Baldur's Gate 3

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Avalonica

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Avalonica

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94 comments

  1. Bogdanov89
    Bogdanov89
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    Greetings, i am sorry if this is off-topic.
    Could you please consider making a mod that fixes the bug where Tavern Brawler feat is not properly working in Honour mode for the Druid Wild Shapes?
    The bug is that in Honour Mode the bonus Strength modifier damage to unarmed strikes does not apply to unarmed strikes while Wild Shaped.
    Thank you!
  2. Ishimagikarp
    Ishimagikarp
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    Is it possible for you to make another version that only includes the infinite form changes? Or perhaps make the form change unlimited outside the combat, but limit in a fight?
    1. PingoLingoBingo
      PingoLingoBingo
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      https://www.nexusmods.com/baldursgate3/mods/1148?tab=files and download the RitualOnly version, this makes your shapeshifting a ritual skill (you can use with no cost off combat) and have fun!
  3. BlobFather
    BlobFather
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    Is it compatible with new form like in this mod ? 

    https://www.nexusmods.com/baldursgate3/mods/1148?tab=posts


    I really like the free wild shape from yours !
  4. Railgo
    Railgo
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    horrible broken mod that makes druid invincible, I highly question you why this is not in the category /cheats/
  5. MrTactician
    MrTactician
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    Can you make a version that just increases lunar mending heal by having it scale with wisdom modifier? I still think it should cost a bonus action and spell slot, but base lunar mending is pretty bad
  6. LorKh4
    LorKh4
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    I don't mean to sound rude but what is the purpose of Lunar Mend spell with charge cost removed, when I can just pop out&in wild shape to gain full health within one turn for the same cost?? I'm confused.
  7. Azerreth
    Azerreth
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    Would be nice for multi-attack to be added back in this mod, as halsin has it in his bear form when you meet him. As well is it possible for the forms to either adopt the AC of the player or maybe scales with level? Its weird going into bear form for example as a druid/barb and go from 20AC to 13AC

    Are you planning to make new forms? I know you're working on a mega mod. As a druid shapeshifter from D2 I hope we'll get some nifty stuff added later on, so far I love this mod <3
  8. umipumi
    umipumi
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    Is it possible to tweak it so gear actually scales with shapeshifting? I know its a limitation of 5E but its still annoying that gloves which add unarmed strike modifiers, for example 1d4 fire damage on gloves, actually dont do anything for Druids. Same for weapons.
    This makes shapeshifting garbage in 99% of the cases, why would I play a druid, when a Gloomstalker can do the same thing but 5000x better? :(
  9. Faenen
    Faenen
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    Love the mod and looking forward to the buffed version for later game. Some things I have noticed with wild shape for public info.

    - Unarmored Defense does not work unless your humanoid form is unarmored. May be a Larian Design choice since some armored based feats ( heavy Armored, +1 AC from Defensive Fighting style) carry over.
    - Rage, smite, sentinel anything that uses a new reaction not working while in wild shape which especially for feats like Lucky is annoying. Hope Larian made a mistake and will patch it. ( I mean anything)
    - There's a bug that removes buffs from some items after undoing wildshape. That's part of the game unfortunately for now. Removing and reequipping resets it or reloading a save so far.
    1. Faenen
      Faenen
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      - On the weird but useful side certain feats that force +1 to a stat carry over to your wildshape like Durable, Heavy Armored& Master. So
      far it's Feats that have only 1 attribute option that do it. I have not
      tested Resilient yet.
      - Tavern Brawler adds STR twice to attack but not damage. I think this is intentional unless they wanted Owl Bear's to
      do +10 to damage and hit. I mean making it proc for damage wouldn't be
      the worse thing.
      - Primal Strike currently does not work on non magical resistance. This is a vanilla game bug. Really hoping it's
      patched before console since I haven't done a real play through just
      playing around with mods. Area of effect melee attacks do work though.

      Anyone see any other weird quirks?
    2. VictusKeld
      VictusKeld
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      I haven't tested much, still working on making it past Act 1, but I wanted to thank you for sharing your findings on the nuts and bolts interactions!
  10. desmon323
    desmon323
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    Hi could you add the modifications we need to do in the "modsetting.lsx" file because i am on steam deck and cant get the mod manager to work.
    1. Avalonica
      Avalonica
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      If you install on your computer first with BG3 Mod Manager or VORTEX you can look in the "modsetting.lsx" file that way. But if all such options are closed then I'll take the time and add the data you require on the bottom of each mod page. Keep me updated!

      EDIT: On the bottom of all my modpages I have now pasted the meta-data you need for manually editing "modsetting.lsx".
    2. desmon323
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      Thank you so much i finally can transform at will while exploring and right now i only have access to my steam deck as my laptop motherboard fried and don't have the replacement yet
    3. Avalonica
      Avalonica
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      Can the Steam Deck really handle a game like Baldur's Gate 3? It's really a miracle how far the tech have developed in such a short time. How long time can it play the game on a full charge? Sorry, got a bit off-topic, anyways good luck!
    4. desmon323
      desmon323
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      Yes mostly medium settings with constant 24 fps dont need more than that for this type of game and with those settings like 1h30 minutes to 2hrs of play on the battery but i have like 2 battery pack of double the battery charge of the deck so im good for a while