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Archigos

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Archigosai

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32 comments

  1. c4erry
    c4erry
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    Interesting, but...
    1)why set odd characteristic values when this extra point does not affect attack and characterization rolls, does not add an extra spell that can be prepared, does not stack with other items because of the high value and actually remains purely for decoration. One thing about BG2, there those fractional values affected anything at all. Not here. So why put the strength at 25 when it would be just as useful as 24?
    2)why add some useless type of damage, like this:
    1)non-disable radiant that turns weapons into garbage, it's worth running into an opponent reflecting this type of damage twice as much
    2)necrotic, to which all undead are at least resistant, if not immune.
    3)thunder, cold, lightning, which also does not work everywhere and not on everything.
    4)fire and psychic, to which some of the opponents are also immune or resistant.
    Why not add power damage, which at least will be useful and works everywhere and anywhere?
    3)Why all the lighting effects that will be IMPOSSIBLE to hide with, as it illuminates the wearer and anyone will see wearer?
    4)Thunderwave in a 3m radius sounds cool, but not when it hits allies and teammates and all objects around, which happens half the time when this thing is thrown at something.
    1. Archigosai
      Archigosai
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      1) Because it's based on item that actual exists in DnD 5e, the Hammer of Thunderbolts, that recquire you to have a belt of giant strength equipped, i chose to flavor it as having the Belt of Fire Giant Strength cuz its one of the giant strength effects that is not present in the game.

      2) I genuinely do not understand what you're saying, its not a useless type of damage, it's flavored around Tempest Clerics and only adds Thunder Damage and Thunder Damage actions, it's named a Hammer of THUNDERBOLTS for a reason, it's based around thunder because i wanted some variety for Tempest Clerics that are usually focused on Lightning One Shot builds.

      3) Is cosmetic only and comes from the Kareska's Bone-Shaking Thunder effect, if you don't want it to glow don't activate it, but it's not actual light effect like the Gontr Mael or the Nyrulna.

      4) It's on jump only exactly like the Hamarhraft, and you can deactivate it on the hotbar, it does not activate on throw, the weapon isn't a thrown weapon, so it seems you're complaining without having even played with the weapon in the first place.
  2. Nicholas0606
    Nicholas0606
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    The only thing this Hammer is missing is the ability to throw it for big thunder damage and have it return.  Very awesome mod.
    1. c4erry
      c4erry
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      And this ability is hidden elsewhere and it doesn't work there extra damage on a throw. This property is described in _merged.lsf.lsx, while the passive actually contains only text
  3. apife96
    apife96
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    Please tell me this is still working for Patch 7, Storm Cleric with this hammer was my favorite run through
    1. Archigosai
      Archigosai
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      it's working for me, but i got ppl saying that it isn't working for them, so i can't say for sure if it'll work for you or if it'll conflict with something
    2. apife96
      apife96
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      Okay thank you! I had to delete all my mod and start fresh b/c it was was causing my frames to slow then crashed the game. Might re-add this to see if it works
  4. MrMuffin81
    MrMuffin81
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    hey is there a way to have this weapon without the 25 strength attached to it, would love that for a not so op run
     
    1. Archigosai
      Archigosai
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      the "CromFaeyrLegendaryMaul" file is the 1.0 version without the strength passive, the tooltips are a bit wonky in comparison to the up-to-date version but it's essentialy what you want
    2. SenacideM66
      SenacideM66
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      Thanks, like this for a good act 3 hammer but also didnt like the 25 strength thing.
  5. DovahkiinLite
    DovahkiinLite
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    Which weapon texture did the 1.0 version use? I love what you did for 2.0, but kind of like the old look better.
    1. Archigosai
      Archigosai
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      i used the Corpsegrinder as a base 
  6. SzumiWonsz
    SzumiWonsz
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    Did the new edition change this weapon? In BG2 it was a one-handed weapon.
    1. Archigosai
      Archigosai
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      in D&D 5e it shows as a Maul in the DM's guide so yeah 
    2. eryrwyn
      eryrwyn
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      Any chance for a one-handed warhammer version like in BG2 instead of the two-handed maul?
    3. FrostyStrix
      FrostyStrix
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      I would also love a one-handed version.
  7. nymphy21
    nymphy21
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    You Tav is super hot. Ty for the mod
  8. kaijou89
    kaijou89
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    Could you tell me the exact aesthetic choices of your TAV? It looks amazing
    1. Archigosai
      Archigosai
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      The mods you can find on a comment below, as for the specifics:

      Ondrei 2 Head
      Scar 5
      Max Freckles at 30% intensitiy 
      Skin Color ASTRL Fey'ri  01
      Vasnelle Hair 02
      DB Pthalo color
      Totemic Throat tattoo in Teal 1
      J Colovian Fangs piercings
      Makeup 9 on teal 4 65% intensity, 100% Metalic and Glossy 
      Lip Tint on Brown 2 50% intensity 15% metallic and 35% Glossy
      Right eye White 1 100% blindness on right eye
      Left Eye Sapphire 4

  9. kaijou89
    kaijou89
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    Hi, is it possible to mod this in order to find this maul in act 2/3 and not from the start?
    1. Archigosai
      Archigosai
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      Sure thing, made a file with it limited to Danthelon and a Location you can either try to find or look the spoilers in the updated mod description
  10. VividBlaque
    VividBlaque
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    How are your character's muscles so defined?
    1. Archigosai
      Archigosai
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      I'm using Unique Tav with the T2 body textures from Dissidia's Heads