This page was last updated on 13 March 2024, 7:42PM
Changelogs
Version 1.4.
Fixes a bug in the previous version when the extra reaction action did not apply. Sorry
Version 1.3.
Added a camp variant of the body piece by request.
Improved some VFX, not only the gif ones in the description.
No gameplay changes.
Version 1.2.
Added unique VFX to almost every spell on the items. But still work in progress.
Added animations that better match the spell. Animations are still a thing and there is a lot of work in progress.
Cat Feet now has an extra reaction action. It's fun to play with reactions.
Mind Breaker applied the damage on spell fail. Now it applies the stun instead, so you still have to deal the damage.
Mind Over Flesh now has no cooldown on miss.
Third Eye now has toggleable lightsource. While Third Eye is active you can toggle light on and off. Look at the buttom of the mod description to see how it works. Fixed a broken localisation on one of the blades.
Version 1.1
Made the refine version of the mod the main version. Moved other version to archive.
Changed an icon and more localization polish.
Also, Energy Smite did not do as intended. You rather spend your action on a normal attack. The Daze on the Smite will unlikely trigger on higher difficulties. But left the feature on the weapon for paladin characters, who rely more on Smites. So instead of rewrite this feature damage-wise, what not makes much sense, it is replaced by a debuff. "Breach" comes in handy if you have a high defence enemy/ boss, and you have otherwise a hard time to land a hit on it. Therefore it always succeeds, but when you apply Breach initially, you only deal minor mainhand damage and even that can not crit. Then you have 2 turns to try your best. See image gallery for more details.