Having the same issue, specifically with Shadowheart. I have Old Shaders, Part One, and only the individual files for male companions.
Installing her individual file from here did not fix it, she still has the black texture.
Removing the files from Part One restores her textures.
What I figured out is that all my other current companions look fine (Minthara untested), but I am using texture replacers for all of them except for Shadowheart. However, if I go back into your archived files, download the last loose files version, and move Shadowheart's textures into my data folder, she has her textures back.
So, I think you have to have custom textures installed, or you might run into the black texture issues?
Having a similar issue with Shadowheart. I have part 1&2 pak installed and texture loose files are only not working with her. I tried the file you linked here but it won't import with bg3 mod manager.
so i am having an issue im not 100% sure what the cause is... the sweat texture (seen on characters like in grymforge) will not appear on the body, only the face. i had this issue with tav and found it was being effected by Plus Races and conflicting with Trip's old shaders, and after moving Races to the bottom, my tav was good. but the issue remains with the companions and i know its this mod that is conflicting because taking it out makes it fine-- and i assume this is the same issue of old shaders conflicting with Plus Races. because it adds up the same based off all the mods i have taken out to trouble shoot. its a weird issue i havent seen anyone mention but i think its issues with this mod and something else but im not sure. i have the (textures) pak too. i have loaded this mod before and after the ones i thought were the issue, sadly no change. not sure if i need to do something about this mod, or another one
hmm i was having this issue pre patch 6 with this, if youre saying that sweat was actually working in patch 5. so, not sure if i was having the same issue. regardless, this still means the issue cant be fixed until you can are able to make some kind of update or? im mostly confused bc i dont see anyone else having this issue now or before so i was hoping to find a solution-- mainly because i assume i cant use mods like No Abs without this
With Patch 5, Virtual Textures were added to the shaders and at the same time the sweat effect was fixed. But to have texture replacement mods work again, the shaders had to be reverted to files from a previous patch. As patch 4 didn't have the sweat effect fixed, this mod and any others that rely on the old shaders won't either.
Until shader files can be modified, the sweat bug will remain.
okay interesting. i had this issue with trip's old shaders up to now (after it had been fine for a bit during patch 5) but managed to fixed it so i thought that wouldnt be an issue with these then. i know people using this right now who arent having the bug so i didnt think it was patch related or about the changes with VT
so astarion is missing whenevr I used the astarion shader.pak like the whole thing is gone not just the body, it includes the armors. he's missing like a ghost and if I use the player and npc.pak my game lost so many textures. either the assets and UI... but if I just use trips' shaders and texture. my tav's body is missing in his camp clothes. any idea? I use mac btw
edit: I changed the astarionshader.pak to companionshader.pak, now assets and UI won't load
edit 2: found the reason, all the mods affecting data folder won't work on mac apparently so the shader simply can't read the textures thats why theyre missing 🫠forget I said anything, these work flawlessly on windows
Linux user here, so I can't speak to mac with any authority, but I had issues with many of the mods in this cluster because they were built for and by windows users - meaning for them, a_texture.dds and A_texture.dds and a_texture.DDS etc were all interchangeable. I had to manually rename a lot of files to get things working correctly. Don't know if that helps, or if the mac version just... doesn't look at data overrides at ALL or what, but I thought I'd mention it.
I thought it was the latter but the i remember dont hair mods basically have parts of it on data folder as a dds file... but somehow the packaged shader texture doesnt work.... while hair mods work like charms.
hey, so the astarion shader pak still doesn't work and astarion is still empty and when I put wyll shader pak, he also went missing. so I figure the fault is in the companion shader pak files that somehow don't play nice with mac not in the textures
BUT I've just learned that apparently data overrides WORK (for other mods). I just need to change the extension to lowercase so thank you for pointing out to me
hi, thanks for fast response. I downloaded it and it still doesn't work. astarion is still missing...
however I unpacked trips' shader, and I noticed the files are named with vulkan and dx11, could it be the problem lies on trip's shader because afaik mac os has their own API (not vulkan or dx11)
So I hate to be the bearer of bad(ish) news, especially since I brought up the case sensitivity thing to begin with, but... this mod actually was already cased properly! I didn't go digging when I brought it up, since I didn't even know if it was an issue for our Mac player here, but now that I have looked this morning, .DDS is correct for those of us on case-sensitive systems. The file renaming I had to do was in some of the other mods that overwrite this one's base textures. So uh, anyway, the original loose files version and the first .pak version work great on linux. The version you put together for linux/mac doesn't. I should have looked more closely before I mentioned it; I didn't expect any mod makers to go immediately jump through hoops on behalf of that comment. You have both my sincere apologies and my thanks on behalf of all non-windows players for the attempt!
Hi there! When trying to install the new part 2 .pak, I'm getting an error from BGMM saying "No mods imported. Does the file contain a .pak?". Do you know what could be causing that? I already manually removed all my loose files while trying to avoid the other loose files I had so I'm hoping not to have to roll back! Thank you <3
So here's a problem going from loose files to .pak...
I have a bunch of mods that are loose files and a bunch overwrite some but not others. I used your loose files as a base and had other mod's loose files overwrite them (as the mod Description said). So I have no idea which of the loose files are still from this mod and which were actually overwritten. So I'm sure that if I still have some of your old loose files and I update this mod, it's gonna cause issues that I can't solve without starting over from scratch...
After updating to pak version texture, modsetting.lsx resets on game start. Installed via vortex. Actually game freezes at some spot(Flind corpse with Rogan and Olly) with version 1.31 . Reverting prior save and to 1.2 solved the problem. Turned out freezing is not related this mod. Can't figure out the cause.
For those having black void trouble with no-abs mod: Stumbled upon my own fix, just took me 10 hours and an Adderall. I gave up on messing with the files, tried something more stupid and simple.
Use Trips Old shader compendium Use Player & NPC shader AND textures
But, for the Companion shader mods, ignore the main, and use only the (texture) pack. Manually select the male shader files, leaving out shadowheart and the rest.
Something in the shader main file with all the characters included is screwing things up.
Main file will black out my Halsin, Wyll, Gale, and Shadowheart (not astarion, no clue why) but when I use their individual files, it works. (Minus Shart, shes screwed up in either version)
Wait... but @Joell560, the 1st main file literally says it requires the 2nd... So is that not true? Reading the file description, the original question seems like a dumb question because the answer is right there in the file description. I'm confused now.
To make it more understandable, Companions - Old Shaders (Original Textures) should be the main file and Companions - Old Shaders should be optional and be renamed to AIO.
So then we disregard what the file description says? We don't need them both? I have downloaded and installed both. Should I not have?
Really confusing when the mod author literally wrote the file description to say you need both main files and then when someone asks if we need both main files, he makes it seem like we don't and then you're actually flat out saying we don't. Am I breaking the mod by using both? I'm not using any of the optional mods, just the 2 main mods.
If you only want it for a specific companion use Companions - Old Shaders (Original Textures) + Companions - Old Shaders (COMPANION_NAME). If you are planning to customize for anyone use Companions - Old Shaders (Original Textures) + Companions - Old Shaders
101 comments
tried updating, nope
tried rearranging to the current order in vortex, nope
I do, tried loading it both before and after.
Installing her individual file from here did not fix it, she still has the black texture.
Removing the files from Part One restores her textures.
What I figured out is that all my other current companions look fine (Minthara untested), but I am using texture replacers for all of them except for Shadowheart. However, if I go back into your archived files, download the last loose files version, and move Shadowheart's textures into my data folder, she has her textures back.
So, I think you have to have custom textures installed, or you might run into the black texture issues?
Remove the previous textures PAK.
Thanks.
Edit: I've narrowed it down to 'Orin Visuals for Trips Changeling' for anyone wondering.
Until shader files can be modified, the sweat bug will remain.
and if I use the player and npc.pak my game lost so many textures. either the assets and UI... but if I just use trips' shaders and texture. my tav's body is missing in his camp clothes. any idea? I use mac btw
edit: I changed the astarionshader.pak to companionshader.pak, now assets and UI won't load
edit 2: found the reason, all the mods affecting data folder won't work on mac apparently so the shader simply can't read the textures thats why theyre missing 🫠forget I said anything, these work flawlessly on windows
What part did you rename? Just the .dds?
BUT I've just learned that apparently data overrides WORK (for other mods). I just need to change the extension to lowercase so thank you for pointing out to me
however I unpacked trips' shader, and I noticed the files are named with vulkan and dx11, could it be the problem lies on trip's shader because afaik mac os has their own API (not vulkan or dx11)
That's strange. I'll look into it and see what the issue is with BG3MM.
Should be fixed now, thanks for the report.Try install the PAK into your mods folder manually, it should work without issue.
I have a bunch of mods that are loose files and a bunch overwrite some but not others. I used your loose files as a base and had other mod's loose files overwrite them (as the mod Description said). So I have no idea which of the loose files are still from this mod and which were actually overwritten. So I'm sure that if I still have some of your old loose files and I update this mod, it's gonna cause issues that I can't solve without starting over from scratch...
Installed via vortex.
Actually game freezes at some spot(Flind corpse with Rogan and Olly) with version 1.31 .
Reverting prior save and to 1.2 solved the problem.
Turned out freezing is not related this mod.
Can't figure out the cause.
Use Trips Old shader compendium
Use Player & NPC shader AND textures
But, for the Companion shader mods, ignore the main, and use only the (texture) pack.
Manually select the male shader files, leaving out shadowheart and the rest.
Something in the shader main file with all the characters included is screwing things up.
Main file will black out my Halsin, Wyll, Gale, and Shadowheart (not astarion, no clue why) but when I use their individual files, it works. (Minus Shart, shes screwed up in either version)
should be optional and be renamed to AIO.
Really confusing when the mod author literally wrote the file description to say you need both main files and then when someone asks if we need both main files, he makes it seem like we don't and then you're actually flat out saying we don't. Am I breaking the mod by using both? I'm not using any of the optional mods, just the 2 main mods.