The potion isn't showing up in the tutorial chest. Not sure what happened, it worked fine on my Durge run and then I started a new campaign with an Origin character, and I can't find the potion. It wasn't in the chest at the start of the game, and it isn't in the chest when I summon it with the tutorial chest summon mod. Any ideas?
I can't seem to get this to work. The potion is in the tutorial chest. I drink it down and the log says I gained Sight, but it doesn't show on my passives, nor does it have any effect on my pickpocketing.
Hi, thanks for the mod! I am struggling to get it working - don't exactly understand how to get BG3 mods running.
I have moved the "OCSC.pak" file to the mod folder, modified the "modsettings.lsx" file and set to read-only. However, when I launch the game, the character creation screen is a bunch of people and the Dark Urge standing around.
Please let me know which step I am missing. Thanks!
Hey! Thanks for the great mod, I've been really frustrated trying to roll everything on my later playthroughs. I was wondering if there's a way to make it so there's no visual effect on the character (like the glowing circle around them.) Totally cool if not, I'm just curious :)
Touché, worked right away. It's cool you've made it a passive skill instead of a spell. I am on my fifth play through and I spam the save/load all of the time so this is a nice tool to have.
Awesome mod! I remember looking for something exactly like this some time ago because my luck is usually really bad and with how many playthroughs I've done I got tired of failing rolls. Thanks for sharing it. Does this work for non-dialogue checks by any chance? Perception, survival, investigation, insight, etc?
It's a flat +99 +advantage on all skill, attribute and saving throw checks while you are not in combat, so it should help you make your perception etc. checks too.
Of course, if you are in combat, and you wander into a location that has a perception check then it will not work.
The mod adds potion(s) to the Tutorial Chest, which you can find during the Nautiloid tutorial section, which you can also summon using the Tutorial Chest Summoning -mod.
After you've gained a potion, drink it with a character you want to gain the ability.
After that, you can turn the ability on/off from said character's passive abilitites -section.
If you don't know how to install mods for BG3, here's a tutorial.
24 comments
Potion doesn't seem to work for me sadly, when I drink it, I get "passive_OCDC_2" or something, but the skill values don't change visibly.
It works, I needed to activate the skill in the hotbar... confusing. ;)This is a completely new campaign in the very beginning when awakening.
I have moved the "OCSC.pak" file to the mod folder, modified the "modsettings.lsx" file and set to read-only. However, when I launch the game, the character creation screen is a bunch of people and the Dark Urge standing around.
Please let me know which step I am missing. Thanks!
Or if you want to keep some visual, perhaps something that doesn't stand out as much?
It's gone now.
It's cool you've made it a passive skill instead of a spell.
I am on my fifth play through and I spam the save/load all of the time so this is a nice tool to have.
Thank you!
It's a flat +99 +advantage on all skill, attribute and saving throw checks while you are not in combat, so it should help you make your perception etc. checks too.
Of course, if you are in combat, and you wander into a location that has a perception check then it will not work.
The mod adds potion(s) to the Tutorial Chest, which you can find during the Nautiloid tutorial section, which you can also summon using the Tutorial Chest Summoning -mod.
After you've gained a potion, drink it with a character you want to gain the ability.
After that, you can turn the ability on/off from said character's passive abilitites -section.
If you don't know how to install mods for BG3, here's a tutorial.