0 of 0

File information

Last updated

Original upload

Created by

wesslen

Uploaded by

wesslen

Virus scan

Safe to use

41 comments

  1. jonathancross91
    jonathancross91
    • member
    • 0 kudos
    I was wondering if you could give a more in depth explination of how this works? Is there a roll that the enemy makes when attacking you to see if they attack image. Not really sure how that discription translates to bg3. Talking about the 2024 version
    1. wesslen
      wesslen
      • premium
      • 225 kudos
      It works exactly as stated in the spell description, with 1-3 d6 rolls. You just can't see the rolls because the game doesn't show rolls from the context where they're happening.
  2. Kerrin1997
    Kerrin1997
    • member
    • 0 kudos
    I'm curious, I haven't had the chance to test it yet: Since this uses the interrupt/reaction system, what about enemies that use Mirror Image ? Does the AI know how to properly use the reaction ?

    Also, any chance for a 2024 version where the images use your AC instead of 10 + Dexterity ?
    1. wesslen
      wesslen
      • premium
      • 225 kudos
      In general, the AI does know how to use reactions. I don't recall specifically testing this one though... and now I can't remember any enemies that use Mirror Image. Do you know of one?

      Also, right!... I actually went through my mods specifically thinking "should I update this for 2024?" for each one, but completely forgot about Mirror Image receiving changes, so passed right over it.

      It's not really that the images use your AC in 2024, but that they only come into play once you're being hit rather than targeted. The images don't have an AC. That's actually really good for BG3, as it makes the mechanics fit better with the interrupt system. (This mod worked pretty much perfectly in early access, but the release version of the game changed interrupts so only one can be triggered at a time, which makes Mirror Image worse than it should be if you also have other (read "actual") reactions for avoiding attacks.)

      So... I'm definitely motivated to implement it now... but I'll be very distracted by Monster Hunter Wilds releasing tomorrow, so no promises on when it will happen.
    2. Kerrin1997
      Kerrin1997
      • member
      • 0 kudos
      Do you know of one?


      Disciple Z'rell is the one that comes to mind. There a few others, but I can't remember which ones

      So... I'm definitely motivated to implement it now... but I'll be very distracted by Monster Hunter Wilds releasing tomorrow, so no promises on when it will happen.


      No worries, it was merely a question, taek your time :)
    3. wesslen
      wesslen
      • premium
      • 225 kudos
      I tried fighting Z'rell, and she never cast Mirror Image. Might be the AI doesn't understand that there's a point in casting it. I'm sure I've seen it used somewhere though.
    4. Aerrus
      Aerrus
      • member
      • 1 kudos
      I know this is a bit of a late post but I'm pretty sure one of the Tyr paladins in Act 1 uses mirror image, I believe its Cyrel? 

      Also played the s#*! outta MH Wilds XD. Hope you enjoyed it as much as I did!
    5. wesslen
      wesslen
      • premium
      • 225 kudos
      I dug deeper into this again now, and... it's confusing.

      First off, some of the NPCs that have the Mirror Image spell don't use the same spell as player characters, but slightly modified copies of it (likely to make them more AI-friendly and/or less annoying.) Those spells aren't affected by this mod.

      Some use the player version of the spell, so would also use the modded version.

      ... but I can't get any of them to actually cast the spell.
      This includes both the NPCs with their own spells and those with the player spell.

      (Still very much enjoying Wilds. 90% of my modding time is spent on it too - I'll probably release a new mod in the next day or two.)

      Edit: New MHWi mod released :)
    6. wesslen
      wesslen
      • premium
      • 225 kudos
      3+ months later: 2024 version added.
  3. LyahChris
    LyahChris
    • supporter
    • 16 kudos
    So, before putting it in my game, I would like to ask, does it properly works with PATCH 8?
  4. Motenator
    Motenator
    • supporter
    • 20 kudos
    I really like it.
  5. BarazSeighfryd
    BarazSeighfryd
    • supporter
    • 32 kudos
    This seems to me like a mod that would make a great addition to the new official mod system. 
    1. Reianor1
      Reianor1
      • member
      • 4 kudos
      And whoever invented horses must have really liked carriages... >_>

      What's an addition to what again?

      I've seen a lot of games where mods function perfectly even without official mod support.
      I've yet to see a game where official mod support means squat without any actual mods.
  6. MochaRocka
    MochaRocka
    • supporter
    • 0 kudos
    Just wanted to confirm that this mod doesnt allow reaction attacks with sentinel on attacks redirected to the mirror images?
    1. wesslen
      wesslen
      • premium
      • 225 kudos
      The only difference* between this mod's version and D&D 5e's is that when an attack gets redirected to a duplicate, that counts as the attack missing you, not attacking another target. This has implications for the Sentinel feat and the Riposte manoeuvre.

      Correct
  7. Motenator
    Motenator
    • supporter
    • 20 kudos
    This is a great rework.
  8. Aks2aidos
    Aks2aidos
    • supporter
    • 15 kudos
    I made a translation into Russian, but it turned out that you forgot to include some lines.
    1. wesslen
      wesslen
      • premium
      • 225 kudos
      "Forgetting lines" is not a thing that can happen.

      What you're seeing is the result of the game not resolving formulas in description parameters before the character actually has the ability. Here you're looking at a tooltip on the levelup screen, before it's actually been committed to the character. It will work as expected as soon as you actually do the level up.

      This happens with all spells that contain a calculated value in the tooltip.
  9. yoonmoonsick
    yoonmoonsick
    • premium
    • 229 kudos
    Nice work without SE.
  10. Spartacii
    Spartacii
    • premium
    • 1 kudos
    Hello!
    First, I want to thank you for your mod.
    It's essential to my play style.

    I'm wondering if you would consider releasing a version without Mod Fixer included in the .pak code.
    On the one hand, it would make it easier to trouble shoot mod issues,
    especially considering that the Script Extender already includes the
    same recompiler functionality and on the other hand, so many mods
    include Mod Fixer in their .pak code, that I'm concerned of the same
    code being repeated in the save file causing problems.

    Regardless, thanks again for your mod!
    1. alterNERDtive
      alterNERDtive
      • supporter
      • 3 kudos
      On the one hand, it would make it easier to trouble shoot mod issues
      It would not?

      especially considering that the Script Extender already includes the same recompiler functionality
      It does not.
      so many mods include Mod Fixer in their .pak code, that I'm concerned of the same code being repeated in the save file causing problems.
      It does not.
    2. wesslen
      wesslen
      • premium
      • 225 kudos
      The paranoia around mod fixer is just misinformation, but I'm giving up. I've had it with these posts and am removing mod fixer from all my mods to stop the spam.