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MAskedRPGFan

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18 comments

  1. MaskedRPGFan
    MaskedRPGFan
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    Each version, in the description has mentioned only the property that has changed compared to the original. Some versions are weaker than others, having fewer properties changed.
  2. xiachuqi
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    I would love a tripple damage version, my good cyber santa, 3 times damage to honnor DEAD THREE ! ! !

    I mean, Level 6 Circle Of Death has same damage value with level 3 Fireball ? Seriously ?
    1. MaskedRPGFan
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      D1 :)
    2. WitchThorn22
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      Is D1 enemy damage only? 
  3. Roxonzim
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    thank you for this kind of stuff man, you're making life livable for the rest of us.
    do you think you could cook up something for "caustic brew?"  the spell has an awesome visual but is so underpowered it hurts. 
    i think it has potential.  anyway, thanx again for all your work.
  4. ILikeWaffles41
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    Hey , can you please make a version with double damage ? 8d6 is a joke for level 6 spell
    1. MaskedRPGFan
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      Done! A4 for you :)
    2. ILikeWaffles41
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      Thanks a lot ! Finally a worthy mystic arcanum for my warlock.
    3. xiachuqi
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      I would love a tripple damage version, good sir/madam, to honnor DEAD THREE ! ! !
      As well as 60 feet/18 m radius and 150 feet/45 m range. Like in 5e
      The pal's point is right, level 6 Circle Of Death has same damage value with level 3 Fireball ? Seriously ?
  5. 956785412
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    Thanks. Base circle of death has such a massive AOE that you can basically never use it since you'll be damaging your own party. Considering that it is a sixth level spell, I think it should have more utility than fireball or blight, and consider this a balanced change.


    Ignore me using the staff of cherished necromancy to freecast it twice every turn with an elixir of bloodlust though ;)
    1. MaskedRPGFan
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      Thank you :)
  6. BlyZeraz
    BlyZeraz
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    Finally this spell is usable. Just like Moonbeam it was like impossible to ever find a situation where this bloody thing could be used in vanilla without being an issue. Now if we could get Cloudkill tweaked next maybe I can finally have a poison themed character despite how much base game wants poison element to suck.
    1. MaskedRPGFan
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      Cloudkill will get it too :)
  7. quabityassuance
    quabityassuance
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    Can you add Dethrone to your list?
    1. MaskedRPGFan
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      Sure!
  8. AkimboDK
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    Yooooo, lets GOOOO! :D 
    1. MaskedRPGFan
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      <3
  9. BuliwyfWolfgar
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    Thank you the mod.  While the A, B & C makes perfect since to you, it's a bit confusing as to what B, B1 and C  actually do... only asking because I use Unlock Level Curve 13-20 and Level 30 mods, also using immersive ai for enemies with nightmare mode.  Might you, elaborate a bit more in detail on your Description page, Files page or in Comments, please...

    A - Only works on enemies - 8d6 (8~48) - 9m radius? & has Saving Throws
    A1 - Only works on enemies - 8d6 (8~48) - with the enemies having No Saving Throw
    A2 - Works only on enemies - 8d6 (8~48) - AOE 18m - with Saving Throws, not damaging our mates
    A3 - Works only on enemies - 8d6 (8~48) - AOE 18m - No saving Throws
    B - Seems to do the same as A1
    B1 - Seems to do the same thing as A3
    C - Only has the AOE 18m - vanilla spell
    1. MaskedRPGFan
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      Hi!
      Thank you for the feedback. I only mention property that changed. So:
      B is worse than A1, bc it works on any type of character like in default, not only on enemies.
      B1 also works on any character.
      C like you noticed, has only AOE increased.

      I will be more descriptive in the future, thank you.

      Update: I added sticky post with info, please tell me if this is enough of should I add more.