Please message your random questions, requests and complaints instead of picking a random mod to comment on. Too many unrelated comments across my mods, some barely qualifying as comments. I have many messages and requests, I will try to get to them in due time.
Fantastic mod! Works great. Dueling definitely feels underpowered in vanilla, but my only complaint is that this feels too strong after you get to level 10. Do you think you could upload a version that caps out at 2d4?
Been really enjoying your mod! An easy endorse from me.
It occurred to me while playing that another version could be like Pillars of Eternity, where holding a one-handed weapon with no off-hand would grant in increase to attack roll, either instead of or in addition to the damage increase. That would give it more of an identity away from just using a two-handed weapon--a lower damage hit but with higher chance to hit. Would you consider making a version like that?
Is it possible to modify the feat so that versatile weapons can be used when wielding them one-handed? When combined with that 'invisible shield/free off-hand' mod, it would actually allow you to use the dueling feat as you can in regular 5e. It's dumb that they added the restraint on versatile weapons, and dumb that those weapons are only 'versatile' when you're using a shield.
What would be great is if the bonus damage only applied when wielding a single-handed weapon with no shield. The entire feat seems, in my mind, to be with that style in mind, so it's very weird that you can use a shield with it. There's no reason to ever not use a shield, and sword-and-board seems quite different than dueling. Just my $0.02. Gj with the mod!
Edit: To clarify, this thread explains what I had in mind
Luckily BG3 modding is very simple and easy to do. You can unpack the mod using the BG3 modders multitool, open up the ImprovedDuellingFightingStyle.txt file and change the boosts parameters to achieve this if you wish.
Change; data "Boosts" "IF(FightingStyle_Dueling(context.Source)):CharacterWeaponDamage(LevelMapValue(MeowMeowDuelFeat))" to data "Boosts" "IF(FightingStyle_Dueling(context.Source) and not HasShieldEquipped(context.Source)):CharacterWeaponDamage(LevelMapValue(MeowMeowDuelFeat))"
No problem, slowly going through all the requests. I just realized, I completely forgot about the description, so I'll upload one with that fixed, soon.
15 comments
It occurred to me while playing that another version could be like Pillars of Eternity, where holding a one-handed weapon with no off-hand would grant in increase to attack roll, either instead of or in addition to the damage increase. That would give it more of an identity away from just using a two-handed weapon--a lower damage hit but with higher chance to hit. Would you consider making a version like that?
Edit: To clarify, this thread explains what I had in mind
Change;
data "Boosts" "IF(FightingStyle_Dueling(context.Source)):CharacterWeaponDamage(LevelMapValue(MeowMeowDuelFeat))"
to
data "Boosts" "IF(FightingStyle_Dueling(context.Source) and not HasShieldEquipped(context.Source)):CharacterWeaponDamage(LevelMapValue(MeowMeowDuelFeat))"