FUTURE SUPPORT: This mod will now be divided into two versions: the currently supported, new "balanced" version, which makes all summon spells Concentration spells, and the original version, which keeps all summon spells as non-concentration, one time use. While with the old version you can stack all your summons, with the new version you can only have one summon active at the time, with exceptions. Download whichever is your preference, but from now on I will be updating the new version only.
this mod is completely stupid. Why is there a summoner subclass where you lose your summon after you get hit ? It has s#*! HP and it's still on concentration which you slowly lose after every hit. This is bullshit. Plus, why is every 3rd spell on concentration ? I summon a pet and every 3 spells cancels it.
I'm just starting to do a tutorial mod so I'm realizing this game's modding seems to have more to do with moving around registries than entering lines of code. I don't know how practical it would be, but for the boar/unicorn totem giving increased healing have you looked at the "Ring of Salving" or the life cleric feature "Disciple of Life?" I would think that you could have the unicorn give you the ability from either of those and just edit the numbers in order to achieve a closer approximation of what it normally would be. For Guardian Spirit (10th level feature) I think Disciple of life's code would work if you change the variable from spell level to class level.
So just going to add myself to the list of people unable to get the items to spawn in the tutorial chest and now they don't even show up at vendors. The chest itself shows up in the tutorial chest but it's empty. Could you at least drop the UUID for the items or something.
Is there anyway to get the spells and updates to these spells as a seperate mod/pack you can use for other mods? Would love to use these features with Circle of Blighted
could you please, please, please, make the owlbear cub a summon of this subclass? please, I beg you!! I know there is a mod to summon the cub, but I wonder if you could integrate the cub in your mod? If you cant, thats ok, thank you so much for this anyway!
I am playing a multiplayer game with my friends but none of the items are spawning in the shops on this save. I have my own game that I am playing that has the same mods and allows me to purchase all of the items but I can't in the multiplayer game.
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Wondering is this is going to be updated for patch 7 compatibility. :)
EDIT: or if u can give me uuid of the items...