Can you upload a updated version with this feature please or something in game that give a few more shot. - Added optional version of mod that unlocks Ever-Ready Shot at level 10
I know you've put the note that since you have compatibility with the 13-20 mod you don't want to maintain it. But I think a lot of us don't wanna play with more level.
Possibly, when I am done remaking the Rune Knight subclass mod, which is really consuming my free time right now. But I can walk you through how to do the change on your own if you are comfortable unpacking the mod and changing a file?
Thanks man. You peaked my curiosity so I looked a bit on google for a guide to unpack, then I found where it is in progression. I guess all I have to do is put <attribute id="PassivesAdded" type="LSString" value="Ever_Ready_Shot" /> under level value 10. I'm gonna play a bit with this, if I have any issue I'll add you.
Just want to add on that I'd love to this as an alternate version, I find the game way too easy going all the way to lvl 20 even on honor mode. That being said I too will make an attempt to do the change on my own, but I question my ability to not screw it up.
Ever-Ready Shot at level 10 (7 comments)
- Added optional version of mod that unlocks Ever-Ready Shot at level 10
I know you've put the note that since you have compatibility with the 13-20 mod you don't want to maintain it. But I think a lot of us don't wanna play with more level.
If that's not too much of a bother of course. :)
Thanks!
I'm gonna play a bit with this, if I have any issue I'll add you.
Remove it from the old level progression and stick the passive name into a level 10 progression, then re pack the mod with Lslib