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Maze and AnxietyTheOrk

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Mazikeensa

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43 comments

  1. Mazikeensa
    Mazikeensa
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    Hello!

    Few colorless places:

    We are aware of a few places where the color has not changed; however these are small places you don't look too often. We will continue to look and see if we can find them in the files. However if you want to report a place we might have missed - remember to include what mods you are using, what versions of the mods and if you use vortex or Bg3mm. This is so we can replicate and make it easier for us to see if its our mod or a possible incompatiblity.

    Here's what we are aware of:



    

    
    If you find anymore - remember to screenshot where!
  2. alterNERDtive
    alterNERDtive
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  3. Mihkel
    Mihkel
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    Hello!
    Please tell me if this mod will work with patch 7? And if not, is there an update planned?
    Thank you.
    1. Mazikeensa
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      Mod page, at the top, where it says "Colorful words"
  4. WitchThorn22
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    Love this so much! Would it be possible to do a red one? 
  5. WitchThorn22
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    since Patch 6 update in the Character creation screen, the Races, stats, skills etc are as if the mod isn't installed at all. Naming Tav is also as if the mod isn't installed too.
    1. Mazikeensa
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      I have had the mod tested, it should work.
      It sounds like another mod is causing the issue
      Do you mind if you could screenshot your load order?
    2. WitchThorn22
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      Discovered it's when I add Improved UI by Djmr. I've updated to the newest version though so i don't understand... 
    3. Mazikeensa
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      Update both improved Ui and Improved ui assets. If you do not have assets, try adding it

      EDIT: I want to warn you, UI mods have taken a hit this patch so mods like Plus UI has some issues. Learn more here: https://docs.google.com/document/d/14kjIMzEIIwxLTrI0eBSmEBC_BHxqdhfyDBvK8kpdRlY/edit
    4. WitchThorn22
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      I had both before the Patch, updated both, removed it completely then re downloaded and reinstalled them... others are having other problems with the improved ui too it seems for lockpicking and crashes for camp chest etc. So I think i'll wait to see if that mod is updated again before installing it back... fingers crossed 
    5. Mazikeensa
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      Many of the things you mention there are caused by other mods, not UI mods.
      So before commenting on here that any mod is causing issues, I would recommend you uninstall all mods and add in batches to actually see what mods are causing issues. If you read the doc I sent you, you can see which mods have issues, some are class mods with the lockpicking crashes, and mods that overrides datatemplates causes it too.

      Issues with the chests are vanilla bugs: https://docs.google.com/document/d/1QdFn2wkDh_JfE9rpEyp2sooyh6Qoaz6MthxmYvR9-AQ/edit

      EDIT: I also know improved ui has been updated, so if you experience any issues - the issue is likely other mods, not improved ui
    6. WitchThorn22
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      I had removed the "Better" mods i had installed and the UI then added them (updated versions only) individually everything worked with this mod until I added the UI. I also updated script extender. However to make sure i am currently doing a fresh install of the game and will add only the UI, Mod fixer and this mod and see how that works then add everything else in small batches... reminds me of the sims 4 when some mods got outdated or broke... time consuming but worth it in the end.
    7. WitchThorn22
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      so fresh install of the game the only mods installed is script extender, colorful words, mod fixer and the improved ui... when the ui mod is removed your mod works as it should, with it installed some text isn't coloured. 
    8. Mazikeensa
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      Try installing improved ui assets
    9. WitchThorn22
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      Tried with both the UI and the Assets, with just assets the classes icons are just skulls but all text is coloured, when the core UI is added the proper icons are normal but some of the text is not coloured.
    10. Mazikeensa
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      Did you put the mod and the improved ui into your load order? Or did you let the mod stay in the overrides? Because the only way for this to happen is that Improved ui would override our mods, which we have made sure (and I took contact with Djmr) would not happen. We made it compatible with each other in a very specific way with resource merged. Djmr has also not touched anything regarding this mod.

      If you put it in the load order, just want to note: ALL mods that goes into overrides in Bg3MM, stays in overrides.
  6. Daevyan
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    Hello!

    I'm wondering if there would be a way to change the colour of texts added by other mods, as approval ratings (OIO or any other such mod).
    Would that require adding a colour code for each line of dialogue with additional info? Can it be extracted somehow as another key (like TetriaryColor)?

    I think I can modify the dialogues override file (eg. english.loca file), but I'd be grateful for code snippet to use so that it works instead of showing like 'This is some dialogue <color=#FFF000> (Ast +1)(Lae -1) </color>' but with actual colour change.

    And, uhm, thanks <3 for the mod
  7. RaeRae
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    This is such a neat idea and cute to boot.  Fab work!  I'll be curious to see if any additional color schemes are added down the line that appeal to me...  And pointers!  It'd amuse me to no end to see a tadpole/Illithid pointer (appropriate for the game, no?), a kitty face (Cats make everything better, ok?), and even Godly thematic pointers (Selune - moon, Bhaal - Bhaal's skull emblem, Silvanus - Oak leaf etc), but we'll see.  
    1. simosas1
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      using the loose file version you can use the color editor app to make a preset for yourself
    2. AnxietyTheOrk
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      I will be adding many more pointers, including those from Gods Extra, all 66 of them, with a small selection of colors for each
    3. RaeRae
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      True!  I'm a bit nervous and clumsy when it comes to even this most basic of basic mod tweaks (the struggle is real when Kart updates UT).  Kinda sad but you gotta start somewhere I guess.  Anyways when I'm ready to attempt it I'll follow the front page directions and give it a go. :3
    4. RaeRae
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      Sweet!  I look forward to seeing what you come up with.
  8. kmcsjr
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    this is so cute (seriously) - So in the tradition of always wanting more - how about a random color generator for each cutscene etc
  9. Rynfri
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    Hi there, thank you for the great mod! I am trying to use blue and light blue, however it is showing up as pink and blue. Can this be fixed? Thanks!!
    1. AnxietyTheOrk
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      I thought we fixed that. I'll check it out in the morning.
    2. Rynfri
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      Thank you, I tried the loose and pak versions and they are both pink/blue.
    3. AnxietyTheOrk
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      Sorry that took a few days. I've been busy, but the Blue and Light Blue, both types, has been updated.
    4. Rynfri
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      Yay, thank you so much!!
    5. AnxietyTheOrk
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      No problem.
  10. BeazNees
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    So just to be clear, when it comes to the arrow options in optional files, I don't need any of the other main files correct? because i only have the frog dialogue arrow installed, yet the arrow is default. 
    1. AnxietyTheOrk
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      For now, it requires the main file. I will be making stand-alone versions in the very near future.
    2. BeazNees
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      Ah okay! Ty 🐸
    3. AnxietyTheOrk
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      I have a stand-alone version posted here Iconic Pointer
  11. BeazNees
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    🐸 finally, a frog cursor... bless
    1. Mazikeensa
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      Anxiety found it by complete accident but it just had to be included
    2. blazeknave
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      hedgehog crew rise up ;p