Any word from the mod creator yet? I feel so naked right now, it's mind numbing how Larian aloud them to be visible in cut scenes but not in gameplay O.o
Well....Maximuuus1 post this reply in https://mod.io/g/baldursgate3/m/visibleshield#description ----------------------------------------------------------------------------------------- THIS MOD IS NOT COMPATIBLE WITH PATCH 8.
I'm aware the mod in not working as intended with Patch 8. Shields are still visible in cutscenes and dialogs but that's it.
Unfortunately I haven't been able to fix the mod yet. I'm not sure I'll be able to fix it without assistance from Larian because the toolkit is no longer working as intended (equipment type fields for shields are not working anymore).
Let's hope they have a look at some point ! --------------------------------------------------------------------------------------------- And....maybe you can try this to report Larian
https://larian.com/support/baldur-s-gate-3#modal
but just like I say.......they just tell you "Try reaching out to the mod author , make some adjustments to the mod to have it compatible for Patch 8"
SAME!!! I feel naked too now :( never though this mod stop working and before going here for read comment i was thinking there was something wrong in my order or dependency....im so sad now knowing it can't be fixed :((
I immediately deleted the game from steam after I found out that the mod didn't work. In the meantime, I'm grateful for your mod! Stupid Larian with 0 shield aesthetics!
Little extreme reason to delete the game, but still sucks we can't have shields on our back for visuals, same with how dye system still sucks with how lackluster compare to Neverwinter MMO version's dye system being much superior, least in my opinion
Okey, I have read the reason why this is not working. I do not know much about coding, scripting, and modding. But it seems that no matter what tag you give shields, they will remain invisible. Which makes me wonder if there could be a keyword attached behavior. So if the item contains something like "Shield", or a certain syntax, then it will be turned invisible. This is either applied on the attributes, or on the actual model that the attributes references.
A possible test, for someone with access to the relevant files, and experience, would be to either have a shield-shaped staff, or create an item organized like a weapon in its attributes.
Ofcourse, this would likely break animations, feats, and other assumed attributes. But at least we would know what the change is. Is it applied to the model, or the attributes. And knowing that, perhaps there is a work around that dont break other stuff.
All in all, it always sucks when some programmers optimize a little bit too much. I think the Quake-guy had a talk about programming like this, where the references are constructed in such a way that smaller changes either break the code, or wont work.
EDIT// Either create a model that is a shield, and name it like a dagger or other light weapon. See if that works. Or create an item reference that is named and organized like it is a dagger or other light weapon. Reason being that the "invisible" attribute is applied differently that it used to. Either it is a replacement of the old system, or it is a combination because "many chefs make a worse soup". The reason why this wont be fixed is likely because only 1 guy knows, and he needs to be payed to fix it, or it would take too much head-ache so he lies and says it is more difficult than it is.
Either way. Modders might fix it, if motivated enough. But question is if they have enough free time to waste. A shame.
Or. Im full of crap. Since I spent time writing an essay, that could have been spent finding an actual solution.
I don't think its going to be that simple anymore. The visible shield mod used to working for cutscenes because it had the "HiddenDuringCinematic()" attributes removed on the shield entries in the Armor stats file. What is being done for this one is the same as was done in Patch 7, which was to ensure that the shield is assigned to a 'sheathed shield' bone in EquipmentTypes.
Shields do exist in cutscenes, and based on my testing, it looks like the code is telling the shield (and probably some other stuff they feel is unnecessary) never to render anything while sheathed during game mode, to reduce rendering costs.
I don't see a way around this from outside Larian. If anybody has 3d studio, you could try opening the shield model .bin files and try turning off the material's transparency.
I don't know if you consider dialogue a "cutscene", but the shields appear in dialogue for me, It caught me off-guard I almost thought the mod was working for a second
i tried to do something like this in the modding tools and got a shield to show up as a staff, but it still became invisible on sheathing. i wasn't super careful about it though. if you created a weapon from the ground up, with the appearance of a shield, and had it sheathe in a weapon slot on the back, that would probably work. but i'm guessing that you'd run into issues giving it the proper associations with shield stuff for gameplay purposes. if you tried this, though, you'd probably be able to track down what exact flag / value it was that was making them disappear, and that would probably set us on the path to an actual solution.
I reported it to Larian because they changed some parameters and this mod does not work
Unfortunately, I received this reply ----------------------------------------------------------------------------------------------- Re: Mod-Visible Shields is broken - PC - [bug] [mods]
We are sorry to hear that you're having some issues with your mods after the Patch 8 release.
This can happen with mods as the mod author may need to make some adjustments to the mod to have it compatible for Patch 8. We recommend that you give it a bit of time, or you can try reaching out to the mod author via mod.io or their own method for communication.
In the meantime, we have left Patch 7 available on Steam and GOG, should you wish to revert back to Patch 7 while you wait. Please remember though that doing this will make your game incompatible with any players who have updated to Patch 8.
We hope that the mod issue is resolved by the author quickly and if you need anything else, please don’t hesitate to reach back out.
Kind regards, Chantal ----------------------------------------------------------------------------------------------------- The mod author "Maximuuus" has stated that he can't find a way to fix the problem in the current version, so... maybe it's time to move on to something else with this mod.
In the "Patch 7 Now Live!" Posts ,They once said:
[A New Way to Mod Baldur’s Gate 3
We’re also bringing you another way to mod your Baldur’s Gate 3 saves, with Patch 7 introducing our very own in-game Mod Manager and modding Toolkit, which can be downloaded on Steam for PC players!
With this new and supported way to create and install mods, you should see improvements in compatibility and accessibility, and can rest more assured that your supported mods work wherever you’re playing Baldur's Gate 3, which will include consoles a little down the line.]
The mod author "Maximuuus" reply this in mod.io Discussion -------------------------------------------------------------------------------------
Thanks for your report guys ,I did the same and the answer was something like "try again". But nothing I tried is working, and a few othet modders already tried too
That's also something I tried. I tried to put shields on the hip AND to give them them "music instrument sheathed" property. Unfirtunately it doesn't work either. Looks like everything tag as a shield is now invisible no matter what properties you gave them.
----------------------------------------------------------------------------------------- Nice work.....Larian`s programmer.....Nice work !!👏😒
i tried to recreate this mod from scratch with the modding tools using the same method and it just flat out doesn't work anymore. something changed where any edits to the shield equipment type have no effect. i even changed all the values to weapon values and it still wouldn't work. there's something further up that's making anything flagged as a shield invisible when sheathed.
Yeah, I've tried doing the same thing. Edited all the weapons to sheath where I want them to and added the shield changes to make it visible and doesn't work for the shield, but all the weapon changes work. So, something definitely changed for shields specifically. Rather annoying. Wonder if it's the shield UUID that changed?
Can someone who knows how to either update or recreate this mod for the final Patch 8 please? I know nothing about modding in BG3 but someone must know how to get this working again.
in the Discussion of mod.io ,"Maximuuus1" reply this
[ I tried a few things and nothing work when it comes to shield.
I can edit them so they appear on the hip like daggers and so on... but the changes only work in cutscenes and dialogs. Outside this they are now always invisible :(
I send a bug report to Larian. Let's hope they have a look at this ! ]
Just like you say...."Someone must know how to get this working again" , that one maybe is a Larian`s programmer but right now.....Larian`s programmer didn't repair it
or maybe you can reply in there https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=957405#Post957405
The only way right now to play with visible shields is to downgrade back to patch 7. Since I wasn't keen on any of the new specs, I'm downgrading to patch 7 to get the mod working. It's just too imersion breaking without it.
I think this mod will not be updated anymore, it has not received an update for 2 years, I doubt it will be updated for patch 8, whoever knows how to make mods help us please. :c
Eu acho que esse mod não vai ser atualizado mais, faz 2 anos que ele não recebe um novo, duvido ele receber pro patch 8, quem sabe fazer mods ajuda nois ai. :c
241 comments
-----------------------------------------------------------------------------------------
THIS MOD IS NOT COMPATIBLE WITH PATCH 8.
I'm aware the mod in not working as intended with Patch 8. Shields are still visible in cutscenes and dialogs but that's it.
Unfortunately I haven't been able to fix the mod yet. I'm not sure I'll be able to fix it without assistance from Larian because the
toolkit is no longer working as intended (equipment type fields for shields are not working anymore).
Let's hope they have a look at some point !
---------------------------------------------------------------------------------------------
And....maybe you can try this to report Larian
https://larian.com/support/baldur-s-gate-3#modal
but just like I say.......they just tell you "Try reaching out to the mod author , make some adjustments to the mod to have it compatible for Patch 8"
What a ridiculous joke
In the meantime, I'm grateful for your mod!
Stupid Larian with 0 shield aesthetics!
A possible test, for someone with access to the relevant files, and experience, would be to either have a shield-shaped staff, or create an item organized like a weapon in its attributes.
Ofcourse, this would likely break animations, feats, and other assumed attributes. But at least we would know what the change is. Is it applied to the model, or the attributes. And knowing that, perhaps there is a work around that dont break other stuff.
All in all, it always sucks when some programmers optimize a little bit too much. I think the Quake-guy had a talk about programming like this, where the references are constructed in such a way that smaller changes either break the code, or wont work.
EDIT// Either create a model that is a shield, and name it like a dagger or other light weapon. See if that works. Or create an item reference that is named and organized like it is a dagger or other light weapon. Reason being that the "invisible" attribute is applied differently that it used to. Either it is a replacement of the old system, or it is a combination because "many chefs make a worse soup". The reason why this wont be fixed is likely because only 1 guy knows, and he needs to be payed to fix it, or it would take too much head-ache so he lies and says it is more difficult than it is.
Either way. Modders might fix it, if motivated enough. But question is if they have enough free time to waste. A shame.
Or. Im full of crap. Since I spent time writing an essay, that could have been spent finding an actual solution.
Shields do exist in cutscenes, and based on my testing, it looks like the code is telling the shield (and probably some other stuff they feel is unnecessary) never to render anything while sheathed during game mode, to reduce rendering costs.
I don't see a way around this from outside Larian. If anybody has 3d studio, you could try opening the shield model .bin files and try turning off the material's transparency.
Insanely complex to pull off...
I reported it to Larian because they changed some parameters and this mod does not work
Unfortunately, I received this reply
-----------------------------------------------------------------------------------------------
Re: Mod-Visible Shields is broken - PC - [bug] [mods]
BG3 Support <[email protected]>
Hi there,
Thank you for contacting us.
We are sorry to hear that you're having some issues with your mods after the Patch 8 release.
This can happen with mods as the mod author may need to make some adjustments to the mod to have it compatible for Patch 8. We recommend that you give it a bit of time, or you can try reaching out to the mod author via mod.io or their own method for communication.
In the meantime, we have left Patch 7 available on Steam and GOG, should you wish to revert back to Patch 7 while you wait. Please remember though that doing this will make your game incompatible with any players who have updated to Patch 8.
We hope that the mod issue is resolved by the author quickly and if you need anything else, please don’t hesitate to reach back out.
Kind regards,
Chantal
-----------------------------------------------------------------------------------------------------
The mod author "Maximuuus" has stated that he can't find a way to fix the problem in the current version, so... maybe it's time to move on to something else with this mod.
In the "Patch 7 Now Live!" Posts ,They once said:
[A New Way to Mod Baldur’s Gate 3
We’re also bringing you another way to mod your Baldur’s Gate 3 saves, with Patch 7 introducing our very own in-game Mod Manager and modding Toolkit, which can be downloaded on Steam for PC players!
With this new and supported way to create and install mods, you should see improvements in compatibility and accessibility, and can rest more assured that your supported mods work wherever you’re playing Baldur's Gate 3, which will include consoles a little down the line.]
What a ridiculous joke
The mod author "Maximuuus" reply this in mod.io Discussion
-------------------------------------------------------------------------------------
Thanks for your report guys ,I did the same and the answer was something like
"try again". But nothing I tried is working, and a few othet modders
already tried too
That's also something I tried. I tried to put shields on the hip AND to give
them them "music instrument sheathed" property. Unfirtunately it doesn't
work either. Looks like everything tag as a shield is now invisible no
matter what properties you gave them.
-----------------------------------------------------------------------------------------
Nice work.....Larian`s programmer.....Nice work !!👏😒
[ I tried a few things and nothing work when it comes to shield.
I can edit them so they appear on the hip like daggers and so on... but the changes only work in cutscenes and dialogs.
Outside this they are now always invisible :(
I send a bug report to Larian. Let's hope they have a look at this ! ]
Just like you say...."Someone must know how to get this working again" , that one maybe is a Larian`s programmer
but right now.....Larian`s programmer didn't repair it
or maybe you can reply in there
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=957405#Post957405
Eu acho que esse mod não vai ser atualizado mais, faz 2 anos que ele não recebe um novo, duvido ele receber pro patch 8, quem sabe fazer mods ajuda nois ai. :c