Does this work outside of combat? If so, how? Say one of the party members falls or jumps into a chasm... Do they res' near the nearest living party member?
I'd say it's fine to just make them reappear, but in a dying/stable state. Still alive, but in need of rest/healing to make real use of outside of more reckless cliff-jumping.
S'what happens with my allies RN when they don't die before combat ends, but are downed mid-combat and hold out til then... Which is funny, because it means them dying is better than them holding out on the floor, as if they die outright they get a full heal and if they held out til the end of combat... I gotta assist them and then heal them.
TBH I'd feel less cheated if rather than reviving slain or lost allies at full health, they were resurrected with 1 HP instead.
Didn't work for me and I only have Level 30 mod and Massive Faerie Fire installed as well so it's fourth on the list for running mods.... Hoping to figure it out because this would be sweet to have. :) Thanks!
This actually just made me consider the edge case where a party member dies in an area far from where combat ends. I will update the mod to teleport the party member to the current active character THEN revive that dead party member.
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With all of the recent mayhem from Patch 6 ~ Hotfixes 18 & 19 & the SE & whatnot, does this work/require an update or anything?
Say one of the party members falls or jumps into a chasm... Do they res' near the nearest living party member?
Still alive, but in need of rest/healing to make real use of outside of more reckless cliff-jumping.
S'what happens with my allies RN when they don't die before combat ends, but are downed mid-combat and hold out til then...
Which is funny, because it means them dying is better than them holding out on the floor, as if they die outright they get a full heal and if they held out til the end of combat... I gotta assist them and then heal them.
TBH I'd feel less cheated if rather than reviving slain or lost allies at full health, they were resurrected with 1 HP instead.