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29 comments

  1. intruder111
    intruder111
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    • 5 kudos
    The new form is so cool.

    I plan to begin a new run with slayer from 1-12. is there possible to make the slayer HP and abilities dynamic with level ? Like druid . every 2 druid level , the wildshape will gain some extra HP . otherwise it is so OP early game.
  2. baconeman
    baconeman
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    • 0 kudos
    I'm having some trouble getting the short rest version of the mod to work with patch 8.  its not properly treating slayer form as short rest.  Its treating it as a long rest, but the cooldown resets on region transition.  I've tried installing with the mod author's patch 8 update and vortex yells at me that they're redundant. 
    1. 0CH
      0CH
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      • 43 kudos
      Might need an update those are from march.
  3. TitoVespasianus
    TitoVespasianus
    • member
    • 10 kudos
    Slayer looks even more badass now.
  4. adakutay
    adakutay
    • member
    • 3 kudos
    Hi, first of all thank you for your labor. I really do enjoy this mod!

    I believe there is a bug: pre level 10 version has 198 hp, even though it suppose to have 98.

    Also after level 10 suddenly getting 6 attacks is too much. Though i know people wanted the improved extra attack feature back; imho just having "extra attack(two attacks per action)" would be much more enjoyable, and having four attacks would be much more theamatic since well you know, four arms? ^^
    1. 0CH
      0CH
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      • 43 kudos
      anyone can unpack the mod and edit the stats to their liking, its fairly easy look for slayer.txt after you unpacked and if you search for "passives" in it via text editor you can remove or add passives, in this instance extra attack wasn't working so I made a new less restrictive one that applies to slayer form.
  5. lonewolfkai
    lonewolfkai
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    • 67 kudos
    For some reason, this causes my current mod load order to stop working.  Any ideas why?
    1. 0CH
      0CH
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      • 43 kudos
      idk your load order nor its content, I can't guess.
    2. lonewolfkai
      lonewolfkai
      • supporter
      • 67 kudos
      Yea it's kind of strange.  I don't have that much for mods.  I can list them if that'll help.  I am thinking it maybe a conflict with the Slayer mod I have.  It's the Potion of the Slayer mod that just gives you the ability at the very beginning of the game.
  6. Dym0niter
    Dym0niter
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    • 0 kudos
    currently at level 10 and the slayer form doesn't have extra attack. i can partially understand, because of the extra action point, but it still feels underpowered compared to my base form. though haven't tested past this point. is extra attack a thing later, or could you add it in at lvl 11 or 12 maybe?

    (i use the in-game mod-browser, btw, though i've tested and doesn't seem to be any different then this one. but it doesn't have comments on mods, so i'll leave this here instead. i'm assuming you're the same creator)
    1. 0CH
      0CH
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      • 43 kudos
      Should be fixed with 0.45
  7. Katarsi
    Katarsi
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    • 125 kudos
    Thank you, turning into Slayer is much more enjoyable now!
  8. JLAMAR23
    JLAMAR23
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    • 0 kudos
    Hi, just curious, but do armor effects and such carry over as well?
  9. Chugumbius
    Chugumbius
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    • 2 kudos
    Does anyone have an idea how to mod Orin's form ? 
  10. InKal
    InKal
    • supporter
    • 0 kudos
    is he immune to fear?
    1. 0CH
      0CH
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      • 43 kudos
      No but you get so much more saving throws, your attributes are going to be insane at 10+ level.
    2. InKal
      InKal
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      • 0 kudos
      Slayer should be completely immune to fear in my opinion. Every little schmuck can be immune by just wearing item. Fear is absolutely crippling to the Slayer and just beyond ridicoulus.
    3. 0CH
      0CH
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      • 43 kudos
      Very well. working on some immunities right now.