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Syrchalis

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Syrchalis

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  1. Syrchalis
    Syrchalis
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    Version 1.2.3:
    Good news, I transfered a lot of the SE scripting to Osiris. This means those scripts work even when you don't have SE installed.

    Things that were formerly SE and are now Osiris:

    • Gaining the spell to summon the chest
    • Weightless status being added to items in the chest
    • Dye and Alchemy chest items stacks being set to 20
    • 10.000 Gold in the Tutorial Chest

    Things that still require SE:

    • Quiver, Camp Clothing and Scroll chest dynamically generating items (will be empty without SE, but you can still use them for sorting automatically)
    • Duplication Chest (everything related to it)

    New entirely:

    • Osiris script wont add the spell to summons anymore, just normal player characters
    • Osiris script will actively remove the spell from summons if it was added to them by the previous versions


    Version 1.2.1:
    SE is now required. Patch 8 is the final patch, so it is very unlikely SE will break again. This opens up new possibilities and allows me to
    dynamically add the spell to characters, without relying on weird work-around methods that cause compatibility issues.

    The Camp Clothing Chest dynamically creates every camp clothing in the game (thiswas the change I couldn't remember) - this caused issues, so I limited the number of items it can create to 145 (thats all vanilla items minus the two debtors items from the house of hope). Since these should be created "in order" this should always be vanilla items. Either way, it will help with some issues people had.


    Version 1.2.0:

    I was sitting on an update for this mod for a long time. Since some things weren't working well, I didn't upload it. Unfortunately I now don't quite remember what exactly I changed from the latest version. Mainly the weapon/armor chests don't sort any longer (sorry). But there is also a bunch of things that should work properly now that didn't before, plus it appears to work fine in patch 8.

  2. ladyadara
    ladyadara
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    Thanks for the mod! However, when I summon the tutorial chest it doesn't have all the items it's supposed to. Any ideas?
    1. Sindraal
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      Ive been having this same issue, while this mod is nice it seems unable to actually summon all the items depending on how the other modder packaged their stuff in the chest. I just had to switch to one of the other tutorial chest summon mods :/
  3. Noirbe
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    Is this at all possible without the BG3ModManager? Ive been running into some issues with external mod loaders, they cause an issue which prevents me from loading the game. The in game Mod Manager works just fine, but it doesn't work with vortex or bg3MM. 
    1. Syrchalis
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      Should be? If you drop the .pak in your mods folder the ingame mod manager sees the mod and you can activate it.
    2. crowvww
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      if youre signed into your larian account in the in-game mod manager, try signing out and see if that fixes it. when patch 7 first dropped i had the exact same issue where the game mm wouldnt work with bg3mm, i couldnt enter any save without constant warnings. when i signed out of my larian acount in game the mod managers started working perfectly fine seperately
  4. AzazeLwasTaken
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    There is a feeling that 10000 gold can cause 5-12 sec. freezes when the chest is spawned in case there will be enough (20+) mod chests.
    Also, I tried to interact with these 10000 gold before, and my game just crashed, so I haven't touched it ever since.

    Is it possible to lower the amount to 5000 or 2000 to slightly boost the performance (for less powerful PC) when spawning, please? 
  5. WitchThorn22
    WitchThorn22
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    the newest version doesn't seem to be adding anything to the weapon and armour chests, i've tried moving load order positions etc.... the old version works as it should
  6. deLooney
    deLooney
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    Syrchalis, thank you! Great mod!

    Would it be possible to add one bag that auto-collects gems/jewellery and one for books?

    Also, could you make one version with empty containers - without arrows, potions and scrolls?
    1. Syrchalis
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      Technically yeah, but those are very niche use for most people. And no, I absolutely will not do a version like that. Its already tedious enough to replace the spell every time I update the tiniest thing in the mod, for the inventory version. I'm not gonna double that to 4 versions to upload. If you don't want the stuff, just move them out of the container, take the empty container, let the chest despawn.
    2. deLooney
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      No worries, had to ask. :)

      Thanks again for the mod and thank you for replying.
  7. VetaXeta
    VetaXeta
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    So, I'm not sure what might have happened, but I no longer see the options to duplicate items or any other additional features from the mod. Also, almost no items are showing up in the chest, only three items are appearing, and I have some item mods installed. I've had SE installed from the beginning, so I'm a bit lost about this.

    Everything was working fine three days ago.
    1. VetaXeta
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      Update: I fixed the problem. It was actually another mod called Sylrathal that was breaking the tutorial chest.
  8. kmcsjr
    kmcsjr
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    Will this work with https://www.nexusmods.com/baldursgate3/mods/8295 (Item Shipment Framework)? I like the ability to sort things from your mod. I also like/need the functionality that keeps a permanent tutorial chest in ISF. I prefer the pseudo immersion of using the ISF chest in camp. Thanks
    1. Syrchalis
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      Try it out, unlikely that there is an issue. Possible circular reference but not likely. 
    2. kmcsjr
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      will do. The bonus would be that yours is permanent in ISF like the original is
  9. KingSammich
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    Sooooooo i learned that the Author of the SE removed the mod. does anyone know of any other possible SE? I just installed the mod and found out this morning
    1. Illius
      Illius
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      Right here.

      https://github.com/Norbyte/bg3se/releases (But it is old.)

      You can also download it with BG3MM.
    2. KingSammich
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      danke
    3. KingSammich
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      actually what is the BG3MM one called?
    4. Illius
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      You mean where to find it? If so you can find the option in the tools folder of BG3MM.
    5. Nimiar
      Nimiar
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      You can install it directly when you have BGMM open, go to the tools dropdown, "Download and Extract the Script Extender".
  10. toffeegirl54
    toffeegirl54
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    So does the new update of this mod require SE completely now to function?
    1. Syrchalis
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      Yes, because you won't get the spell otherwise.

      I will redo it in the toolkit where I can osiris script it, and then SE will probably only be needed for some advanced features. Unless I can transfer them to Osiris too.
    2. Syrchalis
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      Good news, I transfered a lot of the SE scripting to Osiris. This means those scripts work even when you don't have SE installed.

      Things that were formerly SE and are now Osiris:

      • Gaining the spell to summon the chest
      • Weightless status being added to items in the chest
      • Dye and Alchemy chest items stacks being set to 20
      • 10.000 Gold in the Tutorial Chest

      Things that still require SE:

      • Quiver, Camp Clothing and Scroll chest dynamically generating items (will be empty without SE, but you can still use them for sorting automatically)
      • Duplication Chest (everything related to it)

      New entirely:

      • Osiris script wont add the spell to summons anymore, just normal player characters
      • Osiris script will actively remove the spell from summons if it was added to them by the previous versions
    3. toffeegirl54
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      Okay cool! Thanks for letting me know
  11. Sindrellon
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    This is stupidly specific, but in my refusal to work for my potions, after quadruple-checking the Alchemy Chest I noticed that it doesn't spawn a Mind Reading Potion.

    The definition of a minor issue, really, but I thought I should let you know :')
    Thank you for your hard work either way <3