Baldur's Gate 3

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KiderionLykon

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KiderionLykon

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16 comments

  1. troubell
    troubell
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    this is so good
  2. arcadiandecay
    arcadiandecay
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    This is amazing, thanks so much for putting it together!  I've been able to generate some icons, and they take a long time to complete.  If relevant:  Intel i7 with RX 6700 XT and 32 GB RAM.  My understanding is that A.I. image generation is just resource-intensive by its nature and I'm not too familiar with it.  Does anyone know if it's normal for this kind of generation to take upwards of 7 - 10 minutes?

    Also, are there any other recommended settings with in Stable Diffusion specifically for this?  I'm using the settings referenced on civitai.com for the various icon examples, but was just curious if there any other recommendations.

    [EDIT] Oop... lol.  Apparently the speed is due to my GPU.  
  3. DarkAnsem
    DarkAnsem
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    I think a video tutorial on how to install this is needed, as I couldn't get this to work after it clogged my HDD.
  4. DarkAnsem
    DarkAnsem
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    I am super confused at how this works.
  5. ruan2br
    ruan2br
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    hi, I'm creating a mod for Dragon Age Origins, where I change the icons of the characters' skills, I intended to use the original icons from Baldur's Gate 3, however some skills require icons that don't exist in Baldur's Gate 3. Could you please help me create some icons? there are very few left. thanks.
  6. trebory6
    trebory6
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    Can we get a more in depth tutorial about how to get this working with Stable Diffusion WebUI?

    Or a link to one. Do we put the LoRA model in the Checkpoints folder and go from there?

    Stable Diffusion WebUI has me select a single checkpoint at a time, but it has the checkpoint merger feature, am I supposed to merge these?
    1. JohnnyTheSneeder
      JohnnyTheSneeder
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      Get the WebUI setup. Download Dreamshaper, put it in Models>Stable-Diffusion.

      Go to the extensions tab within the webUI. Install this https://github.com/kohya-ss/sd-webui-additional-networks (Instructions on github page)

      Place the .safetensor you download from here (OR any lora network you download in general) in Models->Lora. If the folder doesn't exist, make it yourself.

      Reload webUI console and webpage. Go to the additional networks tab in the "Settings" tab

      Paste the path to the Lora folder in the "extra paths"  box. Should be something like C*\stable-diffusion-webui\models\Lora with the asterisk being wherever the stable diffusion folder is.

      In the prompt box put "<lora:filename:weight>" before any prompt, where filename is the filename and weight is how strong you want it to be.

      I use <lora:bg3_actions_offset:1> and then just type your prompt and whatever negative prompts you wanna add to fine tune it.


      You could also just use the little dropdown box below the prompt that say's "additional networks", select your file, and use the slider to determine the strength.  Might need to click the refresh button on the "Additional Networks" tab to get anything new to show up. When in doubt, restart the console and refresh. 

      If you're having trouble with prompts, this file is hosted on CivitAI where the author has what he used for prompts, seeds, and settings for each image. https://civitai.com/models/114265/baldurs-gate-3-action-icons-lora
  7. atizzle
    atizzle
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    can we get a small guide on how to add icons
  8. TheNasky1
    TheNasky1
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    what settings do you use for this? i'm having a lot of trouble generating anything decent.
    1. KiderionLykon
      KiderionLykon
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      settings are published at the civitai links, where all images are alsu uploaded with metadata
  9. dgmod1
    dgmod1
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    So this is a resource for modders to use in the case that after BG3 release I wanted to make a mod that replaces all of the iconography with my own style of buttons and the buttons shown/provided are only examples?
  10. havsglimt
    havsglimt
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    Absolute gamechanger. Gonna give this a real spin the next time I need to create some icons! Only thing missing would be one for spell icons. 
    1. KiderionLykon
      KiderionLykon
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      This is also for spells. "Actions" is the category in the game files.
    2. havsglimt
      havsglimt
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      I was just thinking design wise, since all the examples posted look like the action icons. So you're telling me you can make icons look like spell icons too?