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Elefay

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  1. Elefay
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    The 2.0 version of this mod is the next planned update. It will include the changes described in the summary on the main page and end support for the 1.x versions.
  2. seraphael
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    Interesting mod with some cool twists! I’d love to see it expanded in a 2.0 version (affecting Radiant Orb), so I wouldn’t have to rely on Syrchalis’ Rebalance Common Effects and Nerfs mods. While the balance in those is solid, I find his rebalancing needlessly convoluted and mechanically inelegant. Assume loading your mod last will prioritize your solutions and solve any conflicts.
    1. Elefay
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      Heya. 2.0 will include changes to Radiating Orb (as well as most/all other effects Syrchalis's mod changes). It will cap at 5 turns and decay 1 turn per attack. It's about halfway done. It would probably only take a week or two to finish if I had time to work on it, but lately I haven't.
    2. seraphael
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      Hey. What you outlined for Radiating Orb sounds good, 5 is still extremely strong - just not broken as in vanilla. I'm waiting for patch 8 to hit before picking the game up again, so hope you've found time and motivation to have finished it by then. No pressure :)
    3. Elefay
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      Haha same. Especially since patch 8 will probably require its own updates.
  3. Apothz
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    If you don't mind me asking, what is the "SBR_Poisoner" passive?
    1. Elefay
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      It's a Thief passive added in Better Martial Progression: "You ignore Resistance to Poison damage, and creatures have Disadvantage on Saving Throws against your poisons." If you're not using Better Martial Progression, it does nothing, but if you are, it makes the behavior consistent without patches or dependencies.
  4. shadichero327
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    Hi, It's safe to use this mod  with Rebalance - Common Effects mod ? Thanks you !
      https://www.nexusmods.com/baldursgate3/mods/5755 ? 
    1. Elefay
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      It won't break your save, but there will probably be conflicts. Currently my mod changes Heat and Encrusted with Frost. The 2.0 version will change many more.
  5. Apothz
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    Does this affect the Poisoned status from spells like Ray of Sickness? If so, how does it affect it? Do the Poisoned status also deals damage like weapon poisons?
    1. Elefay
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      Poisoned from spells is unchanged. Better Action Economy deals more with spell balance (e.g., Ray of Sickness becomes a bonus action).
  6. CrimsonHDX
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    Hey, can someone explain brittle to me. I am using this mod, the Frostborn mod, thermo arcanum, and rebalance common effects. When I burn an enemy and then hit him with a cold cantrip or spell, Frostborn triggers encrusted with frost, then it might trigger chilled, which doesn't seem to be applying brittle. All of the other hot and cold related effects seem to work fine though.

    Frostborn: https://www.nexusmods.com/baldursgate3/mods/6026
    rebalance common effects: https://www.nexusmods.com/baldursgate3/mods/5755
    thermo arcanum: https://www.nexusmods.com/baldursgate3/mods/4318
    1. Elefay
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      Brittle is weird. In vanilla, it's only applied when a Water Elemental uses Winter's Breath on a target that's Burning. Burning and Chilled are also hard coded to cancel out, so the only way for me to make Burning + Chilled = Brittle work was to edit every vanilla source of Chilled to check if the target is Burning, and if so, apply Brittle instead. So it appears to work as described, but it doesn't work out of the box with mods that add other sources of Chilled.
    2. CrimsonHDX
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      Oooh, thanks for the explanation!
  7. LtzVoid
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    I like a lot of the changes that you've made so far however I will say that I don't like that Amour of Agathys no longer does damage. I enjoy builds that allow you to reflect damage to your attacker so when I got 1.8 and was using AoA and saw that it was different I was a bit let down.
    1. Elefay
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      Heya. I'm actually planning to move that change to Better Action Economy in the next update (along with the changes to Cone of Cold, Explosive Icicle, Winter's Breath, and Otiluke's Freezing Sphere).
  8. Avernite
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    Could we possibly have a version without the potion changes? Maybe make it a separate file? For some reason the small healing potion doesnt work for me out of combat but I love the mod otherwise. 
    1. Elefay
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      I wasn't able to replicate the issue. Do you have any other mods that affect potions? I don't do multiple versions because it's a logistical headache, but I'm happy to provide any other support I can.
    2. Avernite
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      I moved the mod lower in my load order and it works fine. I'd still like to see some modularity to the features in the future if planned. I like what's been done to statuses but I'd want the exhaustion status / potion mechanics in separate files so I could mix and match the features I like. 
    3. Elefay
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      That's a fair criticism. It would just be a huge refactor if I wanted to do it properly.
  9. Abatwar
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    Love this mod so much.
    Would it be possible to make it compatible with this one ? :
    https://www.nexusmods.com/baldursgate3/mods/5368

    I believe some status (poison,bleed,gaping wound) might be conflicting with each other but it would be easy to merge them right ?

    Edit : Managed to do it
    1. Elefay
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      Glad you were able to work it out :) I have a lot of updates planned, but there isn't much overlap. Just Reverberation, and it shouldn't conflict.
  10. NdranC
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    Hey, I'm also interested in this mod and I like most of the changes. I do however have a small concern regarding the healing potion change. I didn't test this when I played with it (I forgot) but what happens when you go down with a potion effect on you? Does it heal at the beginning of your turn or at the end? Does that mean that you automatically come back up if you constantly have a potion effect on you?

    Does this HoT effect scale with all the healing items? If shadowheart which has a hellrider gloves (the ones that give bladeward on heal) throws a healing potion to Astarion. Would Astarion receive blade ward at all? or receive it every time the HoT ticks?
    1. Elefay
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      It ticks at the end of your turn, so you get the first tick the turn you use it before anything else can attack you. I didn't think about Downed. One possibility would be to change it so Downed can't be removed just by healing. Either you have to receive Help/Revivify or be healed above a certain threshold. It procs Blade Ward/Bless on each tick, the same as Healing Incense Aura. I'm not sure about other OnHeal effects. Notably, Better Action Economy 2.0 changes Disciple of Life and Blessed Healer to grant Temporary HP and only work on spells.

      Always appreciate your thoughtful feedback ^^
  11. vulture789
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    I don't think the healing-over-time effect works with Wifi Potions.
    When using one of the "wifi potions" the healing buff shows up but almost immediately disappears before giving any actual healing is given. 

    Great mod though, I'll stick with 1.2 for now. 
    1. Elefay
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      Hmm. Yeah, not sure where you'd begin making a patch. I can tell you how to revert that change if you want.