Improved UI and Improved UI Assets in your overrides Script Extender (automatic from BG3 Mod Manager) then sandwich your subclass mods in between Community Library (very top) and Compatibility Framework (very bottom) --- this is the current way of doing things, so mods that are older and are not kept up to date dont follow this and likely wont work without a patch of some sort (which I know some modders are doing for the community - nexus search those ---
Other mods you use can be (in theory) wherever you want in the order, but keep in mind some mods will need to be in specific spots in the order because they overwrite things... just read the mod description/guidance to see if there is a requirement
Load order? (5 comments)
Improved UI and Improved UI Assets in your overrides
Script Extender (automatic from BG3 Mod Manager)
then sandwich your subclass mods in between Community Library (very top) and Compatibility Framework (very bottom)
--- this is the current way of doing things, so mods that are older and are not kept up to date dont follow this and likely wont work without a patch of some sort (which I know some modders are doing for the community - nexus search those ---
Other mods you use can be (in theory) wherever you want in the order, but keep in mind some mods will need to be in specific spots in the order because they overwrite things... just read the mod description/guidance to see if there is a requirement