I'm not sure if InfernalSkys is still active or not; it doesn't look like they've added or updated any mods since September 2024, and they've disabled the 'Last active' bit on their profile so I can't see if they're still around, but hopefully they're doing well, are still here, and will update the mod at some point 🙂
If you don't mind getting your hands dirty, it's not that complicated to decompile the mod, add in the new patch 8 resources, and then re-pack it. I just did this myself to add Arcane Arrow charges and it works. I can't upload the edited version as I don't have permission from InfernalSkys, but I assume that modifying it for personal use is OK as long as you're not sharing it. Here's how I did it if you want to have a go yourself:
If you already have this mod installed, browse to "C:\Users\<Username>\AppData\Local\Larian Studios\Baldur's Gate 3\Mods" and move Recharging Resources.pak out of that folder.
Grab the BG3 Modders Multitool from Github and extract it somewhere (doesn't matter where).
Launch the multiool (bg3-modders-multitool.exe) then drag and drop the mod file (Recharging Resources.pak) onto it (where it says "Drop mod workspace folder or a mod .pak here").
This will create a folder (inside the multitool folder) called "UnpackedMods", browse to the following path: UnpackedMods\Recharging Resources\Public\Recharging Resources\Stats\Generated\Data
Open "slots 5.txt" (I believe it's called that no matter which version of the mod you use) and scroll to the bottom of the file.
Here you'll see a list of all the resources that get recharged as part of this file; add the following to the last bit, just before where it says "ApplyStatus" but after the semi-colon: RestoreResource(ArcaneShot,1,0);RestoreResource(Bladesong,1,0);RestoreResource(WrithingTidePoint,1,0);
If you did it right, the end of the file should look something like: RestoreResource(ShadowSpellSlot,1,2);RestoreResource(ArcaneShot,1,0);RestoreResource(Bladesong,1,0);RestoreResource(WrithingTidePoint,1,0);ApplyStatus(RECHARGE_TIMER_5_1, 100, 3)"
Save the file and close it, then go back to the "UnpackedMods" folder.
Drag and drop the "Recharging Resources" folder onto the multitool (exact same as you did for the .pak file).
The updated "Recharging Resources.pak" will automatically be added to your mods folder (C:\Users\<Username>\AppData\Local\Larian Studios\Baldur's Gate 3\Mods).
IMPORTANT: Switch the Recharging Resources passive off and back on again for any characters using one of the new resources, else they won't recharge.
Now in theory that should be everything you need to do, however after I did this and launched the game through Steam, I was getting hit with the 'Mod Verification' window and all my mods were showing as disabled (which wasn't correct). This might just be my dodgy installation of the game, or maybe it's a bug in BG3, but if this happens to you the workaround that fixed it for me was to launch BG3 via the executable in the game folder. In Steam, right-click the game, go to 'Manage' and then 'Browse local files'. In the window that pops up, go to the 'bin' folder and then double-click either 'bg3.exe' or 'bg3_dx11.exe' (I'm on Windows 10 and used bg3_dx11.exe). I was then able to load my save with the updated Recharging Resources mod.
I know I said at the top "it's not that complicated" and then proceeded to type out an 11-step guide with a bug/caveat/workaround at the end, so if you have any questions I'm happy to try and help. I'm not a modder though, I'm just someone that likes to tinker.
Am i doing something wrong, or are BladeSong Charges not Included atm? all other Charges and SpellSlots are getting recharged, but not the Bladesong uses, would appreciate an Update.
If Bladesong Power is one of the new resources introduced in patch 8 I don't think it will be recognised by this mod, as it hasn't been updated for patch 8.
I used this mod a few months back and enjoyed it alot. I downloaded the game once again and updated everything including this mod. But I have run into an issue. I can find the toggleable passive for my Tav, but there is no passive for my companions.
Sorry to necro your comment, but I just ran into this exact issue and through trial and error, solved it by putting the mod higher in the load order (I had it almost at the bottom of my like 40 mods and raised it to #3). I can't say for sure it will work for you as well, but I figured I would offer that to you.
Sorry to necro your comment, but I just ran into this exact issue and through trial and error, solved it by putting the mod higher in the load order (I had it almost at the bottom of my like 40 mods and raised it to #3). I can't say for sure it will work for you as well, but I figured I would offer that to you.
hellow. thankyou for this MOD. this mod was working perfectly fine a few days ago, and since yesterday its been doing something weird. It will keep adding more spells slots as time goes by when im wondering around. itll go above 4, then 5,,6,7 and so on. If i stay in the game the number will keep going up. Shouldnt it be capped at the max amount that I can have for my class?
( this is happening on my sorcerer )
Ive also tried turning off the passive and back on, with no effect.
Hello I have tried out a few new classes again. I would be happy if you could set it up so that the resources are loaded here. The following class mods are affected. If there's already one, I'll have to download the latest version:
4. https://www.nexusmods.com/baldursgate3/mods/5965 (3 subclasses, there are also new resources)
Thank you.
ps
5. I've found another exciting subclass for the Druid as a healer, which also has a new resource called Riptide. I think it's good that someone has designed a healer specialization for the druid. https://www.nexusmods.com/baldursgate3/mods/11436
The reset for cooldowns runs on the latest timer of each version, so on the main version it would run every 15 turns. on the reduced timer version it would run every 9 turns.
101 comments
If you don't mind getting your hands dirty, it's not that complicated to decompile the mod, add in the new patch 8 resources, and then re-pack it. I just did this myself to add Arcane Arrow charges and it works. I can't upload the edited version as I don't have permission from InfernalSkys, but I assume that modifying it for personal use is OK as long as you're not sharing it. Here's how I did it if you want to have a go yourself:
RestoreResource(ArcaneShot,1,0);RestoreResource(Bladesong,1,0);RestoreResource(WrithingTidePoint,1,0);
RestoreResource(ShadowSpellSlot,1,2);RestoreResource(ArcaneShot,1,0);RestoreResource(Bladesong,1,0);RestoreResource(WrithingTidePoint,1,0);ApplyStatus(RECHARGE_TIMER_5_1, 100, 3)"
Now in theory that should be everything you need to do, however after I did this and launched the game through Steam, I was getting hit with the 'Mod Verification' window and all my mods were showing as disabled (which wasn't correct). This might just be my dodgy installation of the game, or maybe it's a bug in BG3, but if this happens to you the workaround that fixed it for me was to launch BG3 via the executable in the game folder. In Steam, right-click the game, go to 'Manage' and then 'Browse local files'. In the window that pops up, go to the 'bin' folder and then double-click either 'bg3.exe' or 'bg3_dx11.exe' (I'm on Windows 10 and used bg3_dx11.exe). I was then able to load my save with the updated Recharging Resources mod.
I know I said at the top "it's not that complicated" and then proceeded to type out an 11-step guide with a bug/caveat/workaround at the end, so if you have any questions I'm happy to try and help. I'm not a modder though, I'm just someone that likes to tinker.
I used this mod a few months back and enjoyed it alot. I downloaded the game once again and updated everything including this mod.
But I have run into an issue. I can find the toggleable passive for my Tav, but there is no passive for my companions.
( this is happening on my sorcerer )
Ive also tried turning off the passive and back on, with no effect.
I have tried out a few new classes again.
I would be happy if you could set it up so that the resources are loaded here.
The following class mods are affected.
If there's already one, I'll have to download the latest version:
1. https://www.nexusmods.com/baldursgate3/mods/5018?tab=description
(Rogue subclass, resource = Blood Essence)
2. https://www.nexusmods.com/baldursgate3/mods/11599
(All 3 subclasses incl. new resource Fate)
3. https://www.nexusmods.com/baldursgate3/mods/2151?tab=description
(2 subclasses, Ressorce Blood Maledict)
4. https://www.nexusmods.com/baldursgate3/mods/5965
(3 subclasses, there are also new resources)
Thank you.
ps
5.
I've found another exciting subclass for the Druid as a healer, which also has a new resource called Riptide. I think it's good that someone has designed a healer specialization for the druid.
https://www.nexusmods.com/baldursgate3/mods/11436