Heya! Thanks for dropping by.....Added a Basic green tint removal option and 1 with tint removal and sharpen in optional files, just the ini.s needed for those..... enjoy!!
***Update on Reshade crashing*** See this thread: https://reshade.me/forum/troubleshooting/9008-baldurs-gate-3-crashes-constantly-with-5-9-0
Use 5.9.1 seems to have fixed DX11 issues
ANNOUNCEMENT: See new Article on Articles tab for future game work a little in-game work as well 8)
1.3 Added which implements DOF, (Depth of Field)..... ADOF is active on installation as game is well coded middle to high end rigs can probably run on but just use for screenshots really toggle to turn on/off is "9". Happy gaming 8)
Grim Rogue added to optional files, for those of you who like using torches 8) Cinematic Preset added 1.4 Released let me know what you think and hopefully enjoy! 1.4 No Border and no DOF added to Optional Files Cinematic Version 2 added 1.5 Added, multiple options to choose from....Hope you like! 1.6 Added, please make sure to turn OFF Ambient Occlusion and Bloom in Game Settings before using.....Thank You
Definitely my new favourite shades, actually no frame drops rather than some other shaders. Also really fits my taste with the quality, happy screenshots for me XD
Excellent reshade! Best I've tried so far, visually and in terms of performance. And it still looks great, and runs remarkably fast if I disable the more expensive effects too! (On 4k the cost of postprocessing is multiplied so an ultrafast preset is good to have.)
One question: the 2nd line of each preset reads PreprocessorDefinitions=fLUT_TextureName="lut_cracks.png"but there is no lut_cracks.png in Textures, and the preset doesn't appear to use any effects which reference fLUT_TextureName. Maybe dead code from a previous version? Can I delete this line with no consequence? I have other presets/effects which use fLUT_TextureName internally and this definition in your presets causes compiler errors. No biggy unless I want to add one any those effects to one of your presets, but I am always inclined to kill red text on sight.
Thank you Jerror very much, yes that is old code from some old LUT's i was meddling with....It won't cause issues left or removed so the choice is yours.
It's just me of with DOF i can't read most of the HUD text and subtitles cause they ara partialy blorry (especially the text that is more away of the center of the screen).
I think it works that way intentionally, but i'm asking here just in case i'm doing something wrong.
By the way, thanks a lot for your mod. It's awesome. And i didn't know that i can toggle on/off DOF by pressing 9, so in the end i can turn on/off when it's needed without entering the Reshade Menu every time.
Thank you Capitto and you're most welcome....Yeah i built that in as it causes UI problems in all games unfortunately and thank you for Endorsing alot of people don't.
Maybe I'm too stupid, but I can't get this to work. Ive used Reshade for years now, and it doesn't matter which preset I use it's unsharp and super bright. It looks nothing like the pictures. I followed all the steps, and yet it doesn't work. What am I doing wrong here?
Amazing thank you so much for the update, the new reshade looks and feels amazing, fantastic for screenshots as well for gameplay <3 Will try to post soon some screenshots. Thank you <3
Aww I did nothing, but your rehsade omg it's Gorgeous i'm so glad you did this update and i can't thank you enough for it <3 Hope you like the screenshots i have no idea what i'm doing sometimes but here i hope i captured how beautiful this reshade really is and i did use the camera tools from Otis :) Thank you, thank you <3
Hey Cos, thank you so much for your comment and pictures. Looks really good for portrait shots if you see me use any Effects you'd like to try then let me know and i'll help you out....Enjoy your new Baldur's Gate ;)
Hi mate! awesome work! i wish i could enjoy it at it's 100%, but even following your install instructions step by step i still getting this error: Failed to compile: c:xxx/steam/xxx/shaders/ Triune Digital Fantasy mLUT.fx preprocessor error: redefinition of "fLUT_TextureName" And: c:xxx/steam/xxx/shaders/ Triune Film Print MLUT.fx preprocessor error: redefinition of "fLUT_TextureName"
Thats a LUT from another Reshade i believe nothing to do with this one, but it doesn't matter as this ini doesn't use it....Have you used a different Reshade and just swapped to the ini for this Reshade without reloading FX with Reshade?
i removed previous install of reshade and inis from all nexus reshades i tried, then re instaled reshade and followed your instructions step by step, i did not add anything else, ill uninsall reshade again and all the folders related with it when i get home, then try it again.
This is definitely the one to beat when it come to quasi-realism (like your guys are real little people walking around in a real environment). I think I prefer 1.5 overall, but 1.4 has its charms in some lights too. The comments about low gamma and no in-game sharpness from the endorsement on the description page are correct, I think. Works well with the in-game FSR too.
211 comments
***Update on Reshade crashing***
See this thread: https://reshade.me/forum/troubleshooting/9008-baldurs-gate-3-crashes-constantly-with-5-9-0
Use 5.9.1 seems to have fixed DX11 issues
ANNOUNCEMENT:
See new Article on Articles tab for future game work a little in-game work as well 8)
Thank you.
BG 3 Optimised Softer Edit added to main files, not so sharp
Grim Rogue added to optional files, for those of you who like using torches 8)
Cinematic Preset added
1.4 Released let me know what you think and hopefully enjoy!
1.4 No Border and no DOF added to Optional Files
Cinematic Version 2 added
1.5 Added, multiple options to choose from....Hope you like!
1.6 Added, please make sure to turn OFF Ambient Occlusion and Bloom in Game Settings before using.....Thank You
One question: the 2nd line of each preset reads
PreprocessorDefinitions=fLUT_TextureName="lut_cracks.png"
but there is no lut_cracks.png in Textures, and the preset doesn't appear to use any effects which reference fLUT_TextureName. Maybe dead code from a previous version?Can I delete this line with no consequence? I have other presets/effects which use fLUT_TextureName internally and this definition in your presets causes compiler errors. No biggy unless I want to add one any those effects to one of your presets, but I am always inclined to kill red text on sight.
I think it works that way intentionally, but i'm asking here just in case i'm doing something wrong.
Hope you like the screenshots i have no idea what i'm doing sometimes but here i hope i captured how beautiful this reshade really is and i did use the camera tools from Otis :) Thank you, thank you <3
And:
c:xxx/steam/xxx/shaders/ Triune Film Print MLUT.fx preprocessor error: redefinition of "fLUT_TextureName"
acn you or someone give me a hand with this?