hey @ghkdlxld just wanted to say thank you for making this mod! I've never enjoyed playing fighters and repeatedly gave up on them, but decided to give this one a chance and have been having so much fun! Being a dual wielding fighter/thief and charging into battle to tag a bunch of enemies with my mark and punish them if they attack anyone else has been an absolute blast! :-D
I was way too dumb to utilize scripts in any of my mods, so I'm assuming the warning is from the compatibility framework. There's a list of mods and their IDs in the comp framework, and it's telling you that some of those mods are not loaded -- most likely because you're not using them. Unless you meant to have those mods loaded (e.g. the modGuid starting with 7f93 would be "Samurai" by Sumradagnoth), there shouldn't be any problems.
In regards to the optional file that's a level squish, how do I implement it / replace it with the most recent update? BG3MM flags them as sharing the same 'path' despite their file names being different.
I do enjoy this class a lot, and don't mind the 20 level progression, but would like to experiment with it in a 12 level spread with the newest update if I can.
I started a second playthrough with this subclass but for some reason my character has no reckoning charges at level 3, so I’m not able to use Imperious Reckoning. I was able to do it in my first playthrough so not sure what happened. Is anyone having this issue?
I don't use the level 20 mod so could you by chance make a level 12 variant? My friends and I would really appreciate it if you could. Amazing work with this mod by the way.
Ah damn you got to it first! Awesome work my dude. I have several of the remaining un implemented 5e subclasses in the works and don’t want to overlap with what you’re making. Would you mind telling me what you are working on next so I don’t duplicate?
You caught me slippin', friend O_O I'm emtpy. Nothing else in the works right now lol but good looking out - before I start working on a mod, I'll make sure to ask you if you're already working on it!
38 comments
issues
There's a list of mods and their IDs in the comp framework, and it's telling you that some of those mods are not loaded -- most likely because you're not using them.
Unless you meant to have those mods loaded (e.g. the modGuid starting with 7f93 would be "Samurai" by Sumradagnoth), there shouldn't be any problems.
i'll go to compatibilty framework to see what are the other uuids cause i have no idea
In regards to the optional file that's a level squish, how do I implement it / replace it with the most recent update? BG3MM flags them as sharing the same 'path' despite their file names being different.
I do enjoy this class a lot, and don't mind the 20 level progression, but would like to experiment with it in a 12 level spread with the newest update if I can.
Thanks!
I started a second playthrough with this subclass but for some reason my character has no reckoning charges at level 3, so I’m not able to use Imperious Reckoning. I was able to do it in my first playthrough so not sure what happened. Is anyone having this issue?
Anyone know if this is working with Patch #6?
Did it in a jiffy, so let me know if any issues arise.
I have several of the remaining un implemented 5e subclasses in the works and don’t want to overlap with what you’re making. Would you mind telling me what you are working on next so I don’t duplicate?
but good looking out - before I start working on a mod, I'll make sure to ask you if you're already working on it!