This page was last updated on 05 May 2025, 11:16AM
Changelogs
Version 3.0
Updated for patch 8, meaning the new subclass should show up in the selection screen. If it doesn't, make sure you place this mod below any other Wizard subclass mods that haven't been updated yet.
Added a proper subclass icon, which is the same as the one I initially used on the subclass description image.
Rehauled Violent Attraction: Fall Damage so that it now triggers whenever a creature suffers fall damage as per its 5e description, rather than having to preemptively cast it.
Pulse Wave now moves items without damaging them.
Freshened up the description page and took some new screenshots.
Version 2.9
Gave Gift of Alacrity a flat +5 increase (the average of 1d8) since it was acting strangely when using a dice roll.
You can now learn previously unlocked Dunamancy spells when levelling up.
Fixed some Compatibility Framework entries.
Version 2.8
Added Prepare sounds for certain spells that didn't have them.
Cleaned up tooltips to make them less wordy.
Violent Attraction: Attack should now only trigger in combat.
Finally added the correct version number for the mod manager!
Version 2.7
Made sure that the status unlocking the Gravity Well interrupt isn't removed upon resting or dying. No more need to toggle it off and on again!
Version 2.6
Fixed Compatibility Framework support.
Version 2.5
Violent Attraction: Attack now works against enemies as well.
Version 2.4
Fixed the built-in support for Compatibility Framework.
Version 2.3
Changed decimals to integers in each Push/Pull spell since the game rounds them down otherwise.
Changed the wording of the Wielder of Dunamis passive.
Made Gravity Well a passive that you can toggle (by popular demand), and now ACTUALLY only works for spell attacks and spells that force saving throws (big thank you to Celes).
Cleaned up the spell list to make it behave better.
Refined a few hotbar icons.
Version 2.1
Added Dunamancy Wizard requirement for all Dunamancy spells.
Improved the visuals of Gravity Sinkhole.
Gravity Well should now work properly when a spell actually makes an attack roll or forces a target to make a saving throw, not for spells that simply apply buffs.
The Pulse Wave icon is now visible in its tooltip.
Version 2.0
Changed the spell effects of most spells to make them more Graviturgy-y.
Added the Dunamancy spells that were once part of 5e Spells to avoid having to rely on other mods, with Celes permission. All the credit goes to him for each of these spells!
Version 1.1
Fixed Event Horizon damage on save.
Removed spell tag from Violent Attraction: Fall Damage since it's actually not supposed to trigger Gravity Well.