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Spartandestroyr

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spartandestroyr1

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12 comments

  1. Notorios95
    Notorios95
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    Can you help me? I had already installed mods in other runs, but after a while the mod stopped working and I can't use it anymore. It no longer appears in the mods list (Patch 7). I installed both versions via Vortex and manually:
    Configurable Enemies Preset for CO v2.0
    Configurable Enemies Tool
    1. spartandestroyr1
      spartandestroyr1
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      I don't believe the mod has been updated to patch 7 yet nor do I know if it will be so it may just not be compatible with it. I also have no idea what your other mods are so I can't really give you a better reason as to why its not working.
  2. VanquisherX57
    VanquisherX57
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    Is this mod Multiplayer compatible? cause i want to use it with my friend. 
    1. spartandestroyr1
      spartandestroyr1
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      this isn't the mod just the preset config for the mod, but yes the mod is mp friendly 
  3. lolDayus
    lolDayus
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    hey the original mod guy's locked down comments so figured here was as good a place as any to ask: do you have any idea what would be causing enemy HP values to just randomly "nerf" themselves during a fight? Like for instance I just did a boss that had max HP 700 after I engaged and the adds had like 300...by the time I hit one add and hit the boss, all of their max HP values went down to like 200 boss and 100 adds. I know actually engaging is supposed to have some sort of effect on "applying" the config to the enemies for the fight but this was after I had already engaged with my entire party, no manual difficulty adjustment to try to get it to "refresh" either. It seems like as soon as I touch anything in the fight, everything gets reset/nerfed for that mob.

    I'm essentially using a very slightly tweaked version of your config and the only other difficulty-related mod I'm running is Lethal AI which shouldn't have anything to do with it, but I AM using Player Level Scaling with Unlock Level Curve. any help here would be greatly appreciated because my game will crash if i don't load up this mod now so I'm kinda stuck having to deal with it instead of just going back to Tactician Plus etc.
    1. spartandestroyr1
      spartandestroyr1
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      For me it sometimes goes the other way and doubles the hp so it may be because of the recent update to the mod I haven't tested it yet so not sure. You could remove your current config and see what it does or even revert to a previous version of CE 
    2. lolDayus
      lolDayus
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      that's the thing though, I can no longer load my save without it being in the mod order. If I change the config file to make it so none of the parameters are actually applied, it'll work fine but if I attempt to accomplish the same thing by removing it completely, boom CTD @75% loading of the save every time. The weird thing is there really doesn't seem to be any sort of pattern as to when the enemies do the "switch to default max HP" thing, like I was just fighting one of the "big 3" and he had 850 HP, I just wailed on him with melee attacks to what should  have been around 600 HP but after like the third hit he's at 350/350 HP. feels super cheesy when it happens
    3. spartandestroyr1
      spartandestroyr1
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      If you remove the config the mod will generate a default one and it may fix the issue but other than that I'm not too sure how to correct that other than setting all parameters to their lowest setting
  4. IxZing
    IxZing
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    Is this a good pre set for party of 6? Or would it be too easy/hard? 
    1. spartandestroyr1
      spartandestroyr1
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      It really depends on what difficulty mods you are running. I've tested with my collection's current difficulty mods and 7 or more party members makes the game feel too easy 5 or less and it's pretty hard. For the best experience I'd use 6 party members, or 5 if you are running overpowered classes.
  5. blazeknave
    blazeknave
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    I've been using a slightly tweaked version of this: https://www.nexusmods.com/baldursgate3/mods/5087

    Have incorporated most of your collection into my current playset and the above going well. How does this mod compare?
    1. spartandestroyr1
      spartandestroyr1
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      Hey so mine adds the 5e spells to npcs and also balances it out for bigger parties than the default 4