Is Imperious Reckoning (IR) supposed to not show weapon attack animation? im on patch 7 and I got this mod recently and have been loving it, but for some reason my IR doesnt do an animation I just look at then and they take damage?
Hey, sorry if you're swamped with requests but two mods I've been waiting for updates on that don't seem to be having any progress are the Harlequin and the Clockwork Soul Sorceror, is there any chance you'd consider releasing updates for them to make them compatible?
I've tested this myself for patch 7. If you are using patch 7 and using vortex, this will not work for previous saved games or new games. There are posts saying it works for patch 7 but this will NOT work with vortex. You need to unpack the .pak and delete the story folder and repack it using LSLib Toolkit from Github. It will work after that. If this helps you, consider giving me a kudos.
I havent tried this yet but I thank you for making this nevertheless! Being a heavily armored knight on top of an armored steed, delivering a powerful lance charge has always been one of my biggest RP fantasies. Unfortunately this doesn't come with a horse, but it's still rly awesome!
hey @ghkdlxld just wanted to say thank you for making this mod! I've never enjoyed playing fighters and repeatedly gave up on them, but decided to give this one a chance and have been having so much fun! Being a dual wielding fighter/thief and charging into battle to tag a bunch of enemies with my mark and punish them if they attack anyone else has been an absolute blast! :-D
I was way too dumb to utilize scripts in any of my mods, so I'm assuming the warning is from the compatibility framework. There's a list of mods and their IDs in the comp framework, and it's telling you that some of those mods are not loaded -- most likely because you're not using them. Unless you meant to have those mods loaded (e.g. the modGuid starting with 7f93 would be "Samurai" by Sumradagnoth), there shouldn't be any problems.
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Hey, will you update the mod for Patch 7?
Currently everything that has ModFixer inside break the game.
Thank you for your work :)
https://www.nexusmods.com/baldursgate3/mods/9081?tab=description
https://www.nexusmods.com/baldursgate3/mods/2120?tab=description
Pleaseee
Edit: @sumradagnoth, not the OP of the comment thread, I hit reply to him but it doesn't seem to direct to anyone in particular?
are posts saying it works for patch 7 but this will NOT work with vortex. You need to unpack the .pak and delete the story folder and repack it using LSLib Toolkit from Github. It will work after that. If this helps you, consider giving me a kudos.
issues
There's a list of mods and their IDs in the comp framework, and it's telling you that some of those mods are not loaded -- most likely because you're not using them.
Unless you meant to have those mods loaded (e.g. the modGuid starting with 7f93 would be "Samurai" by Sumradagnoth), there shouldn't be any problems.
i'll go to compatibilty framework to see what are the other uuids cause i have no idea