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72division

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72division

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97 comments

  1. strifezza
    strifezza
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    oowww man... this mod is so cool... this needs to be updated for patch 8 XDXDXDXD
  2. StarEatersS
    StarEatersS
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    Is it possible to port this over to the bg3 official mod sections?
  3. whisper3000
    whisper3000
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    Managed to get both the Class Icons & Resource Icons working.
    Here's a guide:

    1. First, download the following tool to be able to pack/unpack the mod: https://github.com/ShinyHobo/BG3-Modders-Multitool/releases
    2. Go to the Public\Game\GUI\Assets\Bloodletter directory, and copy the subfolders to its Public\Game\GUI\Assets parent folder.
    3. Inside the Public\Game\GUI\Assets\Shared\Resources, create three new folders: Highlight, Used, and Missing.
    4. Move the ico_classRes_BloodEssence.dds icon to Highlight, the ico_classRes_BloodEssence_missing.dds to Missing, and the ico_classRes_BloodEssence_used.dds to Used.
    5. Then, rename each file inside of its corresponding subfolder to BloodDie.DDS [IMPORTANT: Capitalize the extension dds to DDS, otherwise it will not work]
    6. Copy the Highlight version of the file to the parent route (Public\Game\GUI\Assets\Shared\Resources).
    7. Move to Public\Game\GUI\Assets\ClassIcons\hotbar, and rename the icon to simply Bloodletter.DDS.

    Not sure if these next two steps are necessary, but including them just in case:
    8. Go to Public\Game\GUI\Assets\ActionResources_c\Icons and create a new folder called Resources, then move everything into it.
    9. Now move to this new folder, and create Highlight, Used, and Missing folders, and move each corresponding icon to its subfolder. Also rename the icons to BloodDie.DDS [Again, don't forget the capitalization]

    With all of the icons properly named and in position, go to Public\Game\GUI\Assets, and create a metadata.lsf file with the following code. If you do not know how to make a LSF file (like me lol) just copy and paste the lsf file found here Public\Bloodletter\ActionResourceDefinitions, rename it to metadata, and edit its content with notepad++.
    <?xml version="1.0" encoding="utf-8"?>
    <save>
    <version major="4" minor="7" revision="1" build="3" lslib_meta="v1,bswap_guids,lsf_keys_adjacency" />
    <region id="config">
      <node id="config">
    <children>
    <node id="entries">
      <children>
    <node id="Object">
    <attribute id="MapKey" type="FixedString" value="Assets/ClassIcons/hotbar/Bloodletter.png" />
    <children>
      <node id="entries">
    <attribute id="h" type="int16" value="300" />
    <attribute id="mipcount" type="int8" value="1" />
    <attribute id="w" type="int16" value="300" />
      </node>
    </children>
    </node>
    <node id="Object">
    <attribute id="MapKey" type="FixedString" value="Assets/ClassIcons/Bloodletter.png" />
    <children>
      <node id="entries">
    <attribute id="h" type="int16" value="300" />
    <attribute id="mipcount" type="int8" value="1" />
    <attribute id="w" type="int16" value="300" />
      </node>
    </children>
    </node>
    <node id="Object">
    <attribute id="MapKey" type="FixedString" value="Assets/ActionResources_c/Icons/Resources/Missing/BloodDie.png" />
    <children>
      <node id="entries">
    <attribute id="h" type="int16" value="64" />
    <attribute id="mipcount" type="int8" value="1" />
    <attribute id="w" type="int16" value="44" />
      </node>
    </children>
    </node>
    <node id="Object">
    <attribute id="MapKey" type="FixedString" value="Assets/ActionResources_c/Icons/Resources/Used/BloodDie.png" />
    <children>
      <node id="entries">
    <attribute id="h" type="int16" value="64" />
    <attribute id="mipcount" type="int8" value="1" />
    <attribute id="w" type="int16" value="44" />
      </node>
    </children>
    </node>
    <node id="Object">
    <attribute id="MapKey" type="FixedString" value="Assets/ActionResources_c/Icons/Resources/Highlight/BloodDie.png" />
    <children>
      <node id="entries">
    <attribute id="h" type="int16" value="64" />
    <attribute id="mipcount" type="int8" value="1" />
    <attribute id="w" type="int16" value="44" />
      </node>
    </children>
    </node>
    <node id="Object">
    <attribute id="MapKey" type="FixedString" value="Assets/Shared/Resources/Used/BloodDie.png" />
    <children>
      <node id="entries">
    <attribute id="h" type="int16" value="64" />
    <attribute id="mipcount" type="int8" value="1" />
    <attribute id="w" type="int16" value="44" />
      </node>
    </children>
    </node>
    <node id="Object">
    <attribute id="MapKey" type="FixedString" value="Assets/Shared/Resources/Highlight/BloodDie.png" />
    <children>
      <node id="entries">
    <attribute id="h" type="int16" value="64" />
    <attribute id="mipcount" type="int8" value="1" />
    <attribute id="w" type="int16" value="44" />
      </node>
    </children>
    </node>
    <node id="Object">
    <attribute id="MapKey" type="FixedString" value="Assets/Shared/Resources/Missing/BloodDie.png" />
    <children>
      <node id="entries">
    <attribute id="h" type="int16" value="64" />
    <attribute id="mipcount" type="int8" value="1" />
    <attribute id="w" type="int16" value="44" />
      </node>
    </children>
    </node>
    <node id="Object">
    <attribute id="MapKey" type="FixedString" value="Assets/Shared/Resources/BloodDie.png" />
    <children>
      <node id="entries">
    <attribute id="h" type="int16" value="64" />
    <attribute id="mipcount" type="int8" value="1" />
    <attribute id="w" type="int16" value="44" />
      </node>
    </children>
    </node>
      </children>
    </node>
    </children>
      </node>
    </region>
    </save>

    Finally, repack the mod and import it.
    All icons should show up correctly now, hopefully.

    Thanks to Mods4R and Goethehill comments for the guidance.
    1. Mods4R
      Mods4R
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      These steps worked PERFECTLY.

      Thank you!
    2. noxarach
      noxarach
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      It took me two attempts, but this worked!
      Thank you!
    3. Negaminx
      Negaminx
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      So do i just copy/paste that into Notepad++, or do i have to manually enter it and format the spaces?
    4. whisper3000
      whisper3000
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      Simply copy/paste should work fine!
    5. memberunknow
      memberunknow
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      Step 9
      In my case, the .lsf files in the other folders were all .lsx file formats. There was not a single .lsf file.
      An .lsx file stands for xml format apparently.


      I tried both .lsf and .lsx files and then zipped them back to Bloodletter.zip using the .zip program. But the Bloodletter mod is installed in Vortex, but does not appear in the loading list, neither in Vortex nor in the game mod overview.

      The link during/after the mod installation was made.

      If I pack the edited mod again, the name of the file doesn't really matter, does it?

      Why does the file not appear in the loading list and is therefore not executed in the game?

      I have checked the steps and everything seems to have been done correctly as described.
      ------------------------------------
      ps

      The problem might be that I have not made the file into a .pak file again, but only with Winrar or 7zip.

      But in the multi-tool, I can't find a function to turn an unpacked file back into a packed .pak file.

      Where and how can I do this?
      ------------------------------------
      pps

      Aha, ok...

      There is no button that lets you pack up again.

      But if you go to the search for the file to be unpacked in the main window and then select the unpacked file, the program packs it back into the .pack file.


      You have to explain that to a forest person like me first.^^
  4. Mods4R
    Mods4R
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    So this mod is functional, although you have to do some edits to get the class icon to show properly - I used Action resources placeholders are shown after update 7 instead of the true icon · Issue #377 · TheRealDjmr/BG3ImprovedUI · GitHub to help there, however for the life of me I cannot get the Resource icons to work correctly.  Has anyone been able to get them to show?
    1. whisper3000
      whisper3000
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      Hey! It's been a month but I managed to make the resource icons show up. I posted a guide in a comment above, hope it helps
    2. Mods4R
      Mods4R
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      Oh awesome, thank you very much for showing the steps!
  5. NaIlkaiserBeretta
    NaIlkaiserBeretta
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    is this mod still working?
  6. ZeroAwoo
    ZeroAwoo
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    Can someone find what broke in this?  It was my absolute favorite class mod.
    1. Bruce2Almighty
      Bruce2Almighty
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      What isn't working for you?
  7. KreaturXY
    KreaturXY
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    Was playing with this mod and having a blast but for some reason, today it no longer show up when im creating a new character. What can i do to fix this
    1. andeedangfam
      andeedangfam
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      rogues get their subclass at level 3, so if you create a fresh level one character, of course you won't see it...
    2. KreaturXY
      KreaturXY
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      I know that, but turns out its have a conflict with other subclass mod that i have. Now, the problem is a bit different, if i multiclass to rouge it wont show up but if i pick rouge class in the first place, it'll be there
    3. andeedangfam
      andeedangfam
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      Ahhhh I see, well you're out of luck coz this mod seems abandoned sadly lol
  8. GoblinsDontMoo
    GoblinsDontMoo
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    this needs to be moved to mod.io! please? 
  9. eleglas
    eleglas
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    Works on Patch 7 so far.

    Harvest Blood is extremely OP, at level 6 I'm healing 5HP practically every step I take and every time I get hit, I end every fight at full health.
    1. BonziBukkake69
      BonziBukkake69
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      I feel this mod shines better on higher difficulties, as I had no party limiter and Astarion took most of the dmg being a front line dagger-wielder.  The blood healing felt canonical and balanced due to the amount of damage enemies were doing.
    2. eleglas
      eleglas
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      I had a mess around with the mod, and turned it into a 1d4 heal - this feels more balanced imo.
    3. Xseede
      Xseede
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      Could you reassemble it with your balancing? Also, it would be nice to have 1-20 level progression (like "Expansion (with Bladesinger) Level 13-20 (Configurable)"). Also, I have an issue with class icons. 
    4. mrLethol
      mrLethol
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      How did you do that? I am using Visual Studio Code but don't know how to change Harvest Blood to a 1d4 heal.
  10. TwistedScarecrow
    TwistedScarecrow
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    Okay, I am probably going to mirror what others have said but I really want to leave my feedback so here goes. I LOVE THIS SUBCLASS! But it's so unfortunate that Harvest Blood is implemented the way it is. It literally removes the challenge and tension from fights. I'm also using a great many mods that increase difficulty. I really want to use this! Can you please change it to where it only applies once a round?