Hello there! I hammered this mod out in about half a day, and I was admittedly a bit lazy with the images and testing. I double-checked the code and everything should be working as intended, but, well, best laid plans of mice and men and all that. Let me know if anything is wonky and I'll fix it asap!
Could you possibly make a version that looks more like your draconic armor mod but with these colors? I really like the way your boot combos look there. Not a fan of the armored drow looking boots as much as a pair of leather ones. Also the circlet is a really nice addition to the full set imo
Would it be possible in theory, that the Elven Armour texture becomes a camp outfit? - this way you could look like wearing it, but use a different armour for the stats.
Yes, that is possible! I didn't know if people wanted that, so I didn't include it originally, but I can add it in. I'll see if I can update it in the next few days.
Edit: Just to clarify, these are the UUIDs assigned to the items in my mod. While the meshes and textures exist in the game's files, they are not fully implemented. There are no vanilla UUIDs for these items.
I know it probably isn't what you're wanting, but the Basket Full of Equipment mod has the Elven armor, boots and bracers all in one. You could take the armor from there :)
I don't like Basket Full of Equipment; it keeps crashing my game. Probably because it's loading too many things at once, but yeah, I'm just trying to get the one equipment set I want.
By "all races and body types", does this include the dragonborn? I ask because I've seen plenty of mod authors say this, but have the scaly ones excluded.
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What could be the problem?
https://www.nexusmods.com/baldursgate3/mods/2922
Can you please provide the UUID for the boots and gloves? If it's not much of a hassle for you.
Boots:
9c763eac-a831-4d4f-92e7-387a74cab0ee
Bracers:
e473a8df-9c51-48e7-8311-99cf4dcffdb0
Edit: Just to clarify, these are the UUIDs assigned to the items in my mod. While the meshes and textures exist in the game's files, they are not fully implemented. There are no vanilla UUIDs for these items.
Could you make a "only at vendors" version please? Only if it is possible.
Edit: Just uploaded it!
Have to give you a Kudos!!
new subtable "1,1"
object category "I_MAG_PHB_ElvenChain_Armor",1,0,0,0,0,0,0,0
(add) Apparently the secret is to add an "I" before the MAG. Although your new version means this treasuretable.txt edit is no longer necessary.
I ask because I've seen plenty of mod authors say this, but have the scaly ones excluded.
Edit: I put up an image of our friendly neighborhood Dark Urge wearing it as proof.