I just wanted to say that your Hearteater and Springtime subclasses are my 2 favorite class mods for bg3 and i would love if you made more crazy fun and strong subclasses for the other classes in the game. i always find myself using at least 1 of your mods during any run i do. you make fun stuff and hopefully you'll keep going :).
I really like the mod but I have one problem, Whenever we rage, since we take damage it cuts off our characters war cry so we dont scream when we rage. is it possible to fix this or take off the damage whenever we do rage?
I already asked this but I just saw this thread and I couldn't figure out how to delete comments so ignore my previous message if you see it.
I really enjoy this mod, but when Karlach gets any reason to jump, she chooses the Rupturing Leap and nearly kills Gale. Not sure if there's anything you can do to make the default jumping choice the normal jump, or remove friendly fire when out of combat?
With the new levels of the Path of the Hearteater subclass, I get passive abilities without a description in the list of passive abilities. Is this how it should be, or is something not working correctly for me?
@jreist: hmm- i can look into it a bit, but i think that may be something you could adjust in her skills menu? @spongebobkoop: not sure if there's anything i can do about this, but i'll check.
It was fun, but yesterday, quite out of the blue, the All Clotted Up started crashing my game on every Str Check. Didn't change the load order or anything, it's just one save file / campaign it's working, another save/campaign it's crashing. I started crashing on str checks as much as the lockpick checks T_T A thumbs up from me, regardless.
For posterity: replace Improved UI, Improved UI Assets and the 5e Spells, regardless of the written "upload date". At least one of them was responsible for much of the jank.
Could you give some of the benefits earlier on? Perhaps in another version - ie the slashing through resistances at level 12 passive, I kind of would love to have throughout the game as I play. Level 12 is end game ya know. I would love to experience the class more throughout the majority of the game
hello, i just noticed you removed the damage from the rage, and even though i think thats great, since i have knocked myself out a few times with it, there is a problem with that. In order to take the slayer form on rage, you need to use you bonus action tu rage, then your action to transform. Because the rage ends if you dont take or deal damage in your turn, now that the rage itself causes no self damage, if you for any reason do not get hit (wich is very likely due to slayer high AC, you will instantly lose you rage on starting the next turn. ¿Perhaps you could set it to 1 damage? or maybe have a way to transform and rage with a single action/bonus action so you can use the ramining one to attack or deal damage in order to prevent rage ending.
i guess you can rage, hit, then next turn transform and bonus action to damage but that will take way too long
So this subclass is awesome and broken lol. But the biggest thing holding it back is the claw attack isn't considered magical so a good chunk of enemies in the game resist it. I guess that's a way to keep it balanced but had to point it out because there are times where that significantly impacts the damage potential. Unless it is magical and every single enemy resisting also just resists magical slashing lol
With the new levels of the Path of the Hearteater subclass, I get passive abilities without a description in the list of passive abilities. Is this how it should be, or is something not working correctly for me?
I really like the mod but I have one problem, Whenever we rage, since we take damage it cuts off our characters war cry so we dont scream when we rage. is it possible to fix this or take off the damage whenever we do rage?
Feedback: I made Karlach a Hearteater and gave her Athletics for some truly insane Rupturing Leap distances.
Unfortunately, her default jump when she moves with the party is the Hearteater's Rupturing Leap, and sometimes (but not always), as she follows the party leader her jumps are actually Rupturing Leaps with AoE effect triggering -which ruptures my party members. This is out of combat, so I'm guessing that this is unintended?
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Hit me with all your feedback in this thread, so I don't miss any comments!
I already asked this but I just saw this thread and I couldn't figure out how to delete comments so ignore my previous message if you see it.
@spongebobkoop: not sure if there's anything i can do about this, but i'll check.
yesterday, quite out of the blue, the All Clotted Up started crashing my game on every Str Check. Didn't change the load order or anything, it's just one save file / campaign it's working, another save/campaign it's crashing.I started crashing on str checks as much as the lockpick checks T_TA thumbs up from me
, regardless.At least one of them was responsible for much of the jank.
In order to take the slayer form on rage, you need to use you bonus action tu rage, then your action to transform.
Because the rage ends if you dont take or deal damage in your turn, now that the rage itself causes no self damage, if you for any reason do not get hit (wich is very likely due to slayer high AC, you will instantly lose you rage on starting the next turn. ¿Perhaps you could set it to 1 damage?
or maybe have a way to transform and rage with a single action/bonus action so you can use the ramining one to attack or deal damage in order to prevent rage ending.
i guess you can rage, hit, then next turn transform and bonus action to damage but that will take way too long
Feedback: I made Karlach a Hearteater and gave her Athletics for some truly insane Rupturing Leap distances.
Unfortunately, her default jump when she moves with the party is the Hearteater's Rupturing Leap, and sometimes (but not always), as she follows the party leader her jumps are actually Rupturing Leaps with AoE effect triggering -which ruptures my party members. This is out of combat, so I'm guessing that this is unintended?