Welp. There goes 50 or so hours of gameplay. My saves don't load anymore. Anyone found a solution? Or at least anyone knows where the source code is?
EDIT: Apologies for the baseless accusation. It wasn't this mod that was at fault after all. So if your saves don't load after P7, you indeed need to disable this mod, but your game will be alright. Props to the mod author for not killing my game.
I guess it took me months after P7 to repair my mods ((
Help. I'm not sure if this is a mod conflict, but whenever I start combat, the units I have set to disappear DON'T. They get the "teleport to camp" status effect to trigger in two turns, but don't actually disappear, causing them to get targeted by enemies.
I'm using the "party limit begone" mod.
My original character is the only host, but it still doesn't work properly.
EDIT: Nvm, it WAS a mod conflict. DO NOT use this mod with the 'fix stragglers' mod, they aren't compatible!
Im not sure if this is caused by a mod conflict but companions that are sent to camp at the start of combat no longer return to me after the fight is done? Ive been using the teleport party mod to manually move them back to me but not sure if there is an easier solution?
Edit: nvm, realized it was me using the power wrong, wasnt assigning the right host
Either I'm stupid/missing something, or I've run into some mod that's interrupting this one from working. I've got the script extender installed, and am able to see the icon for & even cast the "into the void" spell, but my party limit remains the same and only the three people in my party are coming with me when I leave camp. Does this require a mod like Party Limit Begone to be installed separately? And if so, is there a preferred load order for them? Cause I've tried both with and without PLB and neither way is working for me. Maybe I've just gone too far into the game to install these mods now?
Go to your "Passives" tab on your hotbar, and you should see an "Into the Void Disabled Spell" to dispel it from the selected companion, and an "Into the Void Disabled Spell: All" to remove it from everyone at once.
I don't know if this is something that can be coded around, but this mod causes issues for combat events that take place in camp, like the vampire ambush or Aradin ambush in act 3, or the Gith ambush at the end of Act 2. It creates a permanent loop where the void-flagged party members teleport to camp, drop into combat, teleport to camp, drop into combat, over and over again, softlocking the game.
For now, it's not hard to just save before bed and reload if one of those events pops, make sure everyone is flagged to be in party, and carry on, but obviously that's not a viable solution in Honor mode. Maybe a check for zone is possible on the teleport function, to skip the script if the party is already in camp?
Sit This One Out is basically a safer version of this mod - it sometimes fails to "banish" people on their first turn, but in my experience, they never get stuck in the void.
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by adding host status to caster
make sure you have only 1 host at a time or something may bugged out
to change host just click on Into The Void-Disabled Spell : All to remove all the buff first
Welp. There goes 50 or so hours of gameplay. My saves don't load anymore. Anyone found a solution? Or at least anyone knows where the source code is?
EDIT: Apologies for the baseless accusation. It wasn't this mod that was at fault after all. So if your saves don't load after P7, you indeed need to disable this mod, but your game will be alright. Props to the mod author for not killing my game.
I guess it took me months after P7 to repair my mods ((
I'm using the "party limit begone" mod.
My original character is the only host, but it still doesn't work properly.
EDIT: Nvm, it WAS a mod conflict. DO NOT use this mod with the 'fix stragglers' mod, they aren't compatible!
Edit: nvm, realized it was me using the power wrong, wasnt assigning the right host
For now, it's not hard to just save before bed and reload if one of those events pops, make sure everyone is flagged to be in party, and carry on, but obviously that's not a viable solution in Honor mode. Maybe a check for zone is possible on the teleport function, to skip the script if the party is already in camp?