Would you happen to know if there is a mod to make the scrolls unlimited? Or is it just something that I will have to wait till I'm lvl 11 to learn the spell?
Thank you for your work! I am very pleased to see this work. I immediately went to the game to test the effect, so I have some questions that I would like to ask. Taking the green visual version you provided as an example, I think the BeamEffect of Disintegrate Beam should be related to Target_LOW_Raphael_Harvest spell is the same, so whether the area spell is strongly related to the BeamEffect? Under the condition that the player does not add new BeamEffect files, the player can only call the official existing BeamEffect,but cannot CastEffect be directly called in Zone spell?
Hi, The area effect can be easily changed but the visuals remain the same unless you also edit vfx files. Adding new BeamEffect files takes a long time and a lot of patience but here is a tutorial that can help you if that is your thing: VFX Tutorial I am more inclined to change the power or mechanic of a spell and merging some already existing effects to it rather then making entirely new ones due to the fact that I am not a graphic designer and they would probably look like coming from a 1980's Mario game and also because it would take more time to do this then change all other 3 combined. About the BeamEffect and CastEffect, I am in no way some expert so I would say, just play around with them and see what happens. Maybe you find a better way to make it. As always everything I post is greenlights only so you can use all my assets and post on your page without any issues
OK, thank you very much for your patient reply. Your works and answers are very useful to me! By the way, have you noticed the BeamEffect of the Target_TAD_TransfuseHealth spell? It also seems to be of great value for reuse.
Yeah I saved that and a couple more for later use on other spells when I get some inspiration for beam spells. Did not keep this one cos I didn't see how Blue can fit into a Disintegration Beam. Thought it can only be Red(Force) or Green(original colour). Might do a Cold beam spell with that effect
Sorry, I just discovered a strange bug. After using this spell in battle, all enemies in this save will no longer take action during battles. In order to make sure that this spell was the cause, I only enabled this mod in several new saves, and every time I used this spell, all enemies stopped action. Sorry to bother you, but hopefully check if it's just me that's happening? ---- Update: I tried to fix this bug, I added "SurfaceType" parameters to this spell code, and everything was back to normal
13 comments
I am very pleased to see this work. I immediately went to the game to test the effect, so I have some questions that I would like to ask.
Taking the green visual version you provided as an example, I think the BeamEffect of Disintegrate Beam should be related to Target_LOW_Raphael_Harvest spell is the same, so whether the area spell is strongly related to the BeamEffect?
Under the condition that the player does not add new BeamEffect files, the player can only call the official existing BeamEffect,but cannot CastEffect be directly called in Zone spell?
The area effect can be easily changed but the visuals remain the same unless you also edit vfx files.
Adding new BeamEffect files takes a long time and a lot of patience but here is a tutorial that can help you if that is your thing: VFX Tutorial
I am more inclined to change the power or mechanic of a spell and merging some already existing effects to it rather then making entirely new ones due to the fact that I am not a graphic designer and they would probably look like coming from a 1980's Mario game and also because it would take more time to do this then change all other 3 combined.
About the BeamEffect and CastEffect, I am in no way some expert so I would say, just play around with them and see what happens. Maybe you find a better way to make it. As always everything I post is greenlights only so you can use all my assets and post on your page without any issues
By the way, have you noticed the BeamEffect of the Target_TAD_TransfuseHealth spell? It also seems to be of great value for reuse.
Did not keep this one cos I didn't see how Blue can fit into a Disintegration Beam. Thought it can only be Red(Force) or Green(original colour).
Might do a Cold beam spell with that effect
In order to make sure that this spell was the cause, I only enabled this mod in several new saves, and every time I used this spell, all enemies stopped action.
Sorry to bother you, but hopefully check if it's just me that's happening?
----
Update: I tried to fix this bug, I added "SurfaceType" parameters to this spell code, and everything was back to normal
Should be fine now