Its op af but it fits the Durge character perfectly it was baffling to me that just bc he/she looses their memory that they automatically loose their powers. Durge was a badass prior to the abduction.
Heads up, I've identified a couple conflicts and wanted to post here for visibility and figuring out a patch to fix (if possible).
Issue: The body tattoo from this mod (any variant) conflicts with glow-eye mods including Eyes of The Beholder & Astrallie's Glow Eyes. Load Order: The texture file from this mod is the issue, and it's conflicting with the eye texture mods. Whichever mod is loaded last overwrites the other, SO, if the skin texture from this mod is loaded last, you'll get the body tattoos but you will NOT get the glowing eye effects of the aforementioned mods. Likewise, if one of the glowing eye mods is loaded last, those will work, but the body tattoo will no longer be visible.
Patching: It may make more sense to patch this mod, but idk anything about how this one is set up regarding the textures (not my area of expertise). It's the only mod I've come across that provides a body tattoo that doesn't require Unique Tav, so I haven't found anything to compare it to. My guess is that this mod is editing an element or file path that is also utilized by eye glow mods, OR something with how the game loads these mods has some kind of inherent incompatibility.
I'm curious what your thoughts are. If you're not sure, I wouldn't mind taking a crack at troubleshooting a solution, but I'll prob poke you with a question or two.
Edit: I've been sifting through the nodes in the [PAK]_CharacterVisuals\Bitch.lsx file and Astraillie's Glow Eyes' [PAK]_CharacterVisuals\_Elves.lsx (I'm testing on an elf Durge so just editing the one race for now since Glow Eyes has a gazillion race patches) as there appears to be several nodes both mods edit that overlap, however thus far, the manual edits I've made haven't yet fixed it. I'll attempt to do a merge after I get some sleep and update with the results. There's other areas that they may be conflicting but doing a merge would be my next step before I go down that rabbit hole, lol.
This is the code change I made in the lsx file, in case anyone wants to take a look—all nodes are specific to eye colours:
How do you shift between tattoos??? One is of skulls and sword around the breast area and one is tribal going all the way down the body??? Is there a way to shift between them??
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Or perhaps a version with just deathbringer's assault?
Its op af but it fits the Durge character perfectly it was baffling to me that just bc he/she looses their memory that they automatically loose their powers. Durge was a badass prior to the abduction.
My advice: Honor mode. Its soooooo fun.
Issue: The body tattoo from this mod (any variant) conflicts with glow-eye mods including Eyes of The Beholder & Astrallie's Glow Eyes.
Load Order: The texture file from this mod is the issue, and it's conflicting with the eye texture mods. Whichever mod is loaded last overwrites the other, SO, if the skin texture from this mod is loaded last, you'll get the body tattoos but you will NOT get the glowing eye effects of the aforementioned mods. Likewise, if one of the glowing eye mods is loaded last, those will work, but the body tattoo will no longer be visible.
Patching: It may make more sense to patch this mod, but idk anything about how this one is set up regarding the textures (not my area of expertise). It's the only mod I've come across that provides a body tattoo that doesn't require Unique Tav, so I haven't found anything to compare it to. My guess is that this mod is editing an element or file path that is also utilized by eye glow mods, OR something with how the game loads these mods has some kind of inherent incompatibility.
I'm curious what your thoughts are. If you're not sure, I wouldn't mind taking a crack at troubleshooting a solution, but I'll prob poke you with a question or two.
Edit: I've been sifting through the nodes in the [PAK]_CharacterVisuals\Bitch.lsx file and Astraillie's Glow Eyes' [PAK]_CharacterVisuals\_Elves.lsx (I'm testing on an elf Durge so just editing the one race for now since Glow Eyes has a gazillion race patches) as there appears to be several nodes both mods edit that overlap, however thus far, the manual edits I've made haven't yet fixed it. I'll attempt to do a merge after I get some sleep and update with the results. There's other areas that they may be conflicting but doing a merge would be my next step before I go down that rabbit hole, lol.
This is the code change I made in the lsx file, in case anyone wants to take a look—all nodes are specific to eye colours:
still hoping that we will get this as camp clothing someday. the mod author really did an amazing job with these
Do the tattoos work on half elf/drow?
Edit: yes they do :)