Baldur's Gate 3
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wesslen

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wesslen

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23 comments

  1. yoonmoonsick
    yoonmoonsick
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    Nice work without SE.
  2. Spartacii
    Spartacii
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    Hello!
    First, I want to thank you for your mod.
    It's essential to my play style.

    I'm wondering if you would consider releasing a version without Mod Fixer included in the .pak code.
    On the one hand, it would make it easier to trouble shoot mod issues,
    especially considering that the Script Extender already includes the
    same recompiler functionality and on the other hand, so many mods
    include Mod Fixer in their .pak code, that I'm concerned of the same
    code being repeated in the save file causing problems.

    Regardless, thanks again for your mod!
    1. alterNERDtive
      alterNERDtive
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      On the one hand, it would make it easier to trouble shoot mod issues
      It would not?

      especially considering that the Script Extender already includes the same recompiler functionality
      It does not.
      so many mods include Mod Fixer in their .pak code, that I'm concerned of the same code being repeated in the save file causing problems.
      It does not.
    2. wesslen
      wesslen
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      The paranoia around mod fixer is just misinformation, but I'm giving up. I've had it with these posts and am removing mod fixer from all my mods to stop the spam.
  3. HellsCourtesy
    HellsCourtesy
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    possible to make a version where it is LR instead of 10 rounds? 
  4. DoggleBoggle
    DoggleBoggle
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    Just to be sure I understand -- will this mod consume your reactions?
    1. wesslen
      wesslen
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      No, it being listed as a reaction is just an implementation detail as I haven't found another way to make it work.

      It won't actually use your reaction.
  5. EndiXIV
    EndiXIV
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    PSA This mod is currently causing me to crash whenever I level up a spellcaster to level 5 so expect that to be a possibility if you download it, I'd recommend against it unless it gets updated
    1. wesslen
      wesslen
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      It works fine. You have some other issue, either completely unrelated or a mod conflict.
    2. EndiXIV
      EndiXIV
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      A conflict seems likely, all I know is that uninstalling this mod and only this mod fixed it
  6. galigula12
    galigula12
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    Edit:
    Works with latest patch (patch 2)

    Thanks for the mod, nice work!
  7. demian94
    demian94
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    Honestly, this is one of those changes that makes the game better. But I appreciate that there's an option for purists now.
    1. UltimateEdgelord
      UltimateEdgelord
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      Better? There's literally 0 reason to waste a spell slot on Larian's version of Mirror Image, since it punishes you for having high DEX.
      And if you don't have high dex as a wizard/sorcerer you're most likely playing it wrong and inefficiently.

      It's not just for purists. I don't mind lots of other changes Larian has made. But this one is dumb, they literally killed the spell.
    2. medoli900
      medoli900
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      Hey, DnD is made so that you can roleplay any kind of character. Leave my crippled -3 DEX Wizard alone.
    3. ShadyDax
      ShadyDax
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      Yeah exactly - my Shadowheart currently has such a good AC - highest on a team, and while Mirror Image is such an iconic, thematically fitting and good spell - it actually works worse on her, because of this dumb implementation by Larian, which is not even how it is supposed to work. There's no reason to even spend a spell on it, currently. They literally killed the spell. Thanks, @wesslen.
  8. medoli900
    medoli900
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    Reading the posts here, it seems that if you succeed your roll, an illusory image will always be destroyed in this mod. Did I get that right?
    Because that isn't what it does RAW, it destroy an illusory image only if it "touches them" (so if the roll is higher than AC + DEX).

    Sorry if I misunderstood, it's just that that isn't mentioned in the mod difference from 5e.
    1. wesslen
      wesslen
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      No, I don't know where you get that idea... or I do, as there aren't many posts here - meaning you've read the post that's about a conflict or installation problem leading to them getting Larian's version of the spell instead of mine. That's not at all how this mod works.
    2. VeganForTheAnimals
      VeganForTheAnimals
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      So attacks have to pass the duplicates AC to destroy them? It actually works like it does in PnP where you can have mirror image up indefinitely if you're lucky enough and not just 3 attacks?
    3. wesslen
      wesslen
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      Yes.

      From the description:
      The only difference* between this mod's version and D&D 5e's is that when an attack gets redirected to a duplicate, that counts as the attack missing you, not attacking another target. This has implications for the Sentinel feat and the Riposte maneuver.

      Attacks against duplicates will be reported as critical misses.

      The spell is implemented with the help of a reaction, which must be left enabled and with "ask" disabled.

      *Technically there's one more difference - you don't get the option of dismissing the duplicates as an action. That's just useless.
  9. apprenticepeng
    apprenticepeng
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    I think I need a little help here. I have this 5e Mirror Image mod together with a bunch of other mods, like the 5e Spells. Yet this mod doesn't seem to work. To me it's still Larian's version of Mirror Image. Maybe it's because of the mod load order? 

    Expected MI behavior: illusory duplicates get destroyed ONLY when enemy hits the duplicates. 

    Current MI behavior: illusory duplicates get destroyed even when enemy rolls a very low attack roll (lower than the 5e duplicate's AC)
    1. wesslen
      wesslen
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      In case of conflicts, the mod placed last (lower in the list) wins, so try rearranging the load order.

      Which tooltip are you seeing? Mine or Larian's? Does the spell give an AC boost?

      The reported rolls in the combat log are misleading as they show the roll after it's been modified by Mirror Image - they will always report a low roll (a nat 1) when the image is destroyed.
    2. apprenticepeng
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      Thanks for the reply! If I remembered collectedly, the tooltip I saw was Larian's. I'll take a closer look when I get back from work. 
    3. apprenticepeng
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      update: I rearranged the load order and the problem is solved.