Go to your "Passives" tab on your hotbar, and you should see an "Into the Void Disabled Spell" to dispel it from the selected companion, and an "Into the Void Disabled Spell: All" to remove it from everyone at once.
I don't know if this is something that can be coded around, but this mod causes issues for combat events that take place in camp, like the vampire ambush or Aradin ambush in act 3, or the Gith ambush at the end of Act 2. It creates a permanent loop where the void-flagged party members teleport to camp, drop into combat, teleport to camp, drop into combat, over and over again, softlocking the game.
For now, it's not hard to just save before bed and reload if one of those events pops, make sure everyone is flagged to be in party, and carry on, but obviously that's not a viable solution in Honor mode. Maybe a check for zone is possible on the teleport function, to skip the script if the party is already in camp?
Sit This One Out is basically a safer version of this mod - it sometimes fails to "banish" people on their first turn, but in my experience, they never get stuck in the void.
Would it be possible to add a party size increasing mod (like Party Limit Begone or No Party Limits) to this mod's requirements and/or perhaps more clear instructions to the description? I'll admit, just reading the mod description as is had me sorta confused on why the mod wasn't working. It wasn't until I read another comment that mentioned that I'd need a party limit mod first that it made sense.
Do you mean the issue where you and 3 other companions stay on the bedroll after a longrest? I've found that taking control of Lae'zel whenever that happens fixes the "bug" 100% of the time. It's more of a workaround, but maybe that helps :)
By chance I right clicked right between the sleeping and waking - and it skipping the sleep cutscene seemed to have also worked for me. Unsure if this'll work again/for others but always worth a shot. o7
When installing this mod my whole load order wont load and goes to inactive automaticly as soon as i start the game, it doesnt have any problem with the first one tho, any idea where it comes from?
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by adding host status to caster
make sure you have only 1 host at a time or something may bugged out
to change host just click on Into The Void-Disabled Spell : All to remove all the buff first
For now, it's not hard to just save before bed and reload if one of those events pops, make sure everyone is flagged to be in party, and carry on, but obviously that's not a viable solution in Honor mode. Maybe a check for zone is possible on the teleport function, to skip the script if the party is already in camp?