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31 comments

  1. insaneglitchxd
    insaneglitchxd
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    So, first of all. You are amazing for allowing other modders to use this resource. I am making my own subclass mod atm, nothing posted still a massive WIP. I plan to use some of the icons for my spells. I am, however, noticing some of the icons within are not setup and ready to go. Or I might be doing it wrong, still a new modder and this is my first mod. Forgive my ignorance in advance here. 2 of them are listed in the files as "AsgorathSorcerer_ChaosBolt" and "AsgorathSorcerer_ChaosBeam" and they show up in the Tooltips when in game. However, they do not show the spell icons. I'm not sure if its due to them not being scripted under content > ui > pak_ui > merged.lsx. Any help would be appreciated as I would love to give these beautiful icons a try.
    1. Kylegleitz
      Kylegleitz
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      oops accidentally replied here, meant to add a new post.
    2. Shivero
      Shivero
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      If the data icon in the txt doesn't do it, I probably messed something upnwoth the specific icon you mentioned, but as it actually works with the Asgo sorc and a fair amount of time passed I have probably no clue after this long time what actually isn't listed properly 
  2. Kylegleitz
    Kylegleitz
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    if your possibly still adding more icons to this mod, could you make some vibrant colorful clown icons? like a joker face laughing, laughing gas icon, just a few funny cool clowny icons? im playing as the joker currently and man i could use some custom clowny icons, especially since a lot of yours already look so colorful and nice!
  3. hearts0fshad0w
    hearts0fshad0w
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    Does this still work for patch 7? There's a mod I want to use but it requires this mod for the icons but this library hasn't been updated since April.
    1. Shivero
      Shivero
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      yeah works
  4. Almandite
    Almandite
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    hi! enjoy all of your chromatic spells mods, but the icons are not working with a controller right now ;__; when I switch to keyboard, all the icons shows up but I play with a controller and their icons remains as the default grey question mark when looking at my spells with the controller active. 

    obviously no idea on how to fix this, but just wanted to let you know in case you weren't aware!
    1. CommanderDHawk
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      i was just looking into this to see if anyone else was having this problem I'm having the same issue. not a big deal but just a minor annoyance  
    2. 0n3x10n
      0n3x10n
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      Same
    3. Ambernessxx
      Ambernessxx
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      Just wanted to say I'm also having this problem
    4. DFLeftovers
      DFLeftovers
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      anyone find a fix?
    5. Shivero
      Shivero
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      I thought I fixed that issue in April. 

      Well I'm not using Controller so its hard to debug actually 
  5. PinkConfetti
    PinkConfetti
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    do you happen to know how to add icons to custom action resources? im making a class mod that uses a resource similar to superiority dice but my custom icons show up as a little red star
    1. Shivero
      Shivero
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      Custom resources are a lil bit itchy they require IUI editing 
  6. freemanendelay
    freemanendelay
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    hey could you help me with something? what file type do you save a hotbar icon in? BC7? BC5? Linear of RGB? I'm trying to play with some but can't get them to show up in game, because I'm just guessing the filetype out of like twenty options. i'm using paint.net. 
    1. Shivero
      Shivero
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      Im using GIMP, and BC5. For the Hotbar Icon you need to assign it into the Icons.lsx and make it a 64x64 Icon inside the Texture Atlas 
    2. freemanendelay
      freemanendelay
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      oh odd i was having issues opening bc5s in gimp, I updated too. thanks though!
  7. b1n4ry768
    b1n4ry768
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    Hey there, sorry to be a pain but I just wanted to ask as I looked through the description 5 times now and not sure if I'm just an idiot aha.

    Where do I put the files in my Baldurs gate folder exactly? Sorry I'm just a bit confused.
    1. Shivero
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      you get the Bg3 Mod manager

      https://github.com/LaughingLeader/BG3ModManager

      And drag and Drop the .pak files from the zips into the Mod manager.

      Or by hand into C:\Users\USER\AppData\Local\Larian Studios\Baldur's Gate 3\Mods

      But then you still need the Mod manager to set their Loadorders
    2. b1n4ry768
      b1n4ry768
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      Ah I see, Thank you! 
  8. cswcsy
    cswcsy
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    Thank you for providing quality icons, do you have any plans to add elements that are missing from Chromdart icons (thunder, nerotic, etc.)?
    1. Shivero
      Shivero
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      Well I usually only do icons I actually need for my mods
    2. cswcsy
      cswcsy
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      oh, got it. but thanks again
    3. Shivero
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      I would actually consider this, but yet I see you don't even have it set as Dependency somewhere :3
    4. cswcsy
      cswcsy
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      I'm making a separate mod that relies on this mod and your VFX mod, and certain features in that mod correspond to all the properties in Baldur's Gate 3, hence the icon request! The mod is not up at the moment, but I'm still working on it and would appreciate your consideration.
    5. Shivero
      Shivero
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      I May add them if you like that, but for now im havin focus to get my Own Subclass getting into a release State :3
    6. cswcsy
      cswcsy
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      Thanks a lot!
  9. Raizans
    Raizans
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    Cool. I'll add a library category, I think it is needed.
    1. Shivero
      Shivero
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      Yep im also going to rework my Navigation this evening
    2. Raizans
      Raizans
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      Haha sorry, better context: Hope this helps
      Will make the library tag soonish.
    3. Shivero
      Shivero
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      Oh Yeah, seen Pictures of it in Mod Dev chat. Neat.

      Make sure Libraries are located before everything else because libraries want to be called before a Mod calls something out of a Lib