Is it possible to use this only for statistics that you are proficient in? just to give me that +6 when using unlock level curve at lvl 20 and have the most acourate level progression
I love this mod, thank you for making it. If I may ask, is there an option to completely prevent companions from generating the passive features, because they manage to get it each time I level up the party. I have already configured the mod file settings to only give it to the main character/avatar, but the game still gives companions the buff.
I'm trying to figure out a way to add a passive. To a player character i have. Gold Plating is a passive feature that grants increased Constitution, Armour Class, and Hit Points Description This creature has been blessed by Mammon, giving them a second skin of gold that increases their Constitution to 20 and their base
Armour Class to 15, and grants an additional 66 hit points
hit points.
I cant find the ID for it. If you can help me make it i would be grateful. But if you cant/wont. I would like a blueprint or explanation on how to do it, if you know.
What i would really like to get done in the future, is to make a toggle ability with this passive.
Hello. idk if you still need this but if you download the mod "EasyCheat", it has a Sidekick feature where you can search for passives. It will certainly have the gold plating passive, and whatever else you might need.
I'm wanting to just have the custom passives active on the main character. Is that something that is possible? Do I just move it from the config to the PassiveMC file? Otherwise, this is an awesome mod, thanks for making it!
Any chance of just making these Feats I can take when I level up instead? Would be much easier to deal with, and it would make things somewhat more balanced. I especially want the no critical failure roll passive as a feat, although all of these as feat options would be amazing.
Hi, great mod for new playthroughs, I wanted to know if it was possible to add passives only to certain character.
With the PassiveMC file we can add passives to our Origins character only, but it would be cool to add different passives, only to Shadowheart or Lae'zel for example.
By default, Passive_Level_Growth, Passive_Level_Growth_Critical, and Passive_Level_Growth_Damage are active.
To change active passive while playing, you need to save the game first, then you can edit the configuration file in "....\AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender\CustomPassive\Config.json", load the save game and the passive you choose will active. Unfortunately, I decided not to make toggle for this passive mod so that it can be easily activated/deactivated in-game. I just don't like seeing the hotbar cluttered with icons 🙃.
To add existing passive to main character while playing, you need to type "reset" on Script Extender Console, then save the game, after that you can edit the PassivesMC file in "....\AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender\CustomPassive\PassivesMC.json", then load the save game and the passive you choose will added to main character. You can see list of existing passives (provided by game) in optional files.
adding existing passive to main character while playing works fine :) I have Feats Extra and Class Specialization Feats Disabled your mod is the only one thats adds feats I have and last in load order but I don't see the passive under Notable Features like Growth with Level in your images in a new game??
Yeah, if have you another mod that add new feats/passive then I think this mod should be in lower mod order and you also can add passive from another mod if you know the ID.
I changed the old passive names from "Growth with Level" to "Breakthrough", "Reliable Attack Damage" to "Breakthrough: Damage", and "Reliable Critical" to "Breakthrough: Critical". Maybe I should update the images.
They will be added automatically. By default, passive Breakthrough and Breakthrough: Critical will show after you level 4 and will progress every 4 level, meanwhile Breakthrough: Critical will show after level 2 and will progress every 2 level.
Numbers 4 and 2 correspond to the following setting variables in config file. "Passive_Level_Growth_Progression" : 4, "Passive_Level_Growth_Progression_Critical" : 4, "Passive_Level_Growth_Progression_Damage" : 2
thank you for explaining that to me^^ I didn't see them in Notable Features in a New Game and thought I did something wrong or have a Mod conflict. everything works great :D
31 comments
just to give me that +6 when using unlock level curve at lvl 20 and have the most acourate level progression
Gold Plating is a passive feature that grants increased Constitution, Armour Class, and Hit Points
Description This creature has been blessed by Mammon, giving them a second skin of gold that increases their Constitution to 20 and their base
I cant find the ID for it. If you can help me make it i would be grateful. But if you cant/wont. I would like a blueprint or explanation on how to do it, if you know.
What i would really like to get done in the future, is to make a toggle ability with this passive.
Can i put 0.5 instead of 1 on "Passive_Level_Growth" ?
With the PassiveMC file we can add passives to our Origins character only, but it would be cool to add different passives, only to Shadowheart or Lae'zel for example.
To change active passive while playing, you need to save the game first, then you can edit the configuration file in "....\AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender\CustomPassive\Config.json", load the save game and the passive you choose will active.
Unfortunately, I decided not to make toggle for this passive mod so that it can be easily activated/deactivated in-game. I just don't like seeing the hotbar cluttered with icons 🙃.
To add existing passive to main character while playing, you need to type "reset" on Script Extender Console, then save the game, after that you can edit the PassivesMC file in "....\AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender\CustomPassive\PassivesMC.json", then load the save game and the passive you choose will added to main character. You can see list of existing passives (provided by game) in optional files.
I changed the old passive names from "Growth with Level" to "Breakthrough", "Reliable Attack Damage" to "Breakthrough: Damage", and "Reliable Critical" to "Breakthrough: Critical". Maybe I should update the images.
Numbers 4 and 2 correspond to the following setting variables in config file.
"Passive_Level_Growth_Progression" : 4,
"Passive_Level_Growth_Progression_Critical" : 4,
"Passive_Level_Growth_Progression_Damage" : 2