Buried Skeleton There's no survival check for the buried skeleton in Lower City. I knew this putting it there, but wanted there to be a 100% drop chance that wasn't on a vendor, was thematic, and still took some doing to find. I like to actually explore and find things of my own accord as a player. Hint:
The Skeleport is showing up as a ? icon with no text and it doesn't do anything while clicked. For the record, I have the mods installed in this order: Valkrana's Skeleton Crew Feat Valkrana's Spellbook Valkrana's Limited Edition Bone
Do I need to change the order for it to function? Also, skeleport as a spell when learned with the scroll works fine on wizards. It's just not working on the item.
Odd. That it's showing up otherwise is a head scratcher. I'll look, but I can't even imagine what'd cause that considering. I would say to try to take a long rest if you haven't already.
Just had this happen to me as well. I got around it by loading Valkrana's Skeleton Crew Feat after Valkrana's Spellbook, and then the Skeleport spell icon appeared.
Hi, I'm not sure why but my character doesn't have the poison immunity symbol. He's a dwarf, so it just shows that I have resistance to poison. However, notable features include Bone Char (poison and diseases). The strange thing is that I remember that it previously showed immunity to poison in the Resistances. Now it just shows that he is resistant because of his race. The bonus for the undead and the two skills/magic are working. I use a lot of mods...
2 days and can't seem to find it. I really wish you had made one where players could get it instantly. Having it acquired in Act 3, the shortest Act, is discouraging. Would only get to enjoy it for an hour or two post acquisition and the game is done.
Awesome thanks, thought it could be there, might want to update the cordinates as you forgot to place the negative in the Y value. I was cheching both positive values and it seemed impossible to reach, thanks for the mods tho!
Buried Skeleton There's no survival check for the buried skeleton in Lower City. I knew this putting it there, but wanted there to be a 100% drop chance that wasn't on a vendor, was thematic, and still took some doing to find. I like to actually explore and find things of my own accord as a player. Hint:
OMFG there is a Santa Claus! NEW VALKRANA MOD DROPPED!
I just wanted to say, as someone writing a light novel based on my now almost two decades old longrunning tabletop Necromancer, who I'm also playing in this game, your mods are such a treat. In my story, you get to see a young, definitely super neurodivergent half-elf kid who's family get and entire town get's massacred grow into the most powerful necromancer his planet has ever known, and stop the destruction of all magic as we know it, ripping the corrupt gods themselves down from the skies.
Giving me more necromancy to play with in this game to make BG3 feel just a *bit* like my omnipotent necromancer novel fantasies makes me happier than anything has in a really really long time, and i just wanted you to know how much these mods brighten my day. I can't stop thinking/talking/telling my friends about how skeleportation is going to be the preferred people's public transit system for all of the developed world one day.
Ith'Naril started out as a Dread Necromancer (from D&D3.5 Heroes of Horror book) and went on to become known as "The ArchLich of Verhem", after saving the nation of Verhem from a plague that had decimated their population for nearly a century. What was once a mighty agrarian breadbasket, envied throughout the continent for its lush beaches, fertile orchards and groves, and fair weather, became little more than a wasteland and was isolated from trade by the other nations, led by a quarantine/embargo enforced by the Silothaac empire (don't worry we killed everyone involved with that, there's not even a Silothaac empire anymore, it got balkanized alllll to hell and those gods i mentioned ripping out of the sky and publicly smooshing into smithereens? well their last name was Silothaac....)
Ith'Naril was able to FINALLY put and end to the plague once and for all by gathering everyone still living in the nation to the capitol, casting "wail of the banshee" via amplification devices to make sure it killed veryone at the same time, painlessly so there was no fear or confusion or hurt feelies, and then resurrected everyone as sentient perfect superkawaii undead that in 3.5 were known as Necropolitans, basically vampires who dont drink blood, are sustained by negative energy only. Though to avoid copyright issued with WotC, i have changed theri name in my novel. After that, Verhem became a protsocialist utopia, led by a council of which Ith'Naril constantly was absent from, preferring to leave the politicking to those with a knack for it and the adventuring and godslaying to himself and his closest friends, (an ex paladin who stole thousands from the evil church to rescue enslaved therianthropes, a wereleopard pirate hwo discovered she could hurl cannonballs as a ranged weapon for more damage than our ships cannons did....and the last dragonoid who survived the fall of their empire only because she was turned into a vampire and was tarpped underground by a cave in for hundreds of years. She thinks Naril is kinda cute sometimes when she's not shouting at him for being a bit of a "space cadet" at times, and slightly clumsy.
Before long, Verhem became the most prosperous nation on the continent, maybe in the world, it's populations grew steadily due to the Necropolitans ability to reproduce, but held steady due to their immortality, yet was never threatened for resources due to them eating and drinking only for pleasure, and visiting state-run "negative energy bathhouses" when they needed to recharge. Due to their industriousness and high quality of life, they soon became a tourist destination even for the living and a haven for undead all across the planes, so long as they agreed not to do anything that would give the undead a bad name and maintain a "neutral at worst" alignment, or at least not kill any citizens or tourists unless they were like, super douchey to them first. In a short time, verhem became the forefront of the magical technology revolution, after defeating the Silothaac empire and their ban on all but divine magic, arcane powered technology and all manner of artifice came to be manufactered across the land of Vaar, and Verhem was always on the cutting edge of the latest advancements.
When they finally perfected the world of Vaar's first arcane steamship (btw maybe i should mention Vaar is a jupiter-sized planet in a binary star system with 3 moons) that Ith'Naril BEGGED straight BEGGED those engineers not to name after him like they have wayyy too many things, The Eversong sailed forth and discovered another continent on the other side of the planet and was the first to bridge trade and diplomatic relations between these two far continents, populated by many of the races the Silothaac empire and their human-supremacy had driven to perceived extinction. They also discovered the small island home that Elvenkind had fled to to escape their destruction at the hands of the Empire, and ith'Naril was finally reunited with his long lost extended family, who were actuallly surprisingly not cool with him being a necromancer and kiiiinda got awkward after they found out....Ashra meeting the dragonoids on the other continent and exchanging smithing technique's (she was a renowned blacksmith's daughter) was wayyyy chiller.
ANYWAY, thank you so much @ActualSailorCat (btw are you actually a cat? how do you sail without thumbs? I lived on a boat for a little while and would love to have one of my own one day to travel in! I hear its just like living in an RV you can drown in, so I've got some experience!) and this is Ith'Naril extending a formal invitation to Valkarana to come and visit Verhem anytime she finds herself in the Scorpius nebula, we're located on Vaar between the stars Shaula and Lesath and would happily welcome you at either the capital city of Desaro or the center of art and industry, Narilsport.
Also, since you've given me so much creative necromancy to practice, I'd like to return the favor and gift you the only thing that's truly of any value to our kind, a handwritten recipe for a new spell, my specialty that carried me through from level 3 through epic levels, freely given to Valkarana for her amusement: my personal variant of Shape bone
Ith'Naril's Shape Bone
While reshaping bone into a weapon is a basic art for our kind, i have perfected the art of shaping bone from *within* a living creature. First, make a touch attack. At first, I had to be touching them physically, though at higher levels i found i could do it from afar, making a ranged touch attack. From there, simply will the bone to change shape as you would if you were shaping a spine into a scythe or a ribcage into a coffeetable, a shin into a shoehorn or something fun like that, but make sure to make it as spikey and spiney as possible, punturing and rupturing as many organs as possible in the processs and scaring the living Silothaac out of their comrades that witness it. If they lack the constitution (saving throw) they will surely bleed out quickly, but even the initial burst of ones own skeleton reshaping into a weapon against you from within is surely a powerful tool for any necromancer!
Thanks so much for all you do, Ith'Naril, ArchLich of Verhem &his secretary and memoirist, Inanitatem (Evan)
Also, I'm not sure how to go about doing this so apologies if this isn't the right venue, in over a decade in the mod community I've never really reached out for more than a question or a brief thanks, but you have quickly become my favorite modder, and while i am happy to occasionally support via nexus or paypal (sent a fiver earlier, hope it went through! I'm just a broke gamer who works at a crappy hotel but i really appreciate what you do!) i was wondering if you might be interested in doing a full class mod based around the Dread Necromancer class from D&D3.5's heroes of Horror, Imho the best Necromancer class we've ever gotten in the history of tabletop gaming. I would of course want it to be YOUR take on the class, and have it as its own thing not a subclass similar to the artificier class here on the nexus (you know the one, the one with the guns) for which i would donate, well, as much as i can, at least my salary for how many hours it takes you to do it, if that sounds fair? I don't really make much, but I'd love if we could combine our love of necromancy and your actual talent because as much as I wnat this idea to happen, i'm just not as good with mods as i'd like to be, and don't think in years of practice id be able to execute it as well as you might.
So let me know if this is something you mihght want to do or collaborate/commision on. you can reach me here or i guess at [email protected] as well. Thanks again for all you do!
Going to have to do ye ole forum piecemeal reply so I can get back to you properly. First off, maybe it's my confirmation bias, but necros like you and I always seem to have a longstanding relation with the craft. Funny, that. From one necro to another, I get the desire to really feel as though you're playing one—that's where many games either come up short or could use a push.
>LN That's pretty cool. Be it the desire to extend a character's tale, to see the stories in your head take shape, or whatever, I empathize with the need to write. If I can give two pieces of unsolicited advice from experience (and nothing to do with what you've written here): 1. Write with discipline. Most fall short because they don't keep themselves in line in terms of actually writing. 2. Hire a professional editor. Anyone who thinks they don't need one is either wrong or just doing it for kicks (which is valid, too). I may be preaching to the choir, but better that than not.
>Skeleport Actually had a way more advanced version of this spell in Valkrana's original (homebrew) system. I miss that one. Also miss being able to perceive through the "eyes" of my skeletons. Regardless, I'm glad you enjoy the feeling of leaving your flesh behind, if only for an instant.
>"casting "wail of the banshee" via amplification devices to make sure it killed veryone at the same time, painlessly so there was no fear or confusion or hurt feelies, and then resurrected everyone as sentient perfect superkawaii undead that in 3.5 were known as Necropolitans" Based af lol. Amplifying or otherwise manipulating magic beyond the original casting or use is sorely overlooked, even considering how nerfed magic is in 5e. Semi-recently, i used a network of magic mouths + programmed illusions to make a giant illusion that activates on command. Gotta play with the legos at hand.
Speaking of undead nations, you'll be happy to hear I recently drew from the Deck of Many Bones and got the Skeleton Conservation Zone card. Instantly changed half the nation and its architecture into skeletons/skeletal, and the magic makes it such that anyone in the area isn't immediately hostile to skeletons and vice versa.
>Ith'Naril's Shape Bone Thanks for the signature spell! I'm sure Valkrana would appreciate it, as obsessed as she is with magic (because of the way it is). Even if she's against changing how inimitably cute a skeleton is.
>Dread Necromancer Funnily enough, there is already a Dread Overlord mod, which I realize is not the same, though I'm sure they'd be bound to end up confused for one another. It'd be pretty sweet to see Dread Necro in BG3 (the same could be said for most of the 3e stuff IMO—much better in terms of player options), though it isn't quite Valkrana's jam. She leans pretty heavily toward divination and abjuration. As she says, "Intel is the most valuable commodity." And she has to protect her darling. Anyway, I won't say no, because I'm not against it, but I hardly have enough time to devote to the projects I already have, so I have to choose carefully what I spend time on. One reason why I don't like to make alt versions of mods. And a custom class is pretty time-consuming. However, if I do make the time, you can be sure that Dread Necro is at the top of the list. And I wouldn't mind brainstorming with you to that end either.
I appreciate the fiver. Rest assure it'll go toward my drinking problem.
From one dude just trying to play his necro to another: have fun, and happy holidays.
Edit: Ah, yeah. Discord exists. Feel free to get in touch there if you feel inclined.
OMFG there is a Santa Claus! NEW VALKRANA MOD DROPPED!
I just wanted to say, as someone writing a light novel based on my now almost two decades old longrunning tabletop Necromancer, who I'm also playing in this game, your mods are such a treat. In my story, you get to see a young, definitely super neurodivergent half-elf kid who's family get and entire town get's massacred grow into the most powerful necromancer his planet has ever known, and stop the destruction of all magic as we know it, ripping the corrupt gods themselves down from the skies.
Giving me more necromancy to play with in this game to make BG3 feel just a *bit* like my omnipotent necromancer novel fantasies makes me happier than anything has in a really really long time, and i just wanted you to know how much these mods brighten my day. I can't stop thinking/talking/telling my friends about how skeleportation is going to be the preferred people's public transit system for all of the developed world one day.
Ith'Naril started out as a Dread Necromancer (from D&D3.5 Heroes of Horror book) and went on to become known as "The ArchLich of Verhem", after saving the nation of Verhem from a plague that had decimated their population for nearly a century. What was once a mighty agrarian breadbasket, envied throughout the continent for its lush beaches, fertile orchards and groves, and fair weather, became little more than a wasteland and was isolated from trade by the other nations, led by a quarantine/embargo enforced by the Silothaac empire (don't worry we killed everyone involved with that, there's not even a Silothaac empire anymore, it got balkanized alllll to hell and those gods i mentioned ripping out of the sky and publicly smooshing into smithereens? well their last name was Silothaac....)
Ith'Naril was able to FINALLY put and end to the plague once and for all by gathering everyone still living in the nation to the capitol, casting "wail of the banshee" via amplification devices to make sure it killed veryone at the same time, painlessly so there was no fear or confusion or hurt feelies, and then resurrected everyone as sentient perfect superkawaii undead that in 3.5 were known as Necropolitans, basically vampires who dont drink blood, are sustained by negative energy only. Though to avoid copyright issued with WotC, i have changed theri name in my novel. After that, Verhem became a protsocialist utopia, led by a council of which Ith'Naril constantly was absent from, preferring to leave the politicking to those with a knack for it and the adventuring and godslaying to himself and his closest friends, (an ex paladin who stole thousands from the evil church to rescue enslaved therianthropes, a wereleopard pirate hwo discovered she could hurl cannonballs as a ranged weapon for more damage than our ships cannons did....and the last dragonoid who survived the fall of their empire only because she was turned into a vampire and was tarpped underground by a cave in for hundreds of years. She thinks Naril is kinda cute sometimes when she's not shouting at him for being a bit of a "space cadet" at times, and slightly clumsy.
Before long, Verhem became the most prosperous nation on the continent, maybe in the world, it's populations grew steadily due to the Necropolitans ability to reproduce, but held steady due to their immortality, yet was never threatened for resources due to them eating and drinking only for pleasure, and visiting state-run "negative energy bathhouses" when they needed to recharge. Due to their industriousness and high quality of life, they soon became a tourist destination even for the living and a haven for undead all across the planes, so long as they agreed not to do anything that would give the undead a bad name and maintain a "neutral at worst" alignment, or at least not kill any citizens or tourists unless they were like, super douchey to them first. In a short time, verhem became the forefront of the magical technology revolution, after defeating the Silothaac empire and their ban on all but divine magic, arcane powered technology and all manner of artifice came to be manufactered across the land of Vaar, and Verhem was always on the cutting edge of the latest advancements.
When they finally perfected the world of Vaar's first arcane steamship (btw maybe i should mention Vaar is a jupiter-sized planet in a binary star system with 3 moons) that Ith'Naril BEGGED straight BEGGED those engineers not to name after him like they have wayyy too many things, The Eversong sailed forth and discovered another continent on the other side of the planet and was the first to bridge trade and diplomatic relations between these two far continents, populated by many of the races the Silothaac empire and their human-supremacy had driven to perceived extinction. They also discovered the small island home that Elvenkind had fled to to escape their destruction at the hands of the Empire, and ith'Naril was finally reunited with his long lost extended family, who were actuallly surprisingly not cool with him being a necromancer and kiiiinda got awkward after they found out....Ashra meeting the dragonoids on the other continent and exchanging smithing technique's (she was a renowned blacksmith's daughter) was wayyyy chiller.
ANYWAY, thank you so much @ActualSailorCat (btw are you actually a cat? how do you sail without thumbs? I lived on a boat for a little while and would love to have one of my own one day to travel in! I hear its just like living in an RV you can drown in, so I've got some experience!) and this is Ith'Naril extending a formal invitation to Valkarana to come and visit Verhem anytime she finds herself in the Scorpius nebula, we're located on Vaar between the stars Shaula and Lesath and would happily welcome you at either the capital city of Desaro or the center of art and industry, Narilsport.
Also, since you've given me so much creative necromancy to practice, I'd like to return the favor and gift you the only thing that's truly of any value to our kind, a handwritten recipe for a new spell, my specialty that carried me through from level 3 through epic levels, freely given to Valkarana for her amusement: my personal variant of Shape bone
Ith'Naril's Shape Bone
While reshaping bone into a weapon is a basic art for our kind, i have perfected the art of shaping bone from *within* a living creature. First, make a touch attack. At first, I had to be touching them physically, though at higher levels i found i could do it from afar, making a ranged touch attack. From there, simply will the bone to change shape as you would if you were shaping a spine into a scythe or a ribcage into a coffeetable, a shin into a shoehorn or something fun like that, but make sure to make it as spikey and spiney as possible, punturing and rupturing as many organs as possible in the processs and scaring the living Silothaac out of their comrades that witness it. If they lack the constitution (saving throw) they will surely bleed out quickly, but even the initial burst of ones own skeleton reshaping into a weapon against you from within is surely a powerful tool for any necromancer!
Thanks so much for all you do, Ith'Naril, ArchLich of Verhem &his secretary and memoirist, Inanitatem (Evan)
Hi, it's great to see the progress you've made with your mod! This spell template file https://cdn.discordapp.com/attachments/767804218819477515/1159889971893784626/NewSpellsWorkspace.zip you sent to me, I just want to know if you can publish it as template for other people to study, or can I get a permission to publish it? I'm planning to make a very basic spell tutorial video for bg3 player, so they can edit or create spell freely.
I downloaded it, installed it, but it didn’t help, I tried another number from the mod file in the neck description, the same thing doesn’t add I used exportTool v 1.18.7 to unzip and view the file. And if I combine the bone and calling skeletons into one through an archiver, could this help?
I'm not sure what you're doing wrong. Select the character, open SE console, press enter so that you see "S >" then paste this into the window Osi.TemplateAddTo("20e123b0-f419-4842-b572-629d0f208bb3", GetHostCharacter(), 1, 1);then press enter.
Merry Christmas! It was very hard to test the world drop rate, so I'm glad it's working. Only about a 5% chance for any skeleton to have one, so you really gotta get lucky and/or check 'em all.
41 comments
There's no survival check for the buried skeleton in Lower City. I knew this putting it there, but wanted there to be a 100% drop chance that wasn't on a vendor, was thematic, and still took some doing to find. I like to actually explore and find things of my own accord as a player.
Hint:
Coordinates:
Valkrana's Skeleton Crew Feat
Valkrana's Spellbook
Valkrana's Limited Edition Bone
Do I need to change the order for it to function? Also, skeleport as a spell when learned with the scroll works fine on wizards. It's just not working on the item.
I'm not sure why but my character doesn't have the poison immunity symbol. He's a dwarf, so it just shows that I have resistance to poison. However, notable features include Bone Char (poison and diseases). The strange thing is that I remember that it previously showed immunity to poison in the Resistances. Now it just shows that he is resistant because of his race. The bonus for the undead and the two skills/magic are working. I use a lot of mods...
There's no survival check for the buried skeleton in Lower City. I knew this putting it there, but wanted there to be a 100% drop chance that wasn't on a vendor, was thematic, and still took some doing to find. I like to actually explore and find things of my own accord as a player.
Hint:
Coordinates:
I just wanted to say, as someone writing a light novel based on my now
almost two decades old longrunning tabletop Necromancer, who I'm also
playing in this game, your mods are such a treat. In my story, you get
to see a young, definitely super neurodivergent half-elf kid who's
family get and entire town get's massacred grow into the most powerful
necromancer his planet has ever known, and stop the destruction of all
magic as we know it, ripping the corrupt gods themselves down from the
skies.
Giving me more necromancy to play with in this game to make BG3 feel just a *bit* like my omnipotent necromancer novel fantasies makes me happier than anything has in a really really long time, and i
just wanted you to know how much these mods brighten my day. I can't
stop thinking/talking/telling my friends about how skeleportation is
going to be the preferred people's public transit system for all of the
developed world one day.
Ith'Naril started out as a Dread Necromancer (from D&D3.5 Heroes of Horror book) and went on to
become known as "The ArchLich of Verhem", after saving the nation of
Verhem from a plague that had decimated their population for nearly a
century. What was once a mighty agrarian breadbasket, envied throughout
the continent for its lush beaches, fertile orchards and groves, and
fair weather, became little more than a wasteland and was isolated from
trade by the other nations, led by a quarantine/embargo enforced by the
Silothaac empire (don't worry we killed everyone involved with that,
there's not even a Silothaac empire anymore, it got balkanized alllll to
hell and those gods i mentioned ripping out of the sky and publicly
smooshing into smithereens? well their last name was Silothaac....)
Ith'Naril was able to FINALLY put and end to the plague once and for all by
gathering everyone still living in the nation to the capitol, casting
"wail of the banshee" via amplification devices to make sure it killed
veryone at the same time, painlessly so there was no fear or confusion
or hurt feelies, and then resurrected everyone as sentient perfect
superkawaii undead that in 3.5 were known as Necropolitans, basically
vampires who dont drink blood, are sustained by negative energy only.
Though to avoid copyright issued with WotC, i have changed theri name in
my novel. After that, Verhem became a protsocialist utopia, led by a
council of which Ith'Naril constantly was absent from, preferring to
leave the politicking to those with a knack for it and the adventuring
and godslaying to himself and his closest friends, (an ex paladin who
stole thousands from the evil church to rescue enslaved therianthropes, a
wereleopard pirate hwo discovered she could hurl cannonballs as a
ranged weapon for more damage than our ships cannons did....and the last
dragonoid who survived the fall of their empire only because she was
turned into a vampire and was tarpped underground by a cave in for
hundreds of years. She thinks Naril is kinda cute sometimes when she's
not shouting at him for being a bit of a "space cadet" at times, and
slightly clumsy.
Before long, Verhem became the most prosperous nation on the continent, maybe in the world, it's populations grew
steadily due to the Necropolitans ability to reproduce, but held steady
due to their immortality, yet was never threatened for resources due to
them eating and drinking only for pleasure, and visiting state-run
"negative energy bathhouses" when they needed to recharge. Due to their
industriousness and high quality of life, they soon became a tourist
destination even for the living and a haven for undead all across the
planes, so long as they agreed not to do anything that would give the
undead a bad name and maintain a "neutral at worst" alignment, or at
least not kill any citizens or tourists unless they were like, super
douchey to them first. In a short time, verhem became the forefront of
the magical technology revolution, after defeating the Silothaac empire
and their ban on all but divine magic, arcane powered technology and all
manner of artifice came to be manufactered across the land of Vaar, and
Verhem was always on the cutting edge of the latest advancements.
When they finally perfected the world of Vaar's first arcane steamship (btw
maybe i should mention Vaar is a jupiter-sized planet in a binary star
system with 3 moons) that Ith'Naril BEGGED straight BEGGED those
engineers not to name after him like they have wayyy too many things,
The Eversong sailed forth and discovered another continent on the other
side of the planet and was the first to bridge trade and diplomatic
relations between these two far continents, populated by many of the
races the Silothaac empire and their human-supremacy had driven to
perceived extinction. They also discovered the small island home that
Elvenkind had fled to to escape their destruction at the hands of the
Empire, and ith'Naril was finally reunited with his long lost extended
family, who were actuallly surprisingly not cool with him being a
necromancer and kiiiinda got awkward after they found out....Ashra
meeting the dragonoids on the other continent and exchanging smithing
technique's (she was a renowned blacksmith's daughter) was wayyyy
chiller.
ANYWAY, thank you so much @ActualSailorCat (btw are you actually a cat? how do you sail without thumbs? I lived on a
boat for a little while and would love to have one of my own one day to
travel in! I hear its just like living in an RV you can drown in, so
I've got some experience!) and this is Ith'Naril extending a formal
invitation to Valkarana to come and visit Verhem anytime she finds
herself in the Scorpius nebula, we're located on Vaar between the stars
Shaula and Lesath and would happily welcome you at either the capital
city of Desaro or the center of art and industry, Narilsport.
Also, since you've given me so much creative necromancy to practice, I'd like
to return the favor and gift you the only thing that's truly of any
value to our kind, a handwritten recipe for a new spell, my specialty
that carried me through from level 3 through epic levels, freely given
to Valkarana for her amusement: my personal variant of Shape bone
Ith'Naril's Shape Bone
While reshaping bone into a weapon is a basic art for our kind, i have
perfected the art of shaping bone from *within* a living creature.
First, make a touch attack. At first, I had to be touching them
physically, though at higher levels i found i could do it from afar,
making a ranged touch attack. From there, simply will the bone to change
shape as you would if you were shaping a spine into a scythe or a
ribcage into a coffeetable, a shin into a shoehorn or something fun like
that, but make sure to make it as spikey and spiney as possible,
punturing and rupturing as many organs as possible in the processs and
scaring the living Silothaac out of their comrades that witness it. If
they lack the constitution (saving throw) they will surely bleed out
quickly, but even the initial burst of ones own skeleton reshaping into a
weapon against you from within is surely a powerful tool for any
necromancer!
Thanks so much for all you do,
Ith'Naril, ArchLich of Verhem &his secretary and memoirist, Inanitatem (Evan)
So let me know if this is something you mihght want to do or collaborate/commision on. you can reach me here or i guess at [email protected] as well. Thanks again for all you do!
>LN
That's pretty cool. Be it the desire to extend a character's tale, to see the stories in your head take shape, or whatever, I empathize with the need to write. If I can give two pieces of unsolicited advice from experience (and nothing to do with what you've written here): 1. Write with discipline. Most fall short because they don't keep themselves in line in terms of actually writing. 2. Hire a professional editor. Anyone who thinks they don't need one is either wrong or just doing it for kicks (which is valid, too). I may be preaching to the choir, but better that than not.
>Skeleport
Actually had a way more advanced version of this spell in Valkrana's original (homebrew) system. I miss that one. Also miss being able to perceive through the "eyes" of my skeletons. Regardless, I'm glad you enjoy the feeling of leaving your flesh behind, if only for an instant.
>"casting "wail of the banshee" via amplification devices to make sure it killed veryone at the same time, painlessly so there was no fear or confusion or hurt feelies, and then resurrected everyone as sentient perfect superkawaii undead that in 3.5 were known as Necropolitans"
Based af lol. Amplifying or otherwise manipulating magic beyond the original casting or use is sorely overlooked, even considering how nerfed magic is in 5e. Semi-recently, i used a network of magic mouths + programmed illusions to make a giant illusion that activates on command. Gotta play with the legos at hand.
Speaking of undead nations, you'll be happy to hear I recently drew from the Deck of Many Bones and got the Skeleton Conservation Zone card. Instantly changed half the nation and its architecture into skeletons/skeletal, and the magic makes it such that anyone in the area isn't immediately hostile to skeletons and vice versa.
>Ith'Naril's Shape Bone
Thanks for the signature spell! I'm sure Valkrana would appreciate it, as obsessed as she is with magic (because of the way it is). Even if she's against changing how inimitably cute a skeleton is.
>Dread Necromancer
Funnily enough, there is already a Dread Overlord mod, which I realize is not the same, though I'm sure they'd be bound to end up confused for one another. It'd be pretty sweet to see Dread Necro in BG3 (the same could be said for most of the 3e stuff IMO—much better in terms of player options), though it isn't quite Valkrana's jam. She leans pretty heavily toward divination and abjuration. As she says, "Intel is the most valuable commodity." And she has to protect her darling. Anyway, I won't say no, because I'm not against it, but I hardly have enough time to devote to the projects I already have, so I have to choose carefully what I spend time on. One reason why I don't like to make alt versions of mods. And a custom class is pretty time-consuming. However, if I do make the time, you can be sure that Dread Necro is at the top of the list. And I wouldn't mind brainstorming with you to that end either.
I appreciate the fiver. Rest assure it'll go toward my drinking problem.
From one dude just trying to play his necro to another: have fun, and happy holidays.
Edit: Ah, yeah. Discord exists. Feel free to get in touch there if you feel inclined.
I just wanted to say, as someone writing a light novel based on my now almost two decades old longrunning tabletop Necromancer, who I'm also playing in this game, your mods are such a treat. In my story, you get to see a young, definitely super neurodivergent half-elf kid who's family get and entire town get's massacred grow into the most powerful necromancer his planet has ever known, and stop the destruction of all magic as we know it, ripping the corrupt gods themselves down from the skies.
Giving me more necromancy to play with in this game to make BG3 feel just a *bit* like my omnipotent necromancer novel fantasies makes me happier than anything has in a really really long time, and i just wanted you to know how much these mods brighten my day. I can't stop thinking/talking/telling my friends about how skeleportation is going to be the preferred people's public transit system for all of the developed world one day.
Ith'Naril started out as a Dread Necromancer (from D&D3.5 Heroes of Horror book) and went on to become known as "The ArchLich of Verhem", after saving the nation of Verhem from a plague that had decimated their population for nearly a century. What was once a mighty agrarian breadbasket, envied throughout the continent for its lush beaches, fertile orchards and groves, and fair weather, became little more than a wasteland and was isolated from trade by the other nations, led by a quarantine/embargo enforced by the Silothaac empire (don't worry we killed everyone involved with that, there's not even a Silothaac empire anymore, it got balkanized alllll to hell and those gods i mentioned ripping out of the sky and publicly smooshing into smithereens? well their last name was Silothaac....)
Ith'Naril was able to FINALLY put and end to the plague once and for all by gathering everyone still living in the nation to the capitol, casting "wail of the banshee" via amplification devices to make sure it killed veryone at the same time, painlessly so there was no fear or confusion or hurt feelies, and then resurrected everyone as sentient perfect superkawaii undead that in 3.5 were known as Necropolitans, basically vampires who dont drink blood, are sustained by negative energy only. Though to avoid copyright issued with WotC, i have changed theri name in my novel. After that, Verhem became a protsocialist utopia, led by a council of which Ith'Naril constantly was absent from, preferring to leave the politicking to those with a knack for it and the adventuring and godslaying to himself and his closest friends, (an ex paladin who stole thousands from the evil church to rescue enslaved therianthropes, a wereleopard pirate hwo discovered she could hurl cannonballs as a ranged weapon for more damage than our ships cannons did....and the last dragonoid who survived the fall of their empire only because she was turned into a vampire and was tarpped underground by a cave in for hundreds of years. She thinks Naril is kinda cute sometimes when she's not shouting at him for being a bit of a "space cadet" at times, and slightly clumsy.
Before long, Verhem became the most prosperous nation on the continent, maybe in the world, it's populations grew steadily due to the Necropolitans ability to reproduce, but held steady due to their immortality, yet was never threatened for resources due to them eating and drinking only for pleasure, and visiting state-run "negative energy bathhouses" when they needed to recharge. Due to their industriousness and high quality of life, they soon became a tourist destination even for the living and a haven for undead all across the planes, so long as they agreed not to do anything that would give the undead a bad name and maintain a "neutral at worst" alignment, or at least not kill any citizens or tourists unless they were like, super douchey to them first. In a short time, verhem became the forefront of the magical technology revolution, after defeating the Silothaac empire and their ban on all but divine magic, arcane powered technology and all manner of artifice came to be manufactered across the land of Vaar, and Verhem was always on the cutting edge of the latest advancements.
When they finally perfected the world of Vaar's first arcane steamship (btw maybe i should mention Vaar is a jupiter-sized planet in a binary star system with 3 moons) that Ith'Naril BEGGED straight BEGGED those engineers not to name after him like they have wayyy too many things, The Eversong sailed forth and discovered another continent on the other side of the planet and was the first to bridge trade and diplomatic relations between these two far continents, populated by many of the races the Silothaac empire and their human-supremacy had driven to perceived extinction. They also discovered the small island home that Elvenkind had fled to to escape their destruction at the hands of the Empire, and ith'Naril was finally reunited with his long lost extended family, who were actuallly surprisingly not cool with him being a necromancer and kiiiinda got awkward after they found out....Ashra meeting the dragonoids on the other continent and exchanging smithing technique's (she was a renowned blacksmith's daughter) was wayyyy chiller.
ANYWAY, thank you so much @ActualSailorCat (btw are you actually a cat? how do you sail without thumbs? I lived on a boat for a little while and would love to have one of my own one day to travel in! I hear its just like living in an RV you can drown in, so I've got some experience!) and this is Ith'Naril extending a formal invitation to Valkarana to come and visit Verhem anytime she finds herself in the Scorpius nebula, we're located on Vaar between the stars Shaula and Lesath and would happily welcome you at either the capital city of Desaro or the center of art and industry, Narilsport.
Also, since you've given me so much creative necromancy to practice, I'd like to return the favor and gift you the only thing that's truly of any value to our kind, a handwritten recipe for a new spell, my specialty that carried me through from level 3 through epic levels, freely given to Valkarana for her amusement: my personal variant of Shape bone
Ith'Naril's Shape Bone
While reshaping bone into a weapon is a basic art for our kind, i have perfected the art of shaping bone from *within* a living creature. First, make a touch attack. At first, I had to be touching them physically, though at higher levels i found i could do it from afar, making a ranged touch attack. From there, simply will the bone to change shape as you would if you were shaping a spine into a scythe or a ribcage into a coffeetable, a shin into a shoehorn or something fun like that, but make sure to make it as spikey and spiney as possible, punturing and rupturing as many organs as possible in the processs and scaring the living Silothaac out of their comrades that witness it. If they lack the constitution (saving throw) they will surely bleed out quickly, but even the initial burst of ones own skeleton reshaping into a weapon against you from within is surely a powerful tool for any necromancer!
Thanks so much for all you do,
Ith'Naril, ArchLich of Verhem &his secretary and memoirist, Inanitatem (Evan)
I used exportTool v 1.18.7 to unzip and view the file. And if I combine the bone and calling skeletons into one through an archiver, could this help?
Osi.TemplateAddTo("20e123b0-f419-4842-b572-629d0f208bb3", GetHostCharacter(), 1, 1);
then press enter.