Baldur's Gate 3
0 of 0

File information

Last updated

Original upload

Created by

Drakebane

Uploaded by

Drakebane

Virus scan

Safe to use

33 comments

  1. Kizrak
    Kizrak
    • member
    • 0 kudos
    Would it be possible to get the source code for this mod? 👨‍💻
    Maybe GitHub or similar please? 🧡

    Thanks!
    1. Drakebane
      Drakebane
      • member
      • 0 kudos
      Just Unpack it and you will have access to its contents.  Its a simple mod, just changing some text file settings.
  2. duffleganker
    duffleganker
    • member
    • 0 kudos
    I'm able to get the inventory weight working at the cost of not being able to go to camp or being able to interact with any other creature that isn't an object.
    1. Kizrak
      Kizrak
      • member
      • 0 kudos
      I'm having same issue as of 2023 Sept 16.
      I'm using latest version of this mod (4.1.1.3), and BG3 mod manager (1.0.9.7).
      BG3 version 4.1.1.3700362

      This mod also seems to point to a mod fixer that Nexus mod admins have deprecated, and suggest using a different one. 
      Documentation on the mod fixer seem unclear if it is needed or now automatically included from Larian Studios.

      EDIT: Would it be possible to have the requirements for this mod updated or fixed to point to a non-deprecated mod fixer if need, or remove all requirements if it is automatically included by Larian Studios please? 🍰

      Thank you!
    2. Drakebane
      Drakebane
      • member
      • 0 kudos
      Just updated the description to point to the new mod fixer.  Thanks for your suggestion.
  3. RenBeeX
    RenBeeX
    • premium
    • 0 kudos
    Is this mod still working considering the mod fixer it requires has been removed? 
    1. Vanxape
      Vanxape
      • member
      • 0 kudos
      Still works =]
  4. IBSammy
    IBSammy
    • premium
    • 22 kudos
    Is there anyway to apply this without having the extra carry weight, and if not, would you mind adding that option... please? I think it's amazing either way, very useful, just trying to not "cheat" too hard. xD
    1. Matrinyx
      Matrinyx
      • premium
      • 24 kudos
      Would love an option without the extra carry weight too^^
    2. Drakebane
      Drakebane
      • member
      • 0 kudos
      Added a Light version to the main file section, without the carry weight expansion .
    3. IBSammy
      IBSammy
      • premium
      • 22 kudos
      Thank you so much!
  5. nxusisevilincarnate
    nxusisevilincarnate
    • member
    • 0 kudos
    This works fine.. with one caveat. You are still caught when rolling a natural 1. Which means you still have a 5% chance per item to be caught.
    It does not prevent the save/reload/save/reload cycle, only makes it less tedious.

    Is there a way to change this so you cannot roll a 1 and/or a 1 does not count as a failure?

    Edit:
    Found a workaround - kind off. The problem stems from the fact that when robbing a typical merchant you are bound to roll a 1, thus be caught. Therefore the solution is to only steal 1 item, drastically reducing the chance to be caught. How?
    1) Aquire a stacking item that is worth more then a typical merchants whole inventory. That can be gold coins, a stack of gems, anything - as long as it is only one item. You only ever need to do this once per playthrough. Thus, save up early, sell everything you can, get as much gold as you can.
    2) Once you are reasonably sure you have more gold / gems / whatever stackable valuable item then (at least most) merchants inventories you find a merchant, trade everything for that item.
    3) You quicksave, steal back that single item, only having a 5% chance to be caught. Worst case you reload the save and try again.
    This process basically turns "steal everything from a merchant" into a 5% failchance. Which is acceptable from a save/reload perspective, but requires you to first get a lot of gold (or other stackable valuable items).
    1. Drakebane
      Drakebane
      • member
      • 0 kudos
      Yeah, its annoying sometimes but you are 100% correct.  I was thinking about messing with the skill to incorporate the Luck mechanic functionality, but I lack the free time to research this atm.

      Nice workaround btw.  Another one is, once you accumulate enough gold, you can just buy everything and later steal the gold back.
    2. ambrangelle
      ambrangelle
      • premium
      • 2 kudos
      You can just equip the gloves of thievery or anything granting you cat's grace. The odds of rolling two nat 1's is .25%, so if you're really concerned about RNG just quicksave after you have those on you. 
    3. nxusisevilincarnate
      nxusisevilincarnate
      • member
      • 0 kudos
      You don't know my "luck"...
      But yeah, good idea. Also a good idea to add this to the mod. Just giving us Advantage might be easier then preventing rolling ones.
    4. ambrangelle
      ambrangelle
      • premium
      • 2 kudos

      Trust me, I know.. lol
  6. mustataalba
    mustataalba
    • member
    • 0 kudos
    It seems like the 4th item you steal will always roll a critical fail and you get detected :( 
    1. Drakebane
      Drakebane
      • member
      • 0 kudos
      Make sure you disabled Karmic rolls in the game options.  Maybe its messing with your success streak too.
  7. DK1114
    DK1114
    • premium
    • 1 kudos
    doesnt seem to be working 
    1. Drakebane
      Drakebane
      • member
      • 0 kudos
      Please make sure you are using the latest version of BG3 Modmanager (https://github.com/LaughingLeader/BG3ModManager/releases).
    2. DK1114
      DK1114
      • premium
      • 1 kudos
      of course i did. 
    3. Drakebane
      Drakebane
      • member
      • 0 kudos
      I'm clueless, cause it works for me and some friends.  Do you have the requirement installed (Full Release Mod Fixer)?
    4. vnth
      vnth
      • member
      • 1 kudos
      After arranging your load order, click the "Export to Game" button to write your load order to modsettings.lsx.
    5. DK1114
      DK1114
      • premium
      • 1 kudos
      Yes I did hmmmmmmmm 
  8. esperiano
    esperiano
    • member
    • 0 kudos
    I think this can't be added mid-campaign,
      I suspect the carry-weight part it the problem here,
      I have latest modmanger, also tried to use the modsettings.xls but still getting the error about not being able to restore a working story
    1. Drakebane
      Drakebane
      • member
      • 0 kudos
      The error appears, its normal.  May sound silly, but try loading the game manually instead or hitting continue.  I saw different behaviors using these 2 methods.
  9. wswslzp
    wswslzp
    • member
    • 0 kudos
    Is there any change you have made to your mod for it to be applied to the released version of BG3?
    1. Drakebane
      Drakebane
      • member
      • 0 kudos
      It is ready for the release version.  I am using it as I speak.  If you have any problem, first be sure to use latest version of modmanager.  https://github.com/LaughingLeader/BG3ModManager/releases
  10. fishess
    fishess
    • supporter
    • 0 kudos
    don't download rn, absolutely nuked my game, can't get in main menu even if i uninstall
    1. sarghtlin
      sarghtlin
      • member
      • 0 kudos
      it does work actually... the problem is with the newest version of modmanager: you have to fix modsettings.lsx... or delete it =) same thing happens with ANY mod atm
    2. Drakebane
      Drakebane
      • member
      • 0 kudos
      I provided a modsettings.lsx trying to minimize this behavior, but everyone using multiple mods should make sure to use the latest version of the mod manager.  I will insert a warning in the description.