Just wanted to throw out telekinesis as a contender for a buff, essentially does what any martial can do twice in one turn, throw, but adds range at the cost of concentration and a lvl 5 spell slot. Maybe no concentration at least, if not recast being with bonus action?
"Now lets talk money for a second. Depending on how passionate a modder is about your request they might make it for free (since they would have done it themselves anyway) or ask a reasonable price of say 40€ (=44$) an hour. Now look at the highlighted numbers again and do the math. An alternate version is most definitely not the former (something the modder is passionate about) or it would exist already. Are you willing to pay that? A fraction of it?"
Ain't no one paying 44 an hour for a mod. Freelancers also know not to charge per hour but per product. Anyway, this section is bogus, however I get the blatant need to have it there to deter people asking for alternate versions.
(Making mods isn't as excruciating as this body of text poses it out to be.)
Well, you got the point exactly. No one is willing to pay, but thats a reasonable rate. Don't pretend even 5% of users here would or could follow through on making a semi-complex mod. And you also got the other point - people think an alternate version is just a quick line here, a quick number change there, forgetting everything else a version entails.
If you think the rate is ridiculous, look at what an average programmer makes (take NA for example). The average is higher than that. And this is free-lance commission work with additional risks.
And yes, making BG3 mods is that excruciating, because there is no tools, almost no support, the game is new, EVERYTHING, and I mean EVERYTHING is trial and error, changing things, restarting the game (takes 2-3 minutes!) just to try out "what does X do in Y field". Everything is proprietary Larian stuff.
The only "reliable" thing you have is script extender which uses LUA - but even then, SE can't magically integrate into every part of the game. Support for shapeshift rules? Doesn't exist. Patch day? Horror. Trying to edit X on a character? Dump your entire character's data into a .json file and look through partially unnamed fields called "field_13" for whatever you are looking for. And even more trial and error getting stuff to work.
Compare this to modding for say RimWorld, where you are in C# and can just make your own classes, methods, fields and more, just like you would normally. Its a different world.
Would this be compatible with secret scrolls? I've tried using these two mods together and there's issues with casting spells from scrolls such a branding smite that have two variants to choose from, ranged or melee. Can't seem to find a work around so I can only assume they don't work together. It's not the vanilla issue of not adding the scroll to the hotbar first either. What's weird is it's just when there is an option to choose a variant because stuff like calm emotions or Protection from Evil and Good which are changed work fine.
Having the problem as the guy before, all my dominated NPC are still AI controlled. Can you help me out? It’s such a cool feature, very unfortunate not to have it
Ok, tested it on my end and either I am insane and do not understand "can control the unit directly and its not AI-controlled friendly" or something is wrong. I just tested the game with Community Framework/Library, this mod and the authors "create tutorial chest" and Dominate Person is still AI controlled
My console Debug:
Configuration for 'CommunityLibrary': MinVersion 11; Feature flags: Lua Configuration for 'SpawnTutorialChest': MinVersion 10; Feature flags: Lua Configuration for 'CompatibilityFramework': MinVersion 9; Feature flags: Lua 3 mod configuration(s) loaded. Merged configuration: MinVersion 11; Feature flags: Lua Initializing client with target context Game bg3se::ExtensionStateBase::LuaResetInternal(): LUA VM reset. Loading bootstrap script: Mods/CommunityLibrary/ScriptExtender/Lua/BootstrapClient.lua Loading bootstrap script: Mods/SubclassCompatibilityFramework/ScriptExtender/Lua/BootstrapClient.lua esv::ScriptExtender::OnGameStateChanged(): Loaded module Configuration for 'CommunityLibrary': MinVersion 11; Feature flags: Lua Configuration for 'SpawnTutorialChest': MinVersion 10; Feature flags: Lua Configuration for 'CompatibilityFramework': MinVersion 9; Feature flags: Lua 3 mod configuration(s) loaded. Merged configuration: MinVersion 11; Feature flags: Lua Initializing server with target context Game CustomFunctionManager::ClearDynamicEntries(): Clearing dynamic functions bg3se::ExtensionStateBase::LuaResetInternal(): LUA VM reset. Loading bootstrap script: Mods/CommunityLibrary/ScriptExtender/Lua/BootstrapServer.lua Loading bootstrap script: Mods/SpawnTutorialChest/ScriptExtender/Lua/BootstrapServer.lua Loading bootstrap script: Mods/SubclassCompatibilityFramework/ScriptExtender/Lua/BootstrapServer.lua esv::ScriptExtender::OnGameStateChanged(): Loading game session Osiris Error: 2 error(s), 0 warning(s) in compilation. ScriptExtender::OnAfterOsirisLoad: 141055 nodes ExtensionStateServer::StoryLoaded() CustomFunctionInjector mapping phase: 1279 -> 1279 functions OsirisExtender::OnInitGame() OnRegisterDIVFunctions END
Hey, what is "full control" mean in Dominate Person? In this wording I was sure that meant taking NPC as summons, so you can move around, attack etc, but that is certainly not the case. Can you clarify that for me please?
Well, that's what I figured, but it doesn't work for me. They are green AI controlled, not under direct control. And I moved it just below even, so the end of the mod list is Rebalance - 5 CFramework
hi, got to here as well, flame strike: your argument is fireball deals same damage in a larger area. yes, however, it desnt deal RADIANT damage, which is not as much resisted/immuned, and can apply orbs. fire is also resisted or immuned much more. also, this takes away alpha strikes, which is CRUCIAL on honor mode. the best condition to aflict is the dead condition: it reduces healing needed so less potions/slots used, frees up all party members to not be a healer so everyone can deal damage, combat ends in less turns and removes enemy action economy. this is a problem in my eyes
flame strike lvl 6 up cast does not work, it does not give the option to keep casting, the "flamestrike rememberance statues does show up but the button does not
37 comments
Ain't no one paying 44 an hour for a mod.
Freelancers also know not to charge per hour but per product.
Anyway, this section is bogus, however I get the blatant need to have it there to deter people asking for alternate versions.
(Making mods isn't as excruciating as this body of text poses it out to be.)
If you think the rate is ridiculous, look at what an average programmer makes (take NA for example). The average is higher than that. And this is free-lance commission work with additional risks.
And yes, making BG3 mods is that excruciating, because there is no tools, almost no support, the game is new, EVERYTHING, and I mean EVERYTHING is trial and error, changing things, restarting the game (takes 2-3 minutes!) just to try out "what does X do in Y field". Everything is proprietary Larian stuff.
The only "reliable" thing you have is script extender which uses LUA - but even then, SE can't magically integrate into every part of the game. Support for shapeshift rules? Doesn't exist. Patch day? Horror. Trying to edit X on a character? Dump your entire character's data into a .json file and look through partially unnamed fields called "field_13" for whatever you are looking for. And even more trial and error getting stuff to work.
Compare this to modding for say RimWorld, where you are in C# and can just make your own classes, methods, fields and more, just like you would normally. Its a different world.
My console Debug:
Configuration for 'CommunityLibrary':
MinVersion 11; Feature flags: Lua
Configuration for 'SpawnTutorialChest':
MinVersion 10; Feature flags: Lua
Configuration for 'CompatibilityFramework':
MinVersion 9; Feature flags: Lua
3 mod configuration(s) loaded.
Merged configuration:
MinVersion 11; Feature flags: Lua
Initializing client with target context Game
bg3se::ExtensionStateBase::LuaResetInternal(): LUA VM reset.
Loading bootstrap script: Mods/CommunityLibrary/ScriptExtender/Lua/BootstrapClient.lua
Loading bootstrap script: Mods/SubclassCompatibilityFramework/ScriptExtender/Lua/BootstrapClient.lua
esv::ScriptExtender::OnGameStateChanged(): Loaded module
Configuration for 'CommunityLibrary':
MinVersion 11; Feature flags: Lua
Configuration for 'SpawnTutorialChest':
MinVersion 10; Feature flags: Lua
Configuration for 'CompatibilityFramework':
MinVersion 9; Feature flags: Lua
3 mod configuration(s) loaded.
Merged configuration:
MinVersion 11; Feature flags: Lua
Initializing server with target context Game
CustomFunctionManager::ClearDynamicEntries(): Clearing dynamic functions
bg3se::ExtensionStateBase::LuaResetInternal(): LUA VM reset.
Loading bootstrap script: Mods/CommunityLibrary/ScriptExtender/Lua/BootstrapServer.lua
Loading bootstrap script: Mods/SpawnTutorialChest/ScriptExtender/Lua/BootstrapServer.lua
Loading bootstrap script: Mods/SubclassCompatibilityFramework/ScriptExtender/Lua/BootstrapServer.lua
esv::ScriptExtender::OnGameStateChanged(): Loading game session
Osiris Error: 2 error(s), 0 warning(s) in compilation.
ScriptExtender::OnAfterOsirisLoad: 141055 nodes
ExtensionStateServer::StoryLoaded()
CustomFunctionInjector mapping phase: 1279 -> 1279 functions
OsirisExtender::OnInitGame()
OnRegisterDIVFunctions END
As for full control - it just means I'm removing the 'lose control' flag, so you can control the unit directly and its not AI-controlled friendly.
Rebalance - 5
CFramework
Any suggestions?
also, this takes away alpha strikes, which is CRUCIAL on honor mode. the best condition to aflict is the dead condition: it reduces healing needed so less potions/slots used, frees up all party members to not be a healer so everyone can deal damage, combat ends in less turns and removes enemy action economy.
this is a problem in my eyes