Dude, your nerfs were good but all this other stuff is so over the top, and you basically deleted the concentration mechanic. How about we just buff scrolls so low level spells remain relevant and buff the concentration mechanic?
Affine Instruments scrolls and magical equipment effects may be cast as a bonus action:
if spell lvl x 3 <= combined caster lvl (e.g. cantrips at caster lvl 1, up to lvl 4 scrolls at combined caster lvl 12)
minor caster classes only count as half a level. e.g. ranger, paladin (up to lvl 2 scrolls)
caster subclasses only count as one third a level, e.g. arcane trickster (up to lvl 1 scrolls)
Split Focus every four combined spell caster levels you may concentrate on an additional spell and/or magical equipment effect (4 spells at combined caster lvl 12):
a separate concentration saving throw is made for each active spell.
when you fail any concentration saving throw the highest level spell fizzles, unless one of your other rolls was a critical 20 in which case the lowest level spell fizzles. This is affected by equipment that grant additional crit pips.
you may cancel a concentration spell and gain up to one bonus action (at most once per turn)
minor caster classes only count as half a level. e.g. ranger, paladin (up to 2 concentration spells)
caster subclasses only count as one third a level, e.g. arcane trickster (up to 2 concentration spells)
Also high level scrolls are obscenely overpowered so tie them to the requisite spell casting stat:
scrolls may only be cast by someone with (10 + spell lvl) in the requisite spell casting stat (e.g. eyebite requires 16 charisma, goodberries requires 11 wisdom, fire bolt requires 10 intelligence)
If you apply these buffs, suddenly most of the spell rebalancing you made is unnecessary. I'm sure there are a few changes which are still needed but most spells would see substantial use through low level scrolls, which casters would buy as frequently as an archer would arrows.
you may even want to adjust the scroll vendor tables so there remains a low level selection in late game similar to the ammunition tables.
I see no mention of it in the description or changelog, but you did used to make shadow blade last until long rest, right ? (like flame blade) Or was it another mod in my LO and I am going crazy ? Yes I am indeed crazy. Shadow Blade is indeed a 5e Spell, the Vanilla version only comes from a ring,
Love your mods overall, haven't used this one though mainly for 2 spells that I find very overtuned: Calm and Mirror Images. Calm is so strong that it feels like a cheat. Suggestion: remove the bonus to attacks and make it last just 5 turns, I would still find that well worth using but reasonable. My experience with it is that it does so much and lasts through a whole fight so it feels like it makes no sense to ever not use it rather than the design concept of it being situational to when mobs have a lot of fears and charms.
Mirror Images was already quite viable, I just don't think it needs changes. The last until long rest makes it feel OP just to put it on your whole party ahead of any fight, making a cheap lv 2 slot that feels stronger than most higher level defensive spells.
The flaming sphere seems broken after patch6. I put the pak in bottom of load order then i fixed that. However The text in game just show vanilla effect,but the actual effect is rebalanced. What's wrong with that.
First I wanted to say thank you for all the work you put into your mods. I've been doing a druid playthrough and have been having a blast with all your wildshape improvements!
Would it be possible to either select the secondary targets of Ray of Enfeeblement, or at least prevent it from targeting allies? When I cast it on someone my fighter in engaging, I end up enfeebling my fighter as well :/
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How about we just buff scrolls so low level spells remain relevant and buff the concentration mechanic?
Affine Instruments
scrolls and magical equipment effects may be cast as a bonus action:
Split Focus
every four combined spell caster levels you may concentrate on an additional spell and/or magical equipment effect (4 spells at combined caster lvl 12):
Also high level scrolls are obscenely overpowered so tie them to the requisite spell casting stat:
If you apply these buffs, suddenly most of the spell rebalancing you made is unnecessary. I'm sure there are a few changes which are still needed but most spells would see substantial use through low level scrolls, which casters would buy as frequently as an archer would arrows.
I see no mention of it in the description or changelog, but you did used to make shadow blade last until long rest, right ? (like flame blade)
Yes I am indeed crazy. Shadow Blade is indeed a 5e Spell, the Vanilla version only comes from a ring,Or was it another mod in my LO and I am going crazy ?
Mirror Images was already quite viable, I just don't think it needs changes. The last until long rest makes it feel OP just to put it on your whole party ahead of any fight, making a cheap lv 2 slot that feels stronger than most higher level defensive spells.
I put the pak in bottom of load order then i fixed that.
However The text in game just show vanilla effect,but the actual effect is rebalanced.
What's wrong with that.
Would it be possible to either select the secondary targets of Ray of Enfeeblement, or at least prevent it from targeting allies? When I cast it on someone my fighter in engaging, I end up enfeebling my fighter as well :/