because it would be a hassle to uninstall.
  8. caotritin
    caotritin
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    im trying to add ETHEREAL ESCAPE passive , my character have the passive but seem it not working when turn to combat , can you have me
    1. yudopr
      yudopr
      • supporter
      • 1 kudos
      Most likely passive ethereal escape can't be active on its own, it requires other passives or statuses.
  9. Lucighieri
    Lucighieri
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    Hi, great mod for new playthroughs, I wanted to know if it was possible to add passives only to certain character. 

    With the PassiveMC file we can add passives to our Origins character only, but it would be  cool to add different passives, only to Shadowheart or Lae'zel for example. 
  10. anifreak
    anifreak
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    • 0 kudos
    where can I find /activate these ingame?
    1. yudopr
      yudopr
      • supporter
      • 1 kudos
      By default, Passive_Level_Growth, Passive_Level_Growth_Critical, and Passive_Level_Growth_Damage are active. 

      To change active passive while playing, you need to save the game first, then you can edit the configuration file in "....\AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender\CustomPassive\Config.json", load the save game and the passive you choose will active. 
      Unfortunately, I decided not to make toggle for this passive mod so that it can be easily activated/deactivated in-game. I just don't like seeing the hotbar cluttered with icons 🙃.

      To add existing passive to main character while playing, you need to type "reset" on Script Extender Console, then save the game, after that you can edit the PassivesMC file in "....\AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender\CustomPassive\PassivesMC.json", then load the save game and the passive you choose will added to main character. You can see list of existing passives (provided by game) in optional files. 
    2. anifreak
      anifreak
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      adding existing passive to main character while playing works fine :) I have Feats Extra and Class Specialization Feats Disabled your mod is the only one thats adds feats I have and last in load order but I don't see the passive under Notable Features like Growth with Level in your images in a new game??

    3. yudopr
      yudopr
      • supporter
      • 1 kudos
      Yeah, if have you another mod that add new feats/passive then I think this mod should be in lower mod order and you also can add passive from another mod if you know the ID. 

      I changed the old passive names from "Growth with Level" to "Breakthrough", "Reliable Attack Damage" to "Breakthrough: Damage", and "Reliable Critical" to "Breakthrough: Critical". Maybe I should update the images.
    4. anifreak
      anifreak
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      so I have to first edit the PassivesMC file to have the passive Breakthrough and the others ? sorry I thought they would be added automatically
    5. yudopr
      yudopr
      • supporter
      • 1 kudos
      They will be added automatically. By default, passive Breakthrough and Breakthrough: Critical will show after you level 4 and will progress every 4 level, meanwhile Breakthrough: Critical will show after level 2 and will progress every 2 level. 

      Numbers 4 and 2 correspond to the following setting variables in config file.
      "Passive_Level_Growth_Progression" : 4,
      "Passive_Level_Growth_Progression_Critical" : 4,
      "Passive_Level_Growth_Progression_Damage" : 2
    6. anifreak
      anifreak
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      thank you for explaining that to me^^ I didn't see them in Notable Features in a New Game and thought I did something wrong or have a Mod conflict. everything works great :D