Request No. 1: Can you make a version that makes ''not standalone versions'' permanent aswell, without vfx+sfx ofcourse ;) So in short: I want them to not only ignore ''long rest'' but also be actually ''permanent''. Trying to find a mod that's working and makes them ''till long rest'' can be a challenge. Also in game description would fit perfectly if u decide to add that version I guess :)
Request No. 2: Have you ever thought about making a resource cheat? If you could make a mod that resets the skills related to the tadpole with each use, resets the skills of the dialogue scenes related to the tadpole, and saves us from the trouble of doing long rests, and add it here, I think we will have an ultimate permanent mod list :D There are mods that these afore mentioned things seperately, but all of them are not working correctly after patch 7.
Request No. 3: For all the mods you listed on this page, can you add a feature that deactivates spells when clicked again and reactivates them with a single click whenever desired? I know this is maybe much but everytime I come back to this game I endup visiting this page so I thought ''why not?''.
Also ''the time saving motto'' would be complete if u decide to fulfill these requests :)
And as always; thanks for this great mod series... It's a result of hard work and dedication. Appreciate it.
Thanks for the mod. I am currently well using LongRestBuffsForever_Recastable.
All is good, but I just like to make "Warding bond" spell not permanent. Because I think it is overpowered without the downside--caster getting hurt as well.
Is there any way I can make this spell being excluded from the "ForeverBuff" list?
Or maybe is there a temporary console command to remove that status? From my meager research, to remove warding bond status from Gale:
Maybe this command would work? But I don't know what to put in the "???" section. Is there some kind of sheet that lists out the commands and/or the spell status?
Could you add Haste to the list? Used to use the gloves from this mod Overpowered Equipment of the Cheater. It allowed me to cast haste on each party member and it lasted until long rest on all of them simultaneously. It was awesome and I really miss it.
Could you please add a variant of the Recastable Version that includes only the Long rest buffs that you can apply to others (your default party) via hirelings / camp casters like Darkvision, Longstrider, Aid etc.? That would be awesome :)
Darkvision Longstrider Aid Protection from Poison Freedom of Movement Death Ward Heroes' Feast Warding Bond Mage Armor
With the spells listed above you can buff your team with enough camp casters, but the other 7 could only be used by the camp caster himself. As a result, for example, Speak with Animals was permanent for a party member after using a scroll for it once, and it would be nice if such issues could be avoided with a separate version/option. Do we have a possibility to limit the number of the spells of the recastable version ourselves and exclude these seven? The description says ‘I do not consider this a cheat because you can obtain all the buffs by simply using some hirelings, casting all the spells, and then changing back to your normal team’ and that's exactly what would be perfect: to use permanent long buffs, instead of manually casting all the long rest buffs which you like with hirelings again after every long rest.
141 comments
Request No. 2: Have you ever thought about making a resource cheat? If you could make a mod that resets the skills related to the tadpole with each use, resets the skills of the dialogue scenes related to the tadpole, and saves us from the trouble of doing long rests, and add it here, I think we will have an ultimate permanent mod list :D There are mods that these afore mentioned things seperately, but all of them are not working correctly after patch 7.
Request No. 3: For all the mods you listed on this page, can you add a feature that deactivates spells when clicked again and reactivates them with a single click whenever desired? I know this is maybe much but everytime I come back to this game I endup visiting this page so I thought ''why not?''.
Also ''the time saving motto'' would be complete if u decide to fulfill these requests :)
And as always; thanks for this great mod series... It's a result of hard work and dedication. Appreciate it.
You can download it here
I am currently well using LongRestBuffsForever_Recastable.
All is good, but I just like to make "Warding bond" spell not permanent.
Because I think it is overpowered without the downside--caster getting hurt as well.
Is there any way I can make this spell being excluded from the "ForeverBuff" list?
Or maybe is there a temporary console command to remove that status?
From my meager research, to remove warding bond status from Gale:
Osi.RemoveStatus("S_Player_Gale_ad9af97d-75da-406a-ae13-7071c563f604", "???", "")
Maybe this command would work? But I don't know what to put in the "???" section.
Is there some kind of sheet that lists out the commands and/or the spell status?
Thank you.
Osi.RemoveStatus(GetHostCharacter(), "WARDING_BOND", "")
Darkvision
Longstrider
Aid
Protection from Poison
Freedom of Movement
Death Ward
Heroes' Feast
Warding Bond
Mage Armor
With the spells listed above you can buff your team with enough camp casters, but the other 7 could only be used by the camp caster himself. As a result, for example, Speak with Animals was permanent for a party member after using a scroll for it once, and it would be nice if such issues could be avoided with a separate version/option.
Do we have a possibility to limit the number of the spells of the recastable version ourselves and exclude these seven? The description says ‘I do not consider this a cheat because you can obtain all the buffs by simply using some hirelings, casting all the spells, and then changing back to your normal team’ and that's exactly what would be perfect: to use permanent long buffs, instead of manually casting all the long rest buffs which you like with hirelings again after every long rest.