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Shivero

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34 comments

  1. HeyJoeHUN81
    HeyJoeHUN81
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    Huhhh, I hope all your mods still works with P7 because they sounds great! ^^ Thanks! :D
  2. Drirlake
    Drirlake
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    The spell ain't appearing anywhere chief. All your other mods work except this one. It is not in tutorial chest or drops.
    1. Shivero
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      The single spells are discontinued. I gather all the updates at the Elemental Spells mod. It should work with that
  3. jdheff82
    jdheff82
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    This mod isn't loading. I've tried your all-in-one mod and none of them load. However, if I load the individual files, everything loads except the cantrip. Icon library and VFX library are both updated. Any ideas? TIA!
    1. FuroreKatze
      FuroreKatze
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      they put it in the AIO one too. so you should update that one instead.
    2. jdheff82
      jdheff82
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      I am aware and tried that one first. Nothing loaded from that mod, so I tried the individual files instead. Everything loads but the cantrips. And I've been searching the Ruins for the scroll and haven't found it. It's not in the tut chest, either despite having that mod loaded, too.
    3. iam7
      iam7
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      same for me
    4. Shivero
      Shivero
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      The AIO (Chromatic Spells) one works now with updated TUTT file
    5. Shivero
      Shivero
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      Fixed this Mainfile and Tut file now should work seperately now too
    6. Stoopkhid
      Stoopkhid
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      Same as well I tried everything  can't find centrip since tge release of the mod
    7. Shivero
      Shivero
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      Have you tried the Subclass?
  4. deznuts2000
    deznuts2000
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    Please, what lines in the code do I have to edit to increase the damage, as in your other mods I just had to edit the line of code that had: "1d10" for example. This particular mod does not have that same code sequence for damage?
    1. Shivero
      Shivero
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      It uses Levelmap, you could place D12Cantrip for boost or just put any d Value in in stead of Levelmap(D10Cantrip)
  5. MergingApollo
    MergingApollo
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    Why do these darts hurt me when I hit enemies with them? I could swear I am doing more damage to myself than the enemies.
    1. Shivero
      Shivero
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      The Chaos ones? Yeah they can 
    2. MergingApollo
      MergingApollo
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      Ahh, I see. how did I miss that... Well, thanks for the heads up!
  6. InsidiousGhoul
    InsidiousGhoul
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    I absolutely love all of your mods and genuinely get really excited to see a new one on nexus! But i have a slight request, would you be able to create a chroma (specifically purple) version of the **Ashardalon's Stride** from the 5e Spells mod? :))

    id absolutely love to become “HIM” and walk around while on colorful fire just damaging enemies 

    ive tried using the tutorial but i have to smooth of a pea brain to get it working 😭
    1. Shivero
      Shivero
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      I can't just go and add VFX from other mods without their permission 
    2. InsidiousGhoul
      InsidiousGhoul
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      Oh im so sorry! I’ll ask them if i can get their permission :)) 
  7. magicmast62
    magicmast62
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    I love all your mods, the colour, the damage and the smooth interactions. Though for some reason I've downloaded this mod, old and recent but the scroll isn't showing in my tutorial chest???
    1. Shivero
      Shivero
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      The recent one is definitely working, so maybe a load order Issue
    2. FlamenWolf
      FlamenWolf
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      I'm having the same issue. The other mods work fine.
    3. Shivero
      Shivero
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      Get the latest updates and check your load order. I made an update last night 
    4. cy8ertron1x
      cy8ertron1x
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      Here to report the same issue, I have the updates and the others work fine, I don't see how it could be a load order issue if the others are working, but I'm fiddling around to see if there is a solution load order wise.
    5. Shivero
      Shivero
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      https://www.nexusmods.com/baldursgate3/mods/4687
    6. FlamenWolf
      FlamenWolf
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      The Elemental Spells mod works fine. All the spells including Chromadarts are there. It seems to be an issue with just the individual mod.
  8. Kkaras
    Kkaras
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    Absolute chaos would be if this spell followed the eldritch blast progression. IE instead of more damage, more darts. Imagine hurling three darts (at 12th level), each of which could trigger up to two more darts? That'd be absolute chaos in terms of damage.

    The image just popped into my head. It'd be absolutely broken, but absolutely hilarious. Now, if you wanted to do that seriously, reducing the die damage to compensate might make such a variant reasonable. Sorry for the crazy idea, but the image just popped into mind of a flurry of blue bolts flying everywhere and then bouncing all over the field. This would be followed by Gale looking at all of the dead bodies, "I don't know about you, but I'm a bit peckish, who's got the snacks?"

    Though on a serious note, I'm assuming the cantrip works like this. First bolt triggers the second bolt (when conditions are met of course). The second bolt, following the same rules, triggers a third bolt, and that's it. Each bolt of course makes its own attack roll.

    Not sure if possible, but damage wise that could be raunchy unless it was changed to 2nd and 3rd bolt are only 1d10 instead of scaled. It'd still be a bump in damage for a crit, but imagine all three bolts triggering & hitting at 12th level. That'd be 3d10 (crit) + 3d10(crit) + 3d10. Now 3d10 (crit) + 1d10 (crit) + 1d10 (don't matter) would be stronger than a normal cantrip, but only conditionally, ergo, not quite as insane.
    1. Shivero
      Shivero
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      Wenn unfortunately they only count the first attack roll, which auto determines that 2 more Projectile about to come. That was the reason why I just limited the Projectiles
    2. Kkaras
      Kkaras
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      Ah, ok, wasn't sure on the exact mechanics.

      The first part was obviously just a pure silly image that popped into my head. Just the image of darts flying all around the field killing everyone. Then I though about actual logical balance. Still, the damage at level 12 may be a bit unbalanced. Not sure how to balance around that when you consider that crits are like a fraction of the time. Awesome when they happen, but rare. In short, love the idea, just not sure how balanced the spell is as a result of that.

      As to number of projectiles, the damage would end up roughly the same. IE 3 projectiles of 1d10 vs 1 projectile of 3d10. The only real difference there would be feats or the like that add damage. IE the single bolt would only have damage added once while the multiple bolts would have damage added multiple times.

      Of course any time you build spells around crits balance tends to get kind of skewed anyway.

      Love your work of course, just had to provide some (from my view) balancing thoughts. And of course a part of me is now pondering an oddball spell. First target takes damage + AoE, then it bounces to two nearby targets, dropping another AoE on both targets. Ie say something like ...

      Primary Target and all targets around take 1d4(scaled) damage, then it bounces to two nearby targets, each suffering scaled damage in the same aoe but a lot less damage(say 1 point scaled, ie 1, 2 or 3).

      Not sure if that'd be a nightmare to code or could be done as a variation on your chromadarts spell. Just one of those crazy ideas for a spell.
    3. Shivero
      Shivero
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      First off I need to work the projects I already have in my head before adding another Cantrip but yea a ricochet Mechanic I have already sort of done on my Legendary Equipment at the siphon cloak 
  9. bottoms4jesus
    bottoms4jesus
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    Would you be willing to edit the description if someone offered to fix the grammar and wording to match Larian's format? Genuinely asking because I'd be willing to do this 😅
    1. Shivero
      Shivero
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      I have no idea what you want from me
    2. FuroreKatze
      FuroreKatze
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      I think it's more like the skill desc a little bit confusing. It took me a bit of time to understand it.

      This is the desc from the scroll
      "Hurl out a Chromadart, if it lands a Critical Hit or Kills an Entity or you suffering from its Element, you will emit one more Projectile. Maximum of 2 Additional Projectiles per initial one"

      I was confused when i read "or you suffering from its element" cuz from what i read the 1st time i thought it'll give me, the player, the element debuff for casting the spell. But then it should've be when i'm debuffed i got the chance to emit one more projectile. This is just a suggestion from me, not that i'm a native speaker but maybe this one is less confusing, just a minor additions.

      "Hurl out a Chromadart, if it lands a Critical Hit, Kills an Entity, or when (you're suffering / you suffer) from its Element (debuff??), you will emit one more Projectile. Maximum of 2 Additional Projectiles per initial one (idk this one cuz it might be per cast or per initial projectile?)"

      This is what i could think of and also idk what's Larian format of writing the desc. Btw thx for the mod i really enjoy it. Definitely gonna mix it with Wild Magic Durge in honor mode.
  10. FuroreKatze
    FuroreKatze
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    Babe, wake up. Another chromatic spell appeared.

    Jokes aside thx so much i love all your chromatic mods lol