0 of 0

File information

Last updated

Original upload

Created by

MaskedRPGFan

Uploaded by

MaskedRPGFan

Virus scan

Safe to use

39 comments

  1. Clued
    Clued
    • member
    • 0 kudos
    I don't know if this is still being maintained but A1 and B2 are no longer enemies only and also damaging allies.
    Patch 8.
  2. PainMasta
    PainMasta
    • member
    • 1 kudos
    Make a version that is compatible with radiant orb equipment, as it is now Luminous Gloves/Armor and Coruscation Ring does not trigger Radiant Orb/Radiant Shockwave effects. There are too few Radiant spells in the game as it is and one of the better aoe spells like this one does not work in conjunction with said equipment.
  3. BlyZeraz
    BlyZeraz
    • member
    • 5 kudos
    Thank you so much. Always felt Moonbeam was great in combat already and didn't really need any buffs but just was an instant issue the moment battles would end. Gonna enjoy my druids getting to use the celestial laser without issue now
    1. MaskedRPGFan
      MaskedRPGFan
      • premium
      • 2,376 kudos
      You are welcome!
    2. BlyZeraz
      BlyZeraz
      • member
      • 5 kudos
      Any chance of Cloudkill only affecting enemies in the future?
  4. RogueDemonKing
    RogueDemonKing
    • premium
    • 36 kudos
    Is base game Moonbeam currently bugged? Seems to no longer create a persistent column of light and does nothing unless you cast move.

    Edit: Nevermind, didn't realise shadow curse also extinguishes moonbeam.
  5. Rhunadium
    Rhunadium
    • member
    • 0 kudos
    Hi! is It possible to have the A5 Version but you can recast it on an area to deal damage, like a single ray of moonlight but will still stick to the player after as an aura? That would be super cool, like channeling the moonlight.
  6. cam5d
    cam5d
    • supporter
    • 1 kudos
    Works on spear of the night weapon based moonbeam?

    EDIT: Asking as it defaults to a certain level when activating through the weapon, so wondered if it is the same spell technically..

    Thanks
  7. RyuujiGremory
    RyuujiGremory
    • premium
    • 0 kudos
    Is it possible to make a version for  A3 that you can cast on a target and it follows that target, regardless if that target is yourself or enemy or ally ? 
  8. ThePiggygalaxy
    ThePiggygalaxy
    • member
    • 1 kudos
    "E" but with no concentration (and only enemies if it didn't already?)
    1. MaskedRPGFan
      MaskedRPGFan
      • premium
      • 2,376 kudos
      A5 :)
    2. ThePiggygalaxy
      ThePiggygalaxy
      • member
      • 1 kudos
      Very appreciated!
  9. W3LTUS
    W3LTUS
    • member
    • 0 kudos
    Nice one. I prefer the normal one in a run but it's nice to have fun with this in certain scenarios
  10. CommonUndead
    CommonUndead
    • member
    • 0 kudos
    so I have version c installed and noticed that the beam doesn't linger in the area when I cast it. Moving it is like re-casting it for free (like call lightning), but the beam never lingers so you don't get the enemies standing in the area at the start of their turn take damage effect. 
    1. MaskedRPGFan
      MaskedRPGFan
      • premium
      • 2,376 kudos
      Hi!
      I can not control area position, this is engine matter.
    2. CommonUndead
      CommonUndead
      • member
      • 0 kudos
      Okay, good to know. Thanks for all the work :)