I plan to begin a new run with slayer from 1-12. is there possible to make the slayer HP and abilities dynamic with level ? Like druid . every 2 druid level , the wildshape will gain some extra HP . otherwise it is so OP early game.
I'm having some trouble getting the short rest version of the mod to work with patch 8. its not properly treating slayer form as short rest. Its treating it as a long rest, but the cooldown resets on region transition. I've tried installing with the mod author's patch 8 update and vortex yells at me that they're redundant.
Hi, first of all thank you for your labor. I really do enjoy this mod!
I believe there is a bug: pre level 10 version has 198 hp, even though it suppose to have 98.
Also after level 10 suddenly getting 6 attacks is too much. Though i know people wanted the improved extra attack feature back; imho just having "extra attack(two attacks per action)" would be much more enjoyable, and having four attacks would be much more theamatic since well you know, four arms? ^^
anyone can unpack the mod and edit the stats to their liking, its fairly easy look for slayer.txt after you unpacked and if you search for "passives" in it via text editor you can remove or add passives, in this instance extra attack wasn't working so I made a new less restrictive one that applies to slayer form.
Yea it's kind of strange. I don't have that much for mods. I can list them if that'll help. I am thinking it maybe a conflict with the Slayer mod I have. It's the Potion of the Slayer mod that just gives you the ability at the very beginning of the game.
currently at level 10 and the slayer form doesn't have extra attack. i can partially understand, because of the extra action point, but it still feels underpowered compared to my base form. though haven't tested past this point. is extra attack a thing later, or could you add it in at lvl 11 or 12 maybe?
(i use the in-game mod-browser, btw, though i've tested and doesn't seem to be any different then this one. but it doesn't have comments on mods, so i'll leave this here instead. i'm assuming you're the same creator)
Slayer should be completely immune to fear in my opinion. Every little schmuck can be immune by just wearing item. Fear is absolutely crippling to the Slayer and just beyond ridicoulus.
29 comments
I plan to begin a new run with slayer from 1-12. is there possible to make the slayer HP and abilities dynamic with level ? Like druid . every 2 druid level , the wildshape will gain some extra HP . otherwise it is so OP early game.
I believe there is a bug: pre level 10 version has 198 hp, even though it suppose to have 98.
Also after level 10 suddenly getting 6 attacks is too much. Though i know people wanted the improved extra attack feature back; imho just having "extra attack(two attacks per action)" would be much more enjoyable, and having four attacks would be much more theamatic since well you know, four arms? ^^
(i use the in-game mod-browser, btw, though i've tested and doesn't seem to be any different then this one. but it doesn't have comments on mods, so i'll leave this here instead. i'm assuming you're the same creator)