Well, I don't know about the dodge action. But I can tell you that Spell List Combiner is not creating caches because of Glamour Bard's bad code. Edit: Use the Script Extender console, you'll see the errors.
You don't appear to have any of the mods I made this patch for, this is a very specific mod. I'd also recommend removing Glamour Bard instead of SCL, it's the mod with the problem.
Well thats weird cause i get a extra dodge from sumthing and when i add this at bottom the dodge is gone but it adds unarmed punch to every single character thro
Edit:Figure out what was giving me extra dodge and that was feat extra
Yeah, you've got something adding dodge to the spellset.txt, when it's not needed due to the different dodge implementation from Feats Extra. I just don't know what, I've scrolled through your list a couple times now. You can easily unpack this file and from the spellset.txt remove the unarmed action, then you should be good to go. Or just get unlocked unarmed strike and place it below this mod, then those attacks will have the proper unarmed animation while a weapon is equipped.
Yeah i came here cause one of the three mods was adding dodge and feat extra has this as a requirement for dodge but feat extra was the issue it seems, the other mods was Dr. Kekyll's Grappling Framework and Fantastical Core (which i dont think even add dodge in core version), thx for the help. i will remove big list
So I was wondering, Dr. Kekyll's framework has a ton of patches for the other mods like hurry up or get ready. If I'm assuming this correctly you shouldn't need those patches from that mod page because this mod should replace the framework patches or should you use them in conjunction with this mod?
I hope that makes sense and I appreciate the answer!
10 comments
Edit: Use the Script Extender console, you'll see the errors.
I'd also recommend removing Glamour Bard instead of SCL, it's the mod with the problem.
Edit:Figure out what was giving me extra dodge and that was feat extra
You can easily unpack this file and from the spellset.txt remove the unarmed action, then you should be good to go. Or just get unlocked unarmed strike and place it below this mod, then those attacks will have the proper unarmed animation while a weapon is equipped.
I hope that makes sense and I appreciate the answer!