Anything about modding, I just know the basics of this tool and how to play with files pertaining to weapons and armor. If you want help with anything specific your best bet is joining the larian studios discord (BG3 Developers) you can ask in their modding category.
I can help but don't count on it, as they know more than me and have bigger brain. I only 5 brain cells
question: why certain weapon has no sound, i made a new weapon using Bhaalist Dagger's VisualTemplate and i cant get the weapon sound to work... i cant use discord in my country so im trying my luck here .. thanks
I have no clue but if you ask on the larian discord (BG3 Developers discord) in the baldur's gate 3 modding category, with the channel "#bg3-mods-dev-chat" or any in that category they will know more than I. But I did ask in it for you right now and I will see if I get a response
So I wanted to make a black book type item. Like a Darkhold looking book. Necrotic damage. Kind of like an AOE vampiric touch using Evards black tentacle visual usable 1/combat . Having it would definitely make you vulnerable to radiant damage and your charisma based social rolls would suffer significantly (except for intimidation rolls which would probably increase) while having it. It would treat as two hand for slots. It would have the black visual effect around the caster/wielder of the Nights Embrace cloak that gives the penumbra effect of shadows obscuring the form. Thinking inventory wise would be alot like the Book of Thay.
Yes kind of a lot :( But man, what a nasty necromancy item :)
Hey! Thank you for the tutorial! I was wondering: if I wanted to add the modded item into a strong mob treasure table, random in game location based on rarity/ progress into the game, or hand picked location, how would I do this/ where would I find this information? Also, is there a collection of effects for existing items somewhere to pick and choose to combine for your own item?
I have no clue, but I recommend looking into the modding resources Baldur's Gate 3 Community Library specifically, unpaking the download which I will start doing soon. If you like at the image "Step 4" is basically anything related to unpacking pak files
However if you can find where the "TUT_Chest_Potions" is located you would probably know how to find the other files. I know https://github.com/ShinyHobo/BG3-Modders-Multitool/wiki/Index-Search exists but I do not know it it will help you find it
Either way join the larian studios discord and you can ask in the modding category
How feasible would it be to hobble together some Diablo style gear using the existing ingame effects? For example, if I wanted to, could I make a statstick weapon which has a passive that still works for all equiped weapons while in the offhand? e.g. lightning damage 30% chance to daze, on kill 30% chance to knockdown enemies within 6m, randomly gives +1 to an ability score in [STR, DEX, CON], and has 2 random magical effects at a random grade. Is it possible to have the item generate it's ability score, and choose 2 possible effects at 3 tiers from a list of magical effects (e.g. it might get Affix Type: Critical Hits -2 required, Affix Type: Damage: +3 to weapon tier, etc.) uniquely for each game, or would I have to write a script to generate the weapon ahead of time and have it be the same exact item in every playthrough?
Definitely possible but I don't know how to do anything like that. I've seen mods that use VFX effects such as https://www.nexusmods.com/baldursgate3/mods/1820 & https://www.nexusmods.com/baldursgate3/mods/3888
When downloading the BG3CC mod there is a file called "Known Boosts" and I haven't seen anything that complex, one thing you can do is steal specific effects from in-game armor and place them together for a modded item
14 comments
I can help but don't count on it, as they know more than me and have bigger brain. I only 5 brain cells
thanks
Yes kind of a lot :( But man, what a nasty necromancy item :)
(DO NOT ADD: I am busy with doing 3 weeks of college work in 5 days I'm a bit busy)
UnlockSpell(Target_CircleOfDeath)
click add
Skill(SkillName, Number) Example: Skill(Performance, -1)
^For all custom things you want
click add
Resistance(Radiant, Vulnerable)|
click add
Once you click "Add to mod" it'll connect each option with a ; which you can view in weapon.txt
Example:
UnlockSpell(Target_CircleOfDeath); Skill(Performance, -1);Resistance(Radiant, Vulnerable)
*NOTE* 8.1-4 are actually 8.4.1-4 *NOTE*
However if you can find where the "TUT_Chest_Potions" is located you would probably know how to find the other files.
I know https://github.com/ShinyHobo/BG3-Modders-Multitool/wiki/Index-Search exists but I do not know it it will help you find it
Either way join the larian studios discord and you can ask in the modding category
For example, if I wanted to, could I make a statstick weapon which has a passive that still works for all equiped weapons while in the offhand?
e.g. lightning damage 30% chance to daze,
on kill 30% chance to knockdown enemies within 6m,
randomly gives +1 to an ability score in [STR, DEX, CON],
and has 2 random magical effects at a random grade.
Is it possible to have the item generate it's ability score, and choose 2 possible effects at 3 tiers from a list of magical effects
(e.g. it might get Affix Type: Critical Hits -2 required, Affix Type: Damage: +3 to weapon tier, etc.)
uniquely for each game, or would I have to write a script to generate the weapon ahead of time and have it be the same exact item in every playthrough?
https://www.nexusmods.com/baldursgate3/mods/1820 & https://www.nexusmods.com/baldursgate3/mods/3888
When downloading the BG3CC mod there is a file called "Known Boosts" and I haven't seen anything that complex, one thing you can do is steal specific effects from in-game armor and place them together for a modded item
Edit: random stuff no clue about it