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OrcsOfTheMintyMountains

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14 comments

  1. Locked
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    Anything about modding, I just know the basics of this tool and how to play with files pertaining to weapons and armor. If you want help with anything specific your best bet is joining the larian studios discord  (BG3 Developers) you can ask in their modding category.

    I can help but don't count on it, as they know more than me and have bigger brain. I only 5 brain cells
  2. k1a2
    k1a2
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    생성에 성공했지만 이름과 설명이 찾을 수 없다고 표시됩니다.
    1. that sounds like a personal problem
  3. dzcurry
    dzcurry
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    question: why certain weapon has no sound, i made a new weapon using Bhaalist Dagger's VisualTemplate and i cant get the weapon sound to work... i cant use discord in my country so im trying my luck here ..
    thanks
    1. use a vpn to access discord. I don't know why it wouldn't include the audio
  4. LegendaryDrknes
    LegendaryDrknes
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    Not sure if you would know, but is it a similar process to make a mod to add new feats?
    1. I have no clue but if you ask on the larian discord (BG3 Developers discord) in the baldur's gate 3 modding category, with the channel "#bg3-mods-dev-chat" or any in that category they will know more than I. But I did ask in it for you right now and I will see if I get a response
  5. ndfb72
    ndfb72
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    Hello Hells!  I am absolutely terrible with this kind of stuff. Would you be available to create a mod on commission? If so, how could I contact you?
    1. tell me what to do and I got you *If its within my capabilties, and just comment in here
    2. ndfb72
      ndfb72
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      So I wanted to make a black book type item.  Like a Darkhold looking book. Necrotic damage. Kind of like an AOE vampiric touch using Evards black tentacle visual usable 1/combat .  Having it would definitely make you vulnerable to radiant damage and your charisma based social rolls would suffer significantly (except for intimidation rolls which would probably increase) while having it.   It would treat as two hand for slots. It would have the black visual effect around the caster/wielder of the Nights Embrace cloak that gives the penumbra effect of shadows obscuring the form.  Thinking inventory wise would be  alot like the Book of Thay.

      Yes kind of a lot :(  But man, what a nasty necromancy item :)
    3. For 8.8 place in 8.8.2.1 and add the following:
      (DO NOT ADD: I am busy with doing 3 weeks of college work in 5 days I'm a bit busy) 


      UnlockSpell(Target_CircleOfDeath)
      click add
      Skill(SkillName, Number)         Example: Skill(Performance, -1)
      ^For all custom things you want
      click add
      Resistance(Radiant, Vulnerable)|
      click add

      Once you click "Add to mod" it'll connect each option with a ; which you can view in weapon.txt

      Example:
      UnlockSpell(Target_CircleOfDeath); Skill(Performance, -1);Resistance(Radiant, Vulnerable)

      *NOTE* 8.1-4   are actually 8.4.1-4 *NOTE*

      
  6. CrimsonHDX
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    Hey! Thank you for the tutorial! I was wondering: if I wanted to add the modded item into a strong mob treasure table, random in game location based on rarity/ progress into the game, or hand picked location, how would I do this/ where would I find this information? Also, is there a collection of effects for existing items somewhere to pick and choose to combine for your own item?
    1. I have no clue, but I recommend looking into the modding resources  Baldur's Gate 3 Community Library specifically, unpaking the download which I will start doing soon. If you like at the image "Step 4" is basically anything related to unpacking pak files

      However if you can find where the "TUT_Chest_Potions" is located you would probably know how to find the other files. 
      I know https://github.com/ShinyHobo/BG3-Modders-Multitool/wiki/Index-Search exists but I do not know it it will help you find it

      Either way join the larian studios discord and you can ask in the modding category
  7. CrimsonHDX
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    How feasible would it be to hobble together some Diablo style gear using the existing ingame effects?
    For example, if I wanted to, could I make a statstick weapon which has a passive that still works for all equiped weapons while in the offhand?
    e.g. lightning damage 30% chance to daze,
    on kill 30% chance to knockdown enemies within 6m,
     randomly gives +1 to an ability score in [STR, DEX, CON],
    and has 2 random magical effects at a random grade.
    Is it possible to have the item generate it's ability score, and choose 2 possible effects at 3 tiers from a list of magical effects
    (e.g. it might get Affix Type: Critical Hits -2 required, Affix Type: Damage: +3 to weapon tier, etc.)
    uniquely for each game, or would I have to write a script to generate the weapon ahead of time and have it be the same exact item in every playthrough?
    1. Definitely possible but I don't know how to do anything like that. I've seen mods that use VFX effects such as
      https://www.nexusmods.com/baldursgate3/mods/1820 & https://www.nexusmods.com/baldursgate3/mods/3888

      When downloading the BG3CC mod there is a file called "Known Boosts" and I haven't seen anything that complex, one thing you can do is steal specific effects from in-game armor and place them together for a modded item


      Edit: random stuff no clue about it