Baldur's Gate 3
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Sumradagnoth

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sumradagnoth8

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Ever-Ready Shot at level 10 (7 comments)

  1. Swiftroph
    Swiftroph
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    Can you upload a updated version with this feature please or something in game that give a few more shot.
    - Added optional version of mod that unlocks Ever-Ready Shot at level 10

    I know you've put the note that since you have compatibility with the 13-20 mod you don't want to maintain it. But I think a lot of us don't wanna play with more level.

    If that's not too much of a bother of course. :)

    Thanks!
    1. sumradagnoth8
      sumradagnoth8
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      Possibly, when I am done remaking the Rune Knight subclass mod, which is really consuming my free time right now.  But I can walk you through how to do the change on your own if you are comfortable unpacking the mod and changing a file?
    2. Swiftroph
      Swiftroph
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      I've never done something like it. Is there a tutorial I can follow somewhere for that?
    3. sumradagnoth8
      sumradagnoth8
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      i can walk you through it if you message me on Discord (sumradagnoth)
    4. Swiftroph
      Swiftroph
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      Thanks man. You peaked my curiosity so I looked a bit on google for a guide to unpack, then I found where it is in progression. I guess all I have to do is put <attribute id="PassivesAdded" type="LSString" value="Ever_Ready_Shot" /> under level value 10.
      I'm gonna play a bit with this, if I have any issue I'll add you.
    5. sumradagnoth8
      sumradagnoth8
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      Thats it yep
      Remove it from the old level progression and stick the passive name into a level 10 progression, then re pack the mod with Lslib 
    6. vortex5000
      vortex5000
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      Just want to add on that I'd love to this as an alternate version, I find the game way too easy going all the way to lvl 20 even on honor mode. That being said I too will make an attempt to do the change on my own, but I question my ability to not screw it up.