File information
Last updated
Original upload
Created by
ReinfallUploaded by
RynefallVirus scan
Tags for this mod
Activity logs
This page was last updated on 26 April 2025, 8:03AM
- Changelogs
-
-
Version 3.0.9.2
- fixed light purge far
-
Version 3.0.9.1
- Made awakened state once per combat (turns out healing from coup de grace each turn is too much)
- Decreased temporal rift damage (3d8 on top of you damage each attack is way too much)
- Changed light purge into a combo skill and the far version into combo skill with spell point cost(the healing of the class should sometimes feel like a free "hey thanks")
- Changed the mastered version of light purge to use a emptiness plasma too(the healing was insane for little cost)
-
Version 3.0.9
- Made new camp gear version of duskbound mantle
- Fixed Scarlet (note it has to be two handed due to the model missing one handed animations)
- Expanded Falling Despair's description
-
Version 3.0.8
- new weaver passive coup de grace melee attacks inflict reverberation and give loss reminants
- new weaver combo skill an AOE that reacts to enemies with reverberation dealing 1d4 thunderdamage and off balance
-
Version 3.0.7
- Updated Enervate now deals more damage (remember its a max level spell should be strong) and added a madness effect to get the mob to get near other mobs.
- fixed the Vfx for phantom darkness spells somehow i used the wrong ones????
- Remade Jogo's demise now is a bow summon spell for one turn that can cast jogo's Demise(to solve the bow requirement issue and to solve some mix match animation's especially with unorthodox ranged weapons)
-
Version 3.0.6.1
- updated gerbils they now have 10hp and can go invisible in the dark(along with unique resistances/weakness). Pumpkin can also go invis in the dark aswell
-
Version 3.0.6
- updated hamster skills (gizmo should now be worth the cost)
- updated pumpkin was way to tanky before, added a invisibility skill when killing
- updated phantom darkness prepare effects
- changed pumpkin to tiny she is small ham and should fit in tight places
-
Version 3.0.5
- Fixed damage tooltip
- Added new cantrip(free control water)
- Made a new converting skill that lets you get back some emptiness plasma
-
Version 3.0.4
- Balance changes (mostly in the weaver but some in the other two aswell)
- Fixed the missing passive Whispering Nothingness
-
Version 3.0.3
- Fixed flooded projectile now will no longer hit passive NPC crit to your hearts content
- Fixed interrupt triggering on enemy attacks
-
Version 3.0.2
- changed refractive sundering now should only affect an enemy once(for all the people disappointed by this on average it was adding ludicrous amounts of damage to skills that was genuinely ridiculous
- changed MEWMEW's throw to a custom throw skill due to miss matched damage output, no longer triggers explosions on melee strikes
-
Version 3.0.1
- Localization spelling error update, I'd like to apologize for my inability to spell. it was like listening to a high school students mid term, but every so often you'd hear nonsense words. listening to Cortana try to make sense of my bad spelling is hilarious.
- Fixed restoration's VFX had the wrong ones
- added some flavor test to a few skills, will continue to do this in the future.
-
Version 2.7.0.1
- Fixed the non Unsummonable blades
- Fixed unarmed sonido being a bonus action (shame on all those cheaty teles)
- More localization corrections (sorry small update been distracted by warframe and DBD the unknown fascinates me dont worry i will get around to more spell crafting around early april)
-
Version 2.7.0.0
- New Weaver level 10 spell Weave strum, grab hold of the very weave itself causing massive devistation(sounds subject to change)
- Remake of Phantom skills now cleave,dismantle and Maim deal your melee damage allowing it to scale as you level (also so he can keep up with the Weaver who right now is dealing more damage)
- Maim is now the remnant skill, where as Eclispe echo is a once per turn emptyness plasma skill
- New spell Whispering Counsel it replaces Guidance and is really just a better Guidance
-
Version 2.6.4.0
- New level 8 Requiem summon spell Scarlet a firey glaive for a firey personality.
- Made Refeactive sundering only proc once per attack instead of once per damage.
- Made MewMews explosion proc once per attack instead of once per damage(still may nerf).
- Many of the Weaver's spells now do Reverberation do give that sense of making the environment unstable (also allows a Reverberation build).
-
Version 2.6.3.0
- New level 10 Phantom spell Damning Darkness its like hunger of hadar only way stronger
- New Requiem spell Rave Dance an level 11 wall spell that summons blades from the ground
- New Requiem summon Fayette a dagger once weilded by a notorious succubus
- Ragebound Assault is now moved to Fayette (still kinda buggy can be done once per turn)
- Binding surges now come back each time you kill an enemy (one of my issues with the spell if felt like a one off trick at the start of each day)
- Refractive Sundering damage decreased to your wisdom modifier(used to be the wisdom modifier+2 turns out the average 7 extra damage is alot)
-
Version 2.6.1.3
- Created new Requiem summon at level 5, MewMew! a hammer i think we can all recognize.
- Made hungering darkness deal 1d10 cold damage on apply was wildly underperforming.
- Actually fixed Temporal Rift's animation for got to save before updating sorry.
-
Version 2.6.1.0
- New summon spell Voidshard summons a ghostly purple blade to Aid you (replaces Spiritual weapon, and only works on honor mode as of this time)
- Fixed cascading strike's pathing now moves like magic missle to hit behind those tough to see areas
- Fixed tooltips to show proper warlock slot
- Fixed Temporal Rift's animation
-
Version 2.6.0.3
- Fixed refractive sundering
- Changed limitless infinity VFX and fixed it targeting allies also made it last as long as you concentrate
- Made Phantoms stealth last until the invis breaks or is one turn
- Made binding surge resouce be added at level 6 (so people are not confused)
-
Version 2.6.0.2
- Fixed third eye not giving a bonus to initiative
-
Version 2.6.0.1
- Removed annoying audio on hungry darkness
-
Version 2.6.0.0
- Finally fixed binding surge (rewrote it) it still procs on some enemy actions however it only wastes 1 surge charge when accepting it so its safe to leave on auto if annoying
- Locaization clean ups (its a process don't judge)
- New Phantom level 3 Aura spell Hungering Shadows, obscured enemies are damaged each turn.
- Made Voidcharged once per rest caught GF with all three on one weapon
- Made Requiem summons 10 turns (i want you to feel like its a buff during the fight almost as if you are summoning weapons during the fight to change how you are fighting)
- Made new Phantom Passive when heavily obscured he will now be invisible(to really play into that whole vanishing after attacking power fantasy. Also gives agency to the darkness spell, a spell we all know no one uses)
-
Version 2.5.4.0
- New level 10 Requiem skill Ragebound Assault a attack where you swing up to 4 times in a row. must have a offhand equipped i have tried multiple times to code it to only work this way but i can't seem to make that happen.
- Binding surge should now properly activate
- Made custom Scatter icon
-
Version 2.5.3.0
- New Requiem summonable level 4 weapon Cobalt a katana that uses charisma to to enject kenetic energy in the target causing a delayed shock.
- Changed Cursebreaker to use wisdom as its attack stat bumped it to enchantent 1 (though thematically strength seemed like a good idea in practice makes the sword unusable)
- Changed butterflies to be Cobalt skill
- Made new level 7 Requiem skill Scatter like butterflies but with blades
-
Version 2.5.2.0
- New FateSpinner Level 9 spell Summon Gizmo the Destroyer a summon spell that summons a giant space hamster of doom. his attack animation is a little off but its beacue his model gets so big.(working on fixing it)
- fixed a few descriptions that have been outdated.
-
Version 2.5.1.3
- Voidcharge Shifting no longer transitions between targets that have Tainted Stat effect (this stops "ping ponging" however Requiem's phsycic damage still procs working on a fix)
-
Version 2.5.1.2
- Last fix didn't work this one should
-
Version 2.5.1.1
- Voidcharged projectile fix
-
Version 2.5.1.0
- New sword Cursebreaker, its a summonable sword from Requiem at level 6 make user immune to many curses and causes silence on hit. (dont use Voidcharged on it, it breaks the tooltip)
- Cursebreaker is a blunt strength based longsword that can be duel wielded provided you have the feat and lasts until a long rest. Will add more weapon summons if well recieved.
-
Version 2.5.0.1
- Fixed Phantom spells to properly use charisma as intended was set to Dex idk how lol
-
Version 2.5.0.0
- Remade Corroded now its a progressive debuff that adds penalties each turn they are "Tainted" until the 4rth turn in which case it is removed.
- Corroded now changed to Tainted then Sculded then Corroded and finally Eroded.
-
Version 2.4.11.2
- Updated Essence Rip have new VFX and new sounds with VFX to show your energy barrier
- New level 6 Fate spell Tidal Surge you can convert and sacrifice the energy barrier from Essence Rip into a shield buff for your team
-
Version 2.4.11.1
- Third Eye now grants immunity to blindness from darkness and darkvision up to 24 meters.
- All three classes now gain Third Eye at level 3 in case only one Voidborne is in the party.
- Switched Thundering Radiance and Wrathful Punsihment, who would have though lava at level 3 is broken (still generates more remnants but it wont affect intended function)
-
Version 2.4.11.0
- Should now work with the latest UI assets mod
-
Version 2.4.10.6
- Fixed cascading strike's trajectories(now looks like crystal blades floating at an opponent and not a stright cannon shot)
- Created a new level 6 passive for Phantom Strider, makes you invisible for 2 turns when killing a target and gives advantages during the invisiblity
-
Version 2.4.10.5
- Changed the Twilight robe to Duskbound Mantle see pinned comments for curent saves
- Added Duskbound Mantle abd Requiem to tutorial chest (note you are only ment to have one Requiem per playthrough please equip responsibly)
-
Version 2.4.10.4
- Fixed Requiem not gaining skills as you level up when it should
-
Version 2.4.10.3
- Fixed Requiem's true master
- Fixed Requiem's AOE saying acid damage (older idderation) it in fact does not do acid damage Corroded does all that noise
- added a feat at 2, 4, 6, 8, 10, 12 levels
-
Version 2.4.10.2
- Devouring darkness, shade flare, dismantle and cleave now scale with your Wisdom or Charisma stat, everyone keeps saying the damage is rediculous but i find it weaker then vanilla spells
-
Version 2.4.10.1
- Significantly reduced damage accross the board
-
Version 2.4.10.0
- Fixed sukuna's arrow not using plasma
- Changed temporal fissure back to old animation for the prepare effect was confusing me while playing
- Added new class weapon Requiem (did not and will not add to a merchant only can get it when starting game) it adds skills and levels with you(note it is legendary so it is much stronger then average weapons)
- Im aware the class Icons are not working even when changing UI assets i have no idea why not.
-
Version 2.4.9.0
- Added new level 9 spell for phantom Jogo's Demise(requires bow to be equipped for animation to work properly. will fork on level nine spell for Spinner)
- Updated cleave, dismantle audio (let me know if you guys think i should change the effect)
- Added effect on characters affected by limitless infinity
-
Version 2.4.8.0
- new level 9 spell cascading strike for weaver class let me know if it should be tweeked(tomorrow i will make the fire arrow for phantom)
- Fixed many locaization errors, and yes i fixed infinity gate
- Fixed many stat effects not properly procing
- Corroded now makes targets vunerable on top of acid damage
-
Version 2.4.7.2
- small update fixed infinity gate localization
-
Version 2.4.7.1
- Small update fixed manifestaion of void changed its load order to be seperated. no more free necrotic damage
-
Version 2.4.7.0
- Fixed lava not despawning, shortened punishments radius
- Added new spell to Phantom Sonído:Shrouding(my first actual dark spell that hides you)
- Changed more locaizations errors (sorry for my trash english)
-
Version 2.4.6.1
- Fixed chaos spells not doing chaos (literally spent alll night figuring out how this works)
- Fixed minor localization error
-
Version 2.4.6.0
- new spell for weaver Sonido:Slipstream, new spell for fate spinner Sonido:Hypersonic (will add Phantom's tomorrow, and update hypersonic's animation)
- Dismantle is now a once perturn bonus action (phantom was dealing less damage early game and no longer generates remnants)
- Sonido level 5 now is normal action no longer bonus no more tele bonking
- Phantom has consuming darkness back
- maddening excitement now adds temp action point(may remove advantages on throws based on feedback)
-
Version 2.4.5.7
- New VFX for Void Fissure
- New VFX for limitless infinity used the blur effect it just makes more sense
- Corrected the Nirvana state text when giving you a Loss Remnant still appears in some areas during passives
- Corroded now has a stat VFX effect
- Awakend state has new VFX
-
Version 2.4.5.5
- Fixed blink's costs
-
Version 2.4.5.4
- Fixed spell list for weaver
- Fixed buff spells for Phantom and Spinner
- Fixed the randomness of Chaos vortex
-
Version 2.4.5.3
- added two bonus actions one at level 4 and one at level 8
- added two spell slots per level, i would appreciate feed back on if its too op or under powered.
- changed the weight spells to be a bonus action so they get used more
-
Version 2.4.5.2
- Fixed a rollback error that occured on the last upload????
-
Version 2.4.5.1
- Removed UI files per request of Djmr, messaging him now to see if he will ad my class to his mod.
- should no longer coun't as an overwrite mod.
-
Version 2.4.5.0
- Fixed the 7+ passives that form from Manifestaion of Void
- Fixed tiefling UUI error
- Fixed the selfhitting of Manifestaion of Void looks nicer in UI aswell
-
Version 2.4.0.0
- Fixed SO MANY UUIs that i missed, Diemnocturnum is now finally compatible. i know i said last time would be the last time but this time should be the last time
-
Version 2.3.1.1
- After too way longer then i'd like to admit manifestation of Void is fixed, i also removed the toggle function due to how it was fixed
-
Version 2.3.1.0
- Added base 2 damage to Manifestaion of Void in case people have terrible wisdom they can still use the skill
- Changed Refracting Sundering from +10 to +2 i litterally saw my gf oneshot a boss with magic missile
- Changed Voidcharged:Shifting to no longer deal damage on the trail, it made nutty responses with Refracting Sundering
- Fixed a minor bug causing a crash when using some classes with passives
-
Version 2.3.0.5
- fixed bonus force damage on consectutive attacks
- fixed the weapon buffs no more oneshotting the screen
-
Version 2.3.0.4
- Voidcharged now changed to Voidcharged:Shifting
- Added new spell Voidedcharged:Fading for Phantom Strider replaces Voidcharged:Shifting
- Added new spell Voidcharged:Flooding for Fate Spinner replaces Voidcharged:Shifting is slightly buggy let me know if you find any
-
Version 2.3.0.3
- Fixed various spelling errors and added generates remnants to skills that generate them to end the confusion
-
Version 2.3.0.2
- multiple skills can now target objects (as per request) please dont abuse this however because you can make reminants this way
- Thundering Radiance now makes a lava surfce as intended
-
Version 2.3.0.0
- Found another UUI confiction and fixed it -_- this means if you use any version below this one it will crash this is the last one i Promise
- rewrote Limitless Infinity should work properly now added wind effect to show distance
- Fixed recomended stats now it properly ups wisdom and charisma
-
Version 2.2.0.3.1
- Fixed localisation
-
Version 2.2.0.3
- Changed Supression through light to Thundering Radiance(a target blast that weakens enemies it is intentionally weaker where as suppression was overtuned)
- Added new spell Limitless Infinity(Level 5, inspired by Gojo, still not perfect working on it) removed third eye(Level 3) from weaver class
- removed the Lighting damage on fail from Temporal Rift due to confusion on spells function.
-
Version 2.2.0.2
- Fixed voided weapon crit projectile. for those of you who know what im talking about for shame bosses lives matter to
- changed consuming darkness to Devouring Darkness sounds better
- made sonido once per turn
-
Version 2.2.0.0
- Every name and description of every spell is completely changed from xonnel"s mod to remove similarities
- Suppreession though light and twilight robe have not been changed i simply ran out of time will do tomorrow
- Eclipse Echo formally soul reaper now has new VFX(and i changed how it works but you wont notice)
- Mind Shatter has updated effects, so does Wrathful Punishment.
-
Version 2.1.0.0
- Binding vortex has been replaced with Mind shatter (and upgraded version that fits the theme better)
- Changed twilight orb to loss reminant to better fit the theme, we will all miss the twilight talk
- Changed soul reaper to eclispe echo a updated version better for theme
- I remade the Phantom Strider skills to have a little bit more synergy. still working on shrine and updated Phantom's description
-
Version 2.0.2.7
- Fixed audio errors
- added new VFX to Third Eye
-
Version 2.0.2.6
- Fixed more grammar errors, im sure there are more don't be afraid to let me know if you find any.
-
Version 2.0.2.5
- Added an unarmed version of Sonido, you can use it while wieldinga weapon for ease of access i may change this based on feed back, same with the VFX
-
Version 2.0.2.4
- Forgot to add upcasts to flash of unlight
-
Version 2.0.2.3
- Removed project presence from the fate spiner and added flash of unlight to replace it
- updated infinity gate's VFX to be less obnoxious now makes an energy swirl around you when enemies walk near you they gain a swirly effect.
-
Version 2.0.2.1
- Moved telekinesis to level 5 when you get level 5 slots, didn't think that through before.
-
Version 2.0.2.0
- thanks to codexz slots now merge as they are suppossed to again i want to thank him for that
-
Version 2.0.1.0
- Corrected all UUIs now should be completely seperate from graiturgy and Diemnocturnum classes ans should be able to be ran with this mod
- added Abyssal spark spell to the weaver class
-
Version 2.0.0.1
- just spent 2 hours trying to find a uui missmatch that i thought i fixed, its fixed now
-
Version 2.0.0.0
- Now stand alone, still requires the VFX though it will always require them. finsih any saves with old updates they are not compadible with new one
- the Icons are now buildt in the mod
-
Version 1.4.3.0
- changed corroded damage to Acid i feel necrotic is too common and resisted to often
- nerffed the bonus action to action in sonido, caught my gf tele to 4 different things one shotting them turns out tele striking is op
- fixed multiple spelling errors, and fixed infinity gate now you cant just spam it no spell slot required
- made new spell blink to offset nerffing sonido
-
Version 1.4.2.3
- Updated maim effect sorry probaly should have check that before the other upload
-
Version 1.4.2.2
- updated the spell effects of cleave and dismantle now they actuall look like his attacks
-
Version 1.4.2.1
- changed shrines effect to be more sukunay wasn't red enough
-
Version 1.4.2.0
- Bugfix with binding surge charges found a missmatched UUI i must have missed when making new resource. no sir your not meant to have 20
- changed the starting sword to a long sword too feel more like you now are a master of weapons
- updated the nebula effect to better fit the spacy theme
- added a silence effect to sigularity because its suppossed to suck the weave out of the air, Gale would be proud
-
Version 1.4.1.4
- Changed Transisting Empowerment to affect living enemies aswell to better fit its theme.this spell never sat right with me and was made in a hurry.
- Transisting Empowerment now corrodes bad guys :3
-
Version 1.4.1.3
- Fixed Corroded sat effect to now properly work
- Fixed corroded stat effect to now have the proper icon and description
-
Version 1.4.1.0
- changed maim to be more of the effect i meant it to be now dealing multiple stacks of slash on one target, also reduced its range
- added corroded status effect to abyssal arc, and to the cirt hit of the void blade buff
-
Version 1.4.0.2
- Fixed Cleave,Dismantle,Maim not doing damage as intended
-
Version 1.4.0.1
- changed all of the gravity mods so no permission to use them is needed.
- added simple weapons to class
-
Version 1.3.1
- fixed the UI finally sorry about the massive updates im new to this system
-
Version 1.2
- the files were messed up should work now
-
Version 1.1
- removed dark blessing added fast hands to make the corrupted spell work properly. in process of nerffing spells.
-
Version 1.0
- 1.0
-
- Author's activity
-
April 2025
-
26 Apr 2025, 8:03AM | Action by: Rynefall
Changelog added
'Change log added for version 3.0.9.2'
-
26 Apr 2025, 8:03AM | Action by: Rynefall
File added
'Voidborne [version 3.0.9.2]'
-
26 Apr 2025, 7:54AM | Action by: Rynefall
Changelog added
'Change log added for version 3.0.9.1'
-
26 Apr 2025, 7:53AM | Action by: Rynefall
File added
'Voidborne [version 3.0.9.1]'
-
26 Apr 2025, 7:08AM | Action by: Rynefall
Changelog added
'Change log added for version 3.0.9'
-
26 Apr 2025, 7:08AM | Action by: Rynefall
File added
'Voidborne [version 3.0.9]'
-
19 Apr 2025, 5:07AM | Action by: Rynefall
Attribute change
'Description changed.'
-
19 Apr 2025, 5:04AM | Action by: Rynefall
Changelog added
'Change log added for version 3.0.8'
-
19 Apr 2025, 5:02AM | Action by: Rynefall
File added
'Voidborne [version 3.0.8]'
March 2025
-
18 Mar 2025, 7:12AM | Action by: Rynefall
Changelog added
'Change log added for version 3.0.7'
-
18 Mar 2025, 7:11AM | Action by: Rynefall
File added
'Voidborne [version 3.0.7]'
-
15 Mar 2025, 4:54PM | Action by: Rynefall
Changelog added
'Change log added for version 3.0.6.1'
-
15 Mar 2025, 4:53PM | Action by: Rynefall
File added
'Voidborne [version 3.0.6.1]'
-
15 Mar 2025, 3:25PM | Action by: Rynefall
Changelog added
'Change log added for version 3.0.6'
-
15 Mar 2025, 3:24PM | Action by: Rynefall
File added
'Voidborne [version 3.0.6]'
-
08 Mar 2025, 1:18PM | Action by: Rynefall
Attribute change
'Description changed.'
-
08 Mar 2025, 1:16PM | Action by: Rynefall
Changelog added
'Change log added for version 3.0.5'
-
08 Mar 2025, 1:16PM | Action by: Rynefall
File added
'Voidborne [version 3.0.5]'
-
08 Mar 2025, 10:39AM | Action by: Rynefall
Changelog added
'Change log added for version 3.0.4'
-
08 Mar 2025, 10:39AM | Action by: Rynefall
File added
'Voidborne [version 3.0.4]'
-
- Mod page activity
-
May 2025
-
22 May 2025, 11:20PM | Action by: n0base
Endorsed
'The Voidborne'
-
22 May 2025, 12:46AM | Action by: Jumpdiva
Tracked
'The Voidborne'
-
20 May 2025, 11:29PM | Action by: OddlyHappy
Tracked
'The Voidborne'
-
20 May 2025, 12:42PM | Action by: Lololoapam3
Endorsed
'The Voidborne'
-
20 May 2025, 10:45AM | Action by: CalebTheDark
Tracked
'The Voidborne'
-
20 May 2025, 8:30AM | Action by: prok2008
Tracked
The Voidborne
-
18 May 2025, 4:45PM | Action by: Guardx
Tracked
'The Voidborne'
-
17 May 2025, 10:30PM | Action by: Enchantment1385
Endorsed
'The Voidborne'
-
16 May 2025, 4:25PM | Action by: MrHataz
Tracked
The Voidborne
-
15 May 2025, 2:00PM | Action by: UziMugen
Endorsed
'The Voidborne'
-
14 May 2025, 1:18PM | Action by: Ciroslav
Untracked
'The Voidborne'
-
13 May 2025, 1:44AM | Action by: PhoenixZ2
Untracked
'The Voidborne'
-
13 May 2025, 1:26AM | Action by: tjsgurzzan
Endorsed
'The Voidborne'
-
12 May 2025, 7:59PM | Action by: wuch13th
Tracked
'The Voidborne'
-
12 May 2025, 3:19AM | Action by: ghostinus
Endorsed
'The Voidborne'
-
09 May 2025, 10:54PM | Action by: Bolted52733
Tracked
'The Voidborne'
-
08 May 2025, 12:08PM | Action by: powerstrugglesruinedtheus
Endorsed
'The Voidborne'
-
07 May 2025, 11:47PM | Action by: Icezera
Tracked
'The Voidborne'
-
06 May 2025, 1:51PM | Action by: Aj942
Tracked
'The Voidborne'
-
06 May 2025, 12:37PM | Action by: dudgus0220
Tracked
'The Voidborne'
-