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Changelogs
Version v1.0
Compatible with bigger resolutions. Originally nandez provided a fix but I ended up finding a better solution that didn't blur the tool. However thank you still to nandez .
Updated Extra Tools page:
Colour Wheel - Hex/sRGB Converter now has its own page
- this now supports US keyboard layouts and converts comma to decimal punkt
- now has a copy to clipboard button for both the Hex and the sRGB value
- sRGB value now supports one space after decimal point and more.
Mass Replace UUIDs/Handles now has its own page
- this now includes a Generate Unique UUIDs for UUID line only
Added Texture Map Seam Transfer
- This new feature only uses PNGs but helps speed up the process of fixing seams on your head/body textures.
Includes a link to LazyIcarus batch python script as my tool only does it one by one.
Character Creation page:
Now includes a Convert CCSV entries for Races.lsx
- this converts the CharacterCreationSharedVisuals UUID lines to Exported Visuals for Races.lsx.txt in the exe file into the lines used in races.lsx
VFX for Custom heads:
Now has a Add new entries from your CharacterCreationAppearanceVisuals button
- this first checks your MaterialGroups folder you chose when using Locate your MaterialGroups folder, it then asks you to select your CCAV file and then it will add all the unique VisualResource it finds to the vfx files located in your MaterialGroups.
- second new button is Name for CCAV Entries, you do not need to use this, but I use this to make sure I know what each update I add.
Version v0.1j-beta
Meta.lsx editor has been updated
CharacterCreationAppearanceVisuals.lsx editor has been updated for Full Release and now includes a Localization editor
Tools section has been updated. A save to button for saving version number to an existing meta.lsx has been added
The Color converter now has two extra buttons copy to clipboard so you can just click that to copy and paste into your mod files
and a Update button that means you can paste the sRGB values (0 - 1.0) from the game files and get the corresponding colour in the colour box and its Hex value.
Please use the ? buttons for more information/help
Version v0.1a-beta
Things included in 1.0:
create a new meta.lsx
New Head/Horn slots
folder creation for lsx locations
Colour wheel that shows Hex and converts it also to sRGB 0 to 1.0 converter
separate version number generator in the tools tab with the colour wheel with a save as option to save to existing meta's
Version V0.3
sRGB is fixed on the Extra Tools page so it doesn't remove gaps between the Vec3 values
colour wheel now checks first the hex code in the Hex box and will now start from that so you can alter the colour you enter there
ignore list not always being used seems to be fixed
fixed issues with handles and uuids mass replace
fixed handle error of null
fixed Author line in meta not being edited
to CharacterCreationAppearanceVisuals edit for All it now has a drop down menu to choose from All, Shorter (Halflings, Dwarves and Gnomes), Default (Elves/Drow, Half Elves/Drow, Human, Tiefling, Githyanki) and Strong (Elves/Drow, Half Elves/Drow, Human, Tiefling, Half Orcs) so if making autosnap hairs for instance you can then make 3 versions for Shorter, Default and Strong. Which sometimes can improve issues on autosnap hairs for All. Just remember to make the extra meshes.
Version V0.2
Now has an icon
Extra tools has option to mass replace UUIDs though be careful you might need to add more to the existing IgnoreList.txt to avoid others being replaced you don't want to.
+ now includes a mass charactercreationappearancevisuals option for those creating horns or hairs for them all and wanting to use that file. Does not add for Dragonborn
+ the option now to create the files for VFX for heads
Fixed BodyType from Bodytype in CCAV file
Welcome to the start of my BG3 Mini tool.
Highly suggest the use of BG3 Modders Multi-tool and its required Lslib alongside this such as packing up your mod after you have finished editing your files
For an alternative on swapping texture seams I suggest this python script by LazyIcarus Especially handy for batch conversions.
If you want to check my code it is public here on github
More About what this Tool
A tool I am creating to make editing these files a less of a strain on the eyes that I want to share with others.
This is a very WIP tool and I am only one person who is learning how to code as I make this tool. I use books I bought, internet tutorials as well as help from ChatGPT, it helped me work out the exact math required to properly assign version numbers from the int64 that will show correctly in bg3 mod manager. I have autism and social phobia so asking a bot what I might have done wrong or for maths is very much an accessibility thing for me.
As of the toolkit release, this tool will only be updated to fix any bugs anyone finds.
Things included:
create a new meta.lsx
New Head/Horn/Hair slots
folder creation for lsx locations
Colour wheel that shows Hex and converts it also to sRGB 0 to 1.0 converter
separate version number generator in the tools tab with the colour wheel with a save as option to save to existing meta's
mass replace uuids/handles (always save a copy of your mod elsewhere just as a precaution like when using any other tools)
localisation editor
creating 32 entries for CCAV (or more if the CharacterCreationAppearanceVisuals_ForAll.lsx is added to add more between the <children></children>
adding vfx files for heads to fix speak with the dead and such not working
Download
I have ran my tool through all things I have, sadly Chrome is throwing an error however if you click Send/Scan it will come up as safe. Just wanted to give a heads up this may happen via Chrome. Feel free to check out my code via the github link above if you want to double check.