File information

Last updated

Original upload

Created by

Syrchalis

Uploaded by

Syrchalis

Virus scan

Safe to use

37 comments

  1. jonathancross91
    jonathancross91
    • member
    • 0 kudos
    Just wanted to throw out telekinesis as a contender for a buff, essentially does what any martial can do twice in one turn, throw, but adds range at the cost of concentration and a lvl 5 spell slot. Maybe no concentration at least, if not recast being with bonus action?
  2. Condomlancer
    Condomlancer
    • member
    • 0 kudos
    "Now lets talk money for a second. Depending on how passionate a modder is about your request they might make it for free (since they would have done it themselves anyway) or ask a reasonable price of say 40€ (=44$) an hour. Now look at the highlighted numbers again and do the math. An alternate version is most definitely not the former (something the modder is passionate about) or it would exist already. Are you willing to pay that? A fraction of it?"

    Ain't no one paying 44 an hour for a mod. 
    Freelancers also know not to charge per hour but per product.
    Anyway, this section is bogus, however I get the blatant need to have it there to deter people asking for alternate versions. 

    (Making mods isn't as excruciating as this body of text poses it out to be.)
    1. Syrchalis
      Syrchalis
      • premium
      • 530 kudos
      Well, you got the point exactly. No one is willing to pay, but thats a reasonable rate. Don't pretend even 5% of users here would or could follow through on making a semi-complex mod. And you also got the other point - people think an alternate version is just a quick line here, a quick number change there, forgetting everything else a version entails.

      If you think the rate is ridiculous, look at what an average programmer makes (take NA for example). The average is higher than that. And this is free-lance commission work with additional risks.

      And yes, making BG3 mods is that excruciating, because there is no tools, almost no support, the game is new, EVERYTHING, and I mean EVERYTHING is trial and error, changing things, restarting the game (takes 2-3 minutes!) just to try out "what does X do in Y field". Everything is proprietary Larian stuff.

      The only "reliable" thing you have is script extender which uses LUA - but even then, SE can't magically integrate into every part of the game. Support for shapeshift rules? Doesn't exist. Patch day? Horror. Trying to edit X on a character? Dump your entire character's data into a .json file and look through partially unnamed fields called "field_13" for whatever you are looking for. And even more trial and error getting stuff to work.

      Compare this to modding for say RimWorld, where you are in C# and can just make your own classes, methods, fields and more, just like you would normally. Its a different world.
    2. Wikt0r1us
      Wikt0r1us
      • premium
      • 7 kudos
      Toolkit exists now
  3. Bruce2Almighty
    Bruce2Almighty
    • premium
    • 1 kudos
    nvm
  4. Parrot98
    Parrot98
    • premium
    • 44 kudos
    typo in description planar ally is planar binding
  5. HypnoticMamaluigi
    HypnoticMamaluigi
    • premium
    • 0 kudos
    Having the same issue as others - dominate person does not allow for manual control of NPCs. :(
  6. KamakazeJ
    KamakazeJ
    • premium
    • 0 kudos
    Would this be compatible with secret scrolls? I've tried using these two mods together and there's issues with casting spells from scrolls such a branding smite that have two variants to choose from, ranged or melee. Can't seem to find a work around so I can only assume they don't work together. It's not the vanilla issue of not adding the scroll to the hotbar first either. What's weird is it's just when there is an option to choose a variant because stuff like calm emotions or Protection from Evil and Good which are changed work fine.
  7. Aoscolcov
    Aoscolcov
    • member
    • 0 kudos
    Having the problem as the guy before, all my dominated NPC are still AI controlled. Can you help me out? It’s such a cool feature, very unfortunate not to have it
    1. GeorgEgor
      GeorgEgor
      • supporter
      • 0 kudos
      Ok, tested it on my end and either I am insane and do not understand "can control the unit directly and its not AI-controlled friendly" or something is wrong. I just tested the game with Community Framework/Library, this mod and the authors "create tutorial chest" and Dominate Person is still AI controlled

      My console Debug:

      Configuration for 'CommunityLibrary':
              MinVersion 11; Feature flags: Lua
      Configuration for 'SpawnTutorialChest':
              MinVersion 10; Feature flags: Lua
      Configuration for 'CompatibilityFramework':
              MinVersion 9; Feature flags: Lua
      3 mod configuration(s) loaded.
      Merged configuration:
              MinVersion 11; Feature flags: Lua
      Initializing client with target context Game
      bg3se::ExtensionStateBase::LuaResetInternal(): LUA VM reset.
      Loading bootstrap script: Mods/CommunityLibrary/ScriptExtender/Lua/BootstrapClient.lua
      Loading bootstrap script: Mods/SubclassCompatibilityFramework/ScriptExtender/Lua/BootstrapClient.lua
      esv::ScriptExtender::OnGameStateChanged(): Loaded module
      Configuration for 'CommunityLibrary':
              MinVersion 11; Feature flags: Lua
      Configuration for 'SpawnTutorialChest':
              MinVersion 10; Feature flags: Lua
      Configuration for 'CompatibilityFramework':
              MinVersion 9; Feature flags: Lua
      3 mod configuration(s) loaded.
      Merged configuration:
              MinVersion 11; Feature flags: Lua
      Initializing server with target context Game
      CustomFunctionManager::ClearDynamicEntries(): Clearing dynamic functions
      bg3se::ExtensionStateBase::LuaResetInternal(): LUA VM reset.
      Loading bootstrap script: Mods/CommunityLibrary/ScriptExtender/Lua/BootstrapServer.lua
      Loading bootstrap script: Mods/SpawnTutorialChest/ScriptExtender/Lua/BootstrapServer.lua
      Loading bootstrap script: Mods/SubclassCompatibilityFramework/ScriptExtender/Lua/BootstrapServer.lua
      esv::ScriptExtender::OnGameStateChanged(): Loading game session
      Osiris Error: 2 error(s), 0 warning(s) in compilation.
      ScriptExtender::OnAfterOsirisLoad: 141055 nodes
      ExtensionStateServer::StoryLoaded()
      CustomFunctionInjector mapping phase: 1279 -> 1279 functions
      OsirisExtender::OnInitGame()
      OnRegisterDIVFunctions END
  8. GeorgEgor
    GeorgEgor
    • supporter
    • 0 kudos
    Hey, what is "full control" mean in Dominate Person? In this wording I was sure that meant taking NPC as summons, so you can move around, attack etc, but that is certainly not the case. Can you clarify that for me please? 
    1. Aoscolcov
      Aoscolcov
      • member
      • 0 kudos
      Same. Also dismiss Dominate Person is a question mark for me. I do use CF
    2. Syrchalis
      Syrchalis
      • premium
      • 530 kudos
      Strange, it seems I never added the icons to the atlas. But I did create them and even link them in the spells. Contagion probably cooked my brain.

      As for full control - it just means I'm removing the 'lose control' flag, so you can control the unit directly and its not AI-controlled friendly.
    3. GeorgEgor
      GeorgEgor
      • supporter
      • 0 kudos
      Well, that's what I figured, but it doesn't work for me. They are green AI controlled, not under direct control. And I moved it just below even, so the end of the mod list is
      Rebalance - 5
      CFramework

      Any suggestions? 
  9. enfernux
    enfernux
    • member
    • 0 kudos
    hi, got to here as well, flame strike: your argument is fireball deals same damage in a larger area. yes, however, it desnt deal RADIANT damage, which is not as much resisted/immuned, and can apply orbs. fire is also resisted or immuned much more.
    also, this takes away alpha strikes, which is CRUCIAL on honor mode. the best condition to aflict is the dead condition: it reduces healing needed so less potions/slots used, frees up all party members to not be a healer so everyone can deal damage, combat ends in less turns and removes enemy action economy.
    this is a problem in my eyes
  10. troubell
    troubell
    • member
    • 3 kudos
    flame strike lvl 6 up cast does not work, it does not give the option to keep casting, the "flamestrike rememberance statues does show up but the button does not
    1. Syrchalis
      Syrchalis
      • premium
      • 530 kudos
      Coyp-paste issue, as usual, easy fix.