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somesortofnick

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ghkdlxld

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48 comments

  1. Ingfire
    Ingfire
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    • 1 kudos
    Does this work with Patch 8?
  2. CheezusCrust0
    CheezusCrust0
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    • 0 kudos
    Is Imperious Reckoning (IR) supposed to not show weapon attack animation? im on patch 7 and I got this mod recently and have been loving it, but for some reason my IR doesnt do an animation I just look at then and they take damage?
  3. mmeneghini90
    mmeneghini90
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    Hey, will you update the mod for Patch 7?

    Currently everything that has ModFixer inside break the game.

    Thank you for your work :)
    1. MarkoftheMystra
      MarkoftheMystra
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      • 2 kudos
            Hi. See posts in the Extra Gear page for a solution. It's necessary just to delete a file.
    2. sumradagnoth8
      sumradagnoth8
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      In the next week, I will be releasing my own version of the subclass that is patch seven compatible
    3. ANemoAcids
      ANemoAcids
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      Hey, sorry if you're swamped with requests but two mods I've been waiting for updates on that don't seem to be having any progress are the Harlequin and the Clockwork Soul Sorceror, is there any chance you'd consider releasing updates for them to make them compatible?

      https://www.nexusmods.com/baldursgate3/mods/9081?tab=description

      https://www.nexusmods.com/baldursgate3/mods/2120?tab=description

      Pleaseee

      Edit: @sumradagnoth, not the OP of the comment thread, I hit reply to him but it doesn't seem to direct to anyone in particular?
  4. Captainfoxone
    Captainfoxone
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    I've tested this myself for patch 7. If you are using patch 7 and using vortex, this will not work for previous saved games or new games. There
    are posts saying it works for patch 7 but this will NOT work with vortex. You need to unpack the .pak and delete the story folder and repack it using LSLib Toolkit from Github. It will work after that. If this helps you,  consider giving me a kudos.
  5. Quileggen
    Quileggen
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    Quick version without mod fixer for patch 7 for anyone who wants it: https://gofile.io/d/Gmfh1s

  6. jonathancross91
    jonathancross91
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    Does “hold the line” range increase with reach weapons, like is it 5 feet or is it dependent on the range of melee for the cavalier?
  7. CountWorgen
    CountWorgen
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    I havent tried this yet but I thank you for making this nevertheless! Being a heavily armored knight on top of an armored steed, delivering a powerful lance charge has always been one of my biggest RP fantasies. Unfortunately this doesn't come with a horse, but it's still rly awesome!
  8. eothainanos
    eothainanos
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    • 0 kudos
    hey @ghkdlxld just wanted to say thank you for making this mod! I've never enjoyed playing fighters and repeatedly gave up on them, but decided to give this one a chance and have been having so much fun! Being a dual wielding fighter/thief and charging into battle to tag a bunch of enemies with my mark and punish them if they attack anyone else has been an absolute blast! :-D 
  9. ThancredLux
    ThancredLux
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    Your mod is giving me this warnings on script extender, what they are supposed to be?

    issues
    1. ghkdlxld
      ghkdlxld
      • member
      • 9 kudos
      I was way too dumb to utilize scripts in any of my mods, so I'm assuming the warning is from the compatibility framework.
      There's a list of mods and their IDs in the comp framework, and it's telling you that some of those mods are not loaded -- most likely because you're not using them.
      Unless you meant to have those mods loaded (e.g. the modGuid starting with 7f93 would be "Samurai" by Sumradagnoth), there shouldn't be any problems.
    2. ThancredLux
      ThancredLux
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      i'm indeed using samurai from sumradagnoth. in fact i'm using all his class mods.

      i'll go to compatibilty framework to see what are the other uuids cause i have no idea
  10. nickthepickle
    nickthepickle
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    Great mod my dude, I love the RP of a cavalier. Thanks for making it. Cheers!