would you consider no vendors/ only tutorial chest version for this like you did for main mod? to many mods that add items to vendors are creating mess in my game and shops :)
Yeah, new version only adds the camp clothes bag to the armor crate, so no vendors when using EG No Vendors. Thanks for pointing it out, I don't even know why I added the bag to Traders since it was already in the Armor Crate they'd be selling
Several armors have multiple boot/glove options. Turning them into camp clothes in the first place is a kind of unnecessary workaroud IMO, since Transmog Enhanced exists.
Changing armor to camp clothing and boots to camp boots meant simply copying root templates. Adding boots/gloves/etc means new root template + adding every other item mesh to each root temp for each body type. There are 50ish armors/boots in this mod, then there's different gloves/boots that could pair with armors, and many of the armors have meshes for 2/3/4/5 different body types.
I know I could have combined the accessories but it's not worth the effort on my part since users can a) Use Transmog or b) Unpack the original mod and edit the armor stats to their liking.
Yo, just want to give a shout out. I appreciate this camp cloths version of your mod. I was struggling to get fully immerse in my RP run but this had the armor look I needed to fully get into the vibe. Thank You! and Happy Holiday's!
I think you'd only have to unpack this add-on and change each armor/boot's name and RootTemplate in Armor.txt to match those of the items in the main mod (which are in a pinned post in the main mod's comments or can be found in the main mod's Armor.txt). Then delete TreasureTable.txt and Object.txt from the unpacked add-on since it no longer needs to add new items and re-pack it
But that's like 50 objects and I'm not going to go through the list again and edit them just to have fewer options in-game
Thank you, i managed to figure it out with your help. Its for a multiplayer game we want to keep vanilla gameplay wise but still dress up nice, having to look up shop loot to check its not modded is something that would slow us waaay down.
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to many mods that add items to vendors are creating mess in my game and shops :)
This way we got whole set in camp clothing slots.
Scantily Camp Outfit- MOD use this method to have whole set in camp cloths slots.
Not having gloves is a deal breaker I think .
Changing armor to camp clothing and boots to camp boots meant simply copying root templates. Adding boots/gloves/etc means new root template + adding every other item mesh to each root temp for each body type. There are 50ish armors/boots in this mod, then there's different gloves/boots that could pair with armors, and many of the armors have meshes for 2/3/4/5 different body types.
I know I could have combined the accessories but it's not worth the effort on my part since users can a) Use Transmog or b) Unpack the original mod and edit the armor stats to their liking.
Could you please share the UUID of the bag containing all of the clothing?
EDIT ignore, wrong mod page sorry
I think you'd only have to unpack this add-on and change each armor/boot's name and RootTemplate in Armor.txt to match those of the items in the main mod (which are in a pinned post in the main mod's comments or can be found in the main mod's Armor.txt). Then delete TreasureTable.txt and Object.txt from the unpacked add-on since it no longer needs to add new items and re-pack it
But that's like 50 objects and I'm not going to go through the list again and edit them just to have fewer options in-game