I created this mod for Baldur's Gate 3 and posted it on Nexus prior to official mod support. I have no desire to rework it in the new format being used by the official mod manager, but I have received a number of requests to do so, especially from console users.
As such, I am posting my mods on github for any enterprising modder to fork and take over in order to make the conversion and handle the publication of them as you wish. They belong to the world now.
I removed the Mod Fixer file from the mod using the BG3 Modder's Multitool and the mod seems to be working, but I cannot seem to locate the Flawed Helldusk armor pieces. I thought they should be with Lan Tarv?
Looking back, I think I may have gotten this mod confused with another I am using that affects traders. Some mods that have Mod Fixer listed as a requirement that have yet to be fixed for Patch 7 do work. As far as I can tell, this mod does not need an update and you do not need to download Mod Fixer for this mod to work on Patch 7.
If you're interested in manually fixing some of your other mods that do need to be fixed for Patch 7, some instructions are listed here. Here are more specific instructions from Nexus user Kestralys made for Shivero's VFX Library. Should work with other mods, just with different file names:
1. Download Baldur's Gate 3 Modder's Multitool and follow instructions for setup 2. Open VFX_Library_SHV zip folder and drop VFX_Library_SHV.pak onto Multitool workspace 3. Open unpacked VFX_Library_SHV folder and navigate to Mods\VFX_Library_SHV 4. Delete Story folder 5. Drop edited VFX_Library_SHV folder onto Multitool workspace to repak 6. Depending on how you set up Multitool, it will either: A. create a new zipped folder of VFX_Library_SHV, now without Mod Fixer, that you can install, or B. place the repacked .pak file directly into your mods folder 7. Be sure and save, then export load order
None of my mods include the modfixer, I only included it as a requirement because they had all been tested only with the modfixer active in my load order.
If you're playing as Dark Urge and don't want to use mods, you can still save Alfira. After you first meet her, knock her out and then immediately long rest. If you do it correctly, another bard named Quil Grootslang will show up instead. You will still go through the murder scene and morning after, but Alfira will stay alive and her storyline will proceed as normal. I thought it was a gimmick, but I tried this last night and can confirm that it works. Just make sure you long rest immediately after knocking her out.
The items will appear on whichever trader you talk to first and only on that trader. When Dammon is dead there is nothing weird but if you talk to the alternate trader first when he is alive it will be different than normal.
You can talk to him in act 1, but if you go to the inn before Moonrise in act 2 it will set his act 2 items there. Probably not a big deal if you didn't raid the grove.
Yep, Patch 7 was just officially released yesterday and can confirm this mod no longer works.
EDIT: This mod does indeed work on Patch 7. I made a mistake during installation. Thanks to the mod author for letting us evil murder hobos to still get the good stuff. It was a great feeling to be able to murder a camp full of innocent tieflings as evil Durge while still having access to the Armour of Persistence.
i loaded my game of my Durge playthrough but Lan Tarv didnt had Alviras Potent robe to sell. Even after a long rest. do i need to start a new game or something.?
i dont know if he had the Dammons items mentioned in the modded version since i dont know exaclty what items there, but he definitily didnt have the robe.
Anyone knows if there is a mod similar to this one, for the Deep Gnome Trader in Rivington Cellar (he sells the NimbleFinger gloves)? It is unaccessable if Wulbren dies in act 2
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As such, I am posting my mods on github for any enterprising modder to fork and take over in order to make the conversion and handle the publication of them as you wish. They belong to the world now.
If you're interested in manually fixing some of your other mods that do need to be fixed for Patch 7, some instructions are listed here.
Here are more specific instructions from Nexus user Kestralys made for Shivero's VFX Library. Should work with other mods, just with different file names:
1. Download Baldur's Gate 3 Modder's Multitool and follow instructions for setup
2. Open VFX_Library_SHV zip folder and drop VFX_Library_SHV.pak onto Multitool workspace
3. Open unpacked VFX_Library_SHV folder and navigate to Mods\VFX_Library_SHV
4. Delete Story folder
5. Drop edited VFX_Library_SHV folder onto Multitool workspace to repak
6. Depending on how you set up Multitool, it will either:
A. create a new zipped folder of VFX_Library_SHV, now without Mod Fixer, that you can install, or
B. place the repacked .pak file directly into your mods folder
7. Be sure and save, then export load order
I've bumped it up to 1st in my mod order, I've re-downloaded it, I've long rested, I even got Lann Tarv's bonus inventory.
I raided the grove, killed Dammon, and so his items should be in Lann Tarv's inventory.
EDIT: This mod does indeed work on Patch 7. I made a mistake during installation. Thanks to the mod author for letting us evil murder hobos to still get the good stuff. It was a great feeling to be able to murder a camp full of innocent tieflings as evil Durge while still having access to the Armour of Persistence.
i dont know if he had the Dammons items mentioned in the modded version since i dont know exaclty what items there, but he definitily didnt have the robe.