I understand that many people have strong feelings on the viability of poison damage within BG3 and even tabletop. I have plans for many more mods to improve numerous aspects of the game, including pain points for poison spells and damage.
That being said, I made the changes I wanted for the Poisoner's Robe in this mod. If you would like to see different changes or you don't enjoy this mod, please feel free to ignore it or make one that specifically fits your tastes. My work will always be free-use, so use this as a baseline and expand functionality in any way you see fit, if you desire.
Just make it completely ignore poison "Immunity" AND "Resistance", that way all the undead in act 2 and constructs in act 1 can actually be dealt with using poison damage.
ignoring immunity would be incredibly OP, so that would have to be a separate file. i think the best thing to do is to have some acid spells/cantrips as well, as they're thematically poisonous and tend to work on almost any enemy that's also poison immune.
Why not just make it blue rarity, and have it do this - when dealing poison damage, you deal 1d4+spellcasting modifier additional poison damage, and heal by 2 on dealing poison damage. You also get +1 to spell save DC (and AC, optionally). You already can get ray of sickness from the staff of crones and having the spell doesn't really improve the item much imo. Poison spells are super weak overall and most of the big bads and challenging enemies are totally immune to poison anyway, so this is never going to be meta-level strong even with those buffs. This way it's about on par with the electric charges robe (which is more or less one of the best act 1 robes for casters).
Honestly you could make it a tad stronger than even that, because of how vanishingly weak poison is ingame as a damage type. Other poison set items could use a buff too in a similar vein.
I agree, facing drow, constructs and duergar in the Underdark makes poison a real bad time. Simple suggestion: the robe just makes your poison damage ignore resistances and you can't roll a 1. So basically what the Elemental Adept feat does for elemental damage. It would make Poison builds viable for a while longer and into Act 2.
2. Also Can you attach a stronger poison spell to it instead of this one? Poison spells are so few and far between that it helps to make the early game poison builds more exciting with the additional poison based spell. Even if its like a level 3 and higher one.
3. Also maybe doing it like Poison and Acid spells get a buff on this robe? Due to lack of poison spells, its easier to make a poison/acid type character for more variety of spells.
4. Throw in a wild shape - spider only on the robe if possible? That way the user will get a buff on poison/acid spells, gets a free high level poison spell attached, and can turn into a spider at will. Would be sweeeeeeeet!!!
You can already get the staff of Crones in the Hags lair that gives you a free cast of Ray of Sickness If youre getting that staff for a poison build, then really aint any use giving the robe another free cast of ray of sickness cause youre also probably playing a character who already uses ray of sickness as a spell So already you got 3 ways of casting ray of sickness
Id rather it buff my poison damage or spell ability even more
Hmm, not far enough imo, this doesn't stop poison damage being absolutely awful. I might make this completely ignore poison immunity and resistance and add the extra damage to all sources, not just spells.
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That being said, I made the changes I wanted for the Poisoner's Robe in this mod. If you would like to see different changes or you don't enjoy this mod, please feel free to ignore it or make one that specifically fits your tastes. My work will always be free-use, so use this as a baseline and expand functionality in any way you see fit, if you desire.
Thanks for your time in reading this!
2. Also Can you attach a stronger poison spell to it instead of this one? Poison spells are so few and far between that it helps to make the early game poison builds more exciting with the additional poison based spell. Even if its like a level 3 and higher one.
3. Also maybe doing it like Poison and Acid spells get a buff on this robe? Due to lack of poison spells, its easier to make a poison/acid type character for more variety of spells.
4. Throw in a wild shape - spider only on the robe if possible? That way the user will get a buff on poison/acid spells, gets a free high level poison spell attached, and can turn into a spider at will. Would be sweeeeeeeet!!!
If youre getting that staff for a poison build, then really aint any use giving the robe another free cast of ray of sickness
cause youre also probably playing a character who already uses ray of sickness as a spell
So already you got 3 ways of casting ray of sickness
Id rather it buff my poison damage or spell ability even more
I might make this completely ignore poison immunity and resistance and add the extra damage to all sources, not just spells.