Baldur's Gate 3
0 of 0

File information

Last updated

Original upload

Created by

ancientbuho

Uploaded by

ancientbuho

Virus scan

Safe to use

63 comments

  1. ancientbuho
    ancientbuho
    • supporter
    • 1 kudos
    Locked
    Sticky
    If you are interested in seeing approvals at the Combat Log in your language, feel free to contribute a pull request or issue with translations to this repo ASAStrings/strings.ini at main · juanarzola/ASAStrings (github.com)

    or send me your translations based on what you see in that file.

    Language names:
    spanishrussian
    japanese
    traditional_chinese
    simplified_chinese
    korean
    german
    italian
    turkish
    ukrainian
    polish
    brazilian_portuguese
    french

    The mod doesn't support distinguishing between genders for these specific strings (technical limitation related to how we create conditions at build time), so gender-neutral strings are preferred.
  2. AdrienNedran
    AdrienNedran
    • member
    • 0 kudos
    Hi! Just wanted to point out that in the official french translation of the game, it's not "a approuvé" (though it is correct too) that shows but just "approuve" (which is the simple present stance for the verb "approuver" = "to approve"). So for Shadowheart for instance, her name is Ombrecoeur in french and it would show "Ombrecoeur approuve" :)
  3. polymorphic2346
    polymorphic2346
    • premium
    • 23 kudos
    Hello, thanks for this! I was wondering if it's possible to add an option to turn off all approval notifications altogether (even the vanilla ones) and make them "silent" using your mod as well? Would that be very difficult? I have little technical knowledge outside of graphical modification, so I'm not quite sure exactly how much pain I am asking you to suffer LOL. In the meantime your simple setting is great thank you!
    1. ancientbuho
      ancientbuho
      • supporter
      • 1 kudos
      There's an XML ui specific for the default approval notifications that could be replaced by empty UI to hide them. That's probably better implemented as a separate mod because this would be an asset replacement that can't be turned on/off via scripting.
    2. polymorphic2346
      polymorphic2346
      • premium
      • 23 kudos
      Aha, thank you!
  4. voidreverie
    voidreverie
    • member
    • 0 kudos
    what happens with the banner if more than one companion approves at the same time?
    1. ancientbuho
      ancientbuho
      • supporter
      • 1 kudos
      During conversation, it queues up all banners and shows them when the conversation ends, one after the other very quickly. Personally I prefer to look at the log because it's easy to see approvals in this situation.
  5. Pyr0blad3
    Pyr0blad3
    • member
    • 6 kudos
    does this work with patch 6?
    1. ancientbuho
      ancientbuho
      • supporter
      • 1 kudos
      Yes, I haven't found any issues with patch 6 so far
    2. Pyr0blad3
      Pyr0blad3
      • member
      • 6 kudos
      same up until mid act 1... just wanted to check, thanks for the info from your side : )
    3. ancientbuho
      ancientbuho
      • supporter
      • 1 kudos
      No problem!
  6. secretletion
    secretletion
    • member
    • 1 kudos
    https://www.nexusmods.com/baldursgate3/mods/2027?tab=bugs
    Is your mod compatible with this mod
    1. ancientbuho
      ancientbuho
      • supporter
      • 1 kudos
      I don’t see why not but I haven’t tried them together to confirm. 
    2. Arien674
      Arien674
      • member
      • 4 kudos
      I will give it a try, see if they work together.^^
    3. ancientbuho
      ancientbuho
      • supporter
      • 1 kudos
      thanks!
    4. Schrinus
      Schrinus
      • member
      • 0 kudos
      It does work together. I'm already using it for about a month now and no problems with both together.
  7. Arien674
    Arien674
    • member
    • 4 kudos
    Hi, dumb question. Should this mod be on the left or right side in the Mod Manger?
    1. ancientbuho
      ancientbuho
      • supporter
      • 1 kudos
      It should be on the left side of Mod Manager.
    2. Arien674
      Arien674
      • member
      • 4 kudos
      Thank you, now fingers crossed it works with the approval ratings mod. :D
  8. valnessynessy
    valnessynessy
    • member
    • 0 kudos
    will it work in patch 4? since the highest SE is v10 in p4
    1. ancientbuho
      ancientbuho
      • supporter
      • 1 kudos
      I don’t know because I haven’t tested it with it. I updated the minimum version to 13 because on 1 SE disabled persistent vars and I started using those on 0.9.3.0. If I lower it to 10 PersistentVars might still stay enabled. However other things might not work that won’t be noticed until it’s tested with SE 10 (which I can’t do). 

      I’ll put up an untested version with min SE of 10 somewhere when I get the time.
    2. ancientbuho
      ancientbuho
      • supporter
      • 1 kudos
      I tested setting lowest SE to v10 and didn't find any issues. I uploaded a new version of all the languages / mods 0.9.3.1 with this change.
    3. valnessynessy
      valnessynessy
      • member
      • 0 kudos
      Thank you ^^
  9. ancientbuho
    ancientbuho
    • supporter
    • 1 kudos
    I made a deployment mistake in `Always Show Approvals - English` and `Always Show Approvals - With Scores (English)` version 0.9.3.1 which caused it to turn off Combat Log errors by default (you could still turn them off with `!ASAEnableCombatLog` though).

    They should be on by default in 0.9.3.2. If after upgrade you still have issues feel free to run `!ASAReset`, this will reset the mod's configuration to the default.

    Sorry for that!
  10. Pyr0blad3
    Pyr0blad3
    • member
    • 6 kudos
    hi does the "Always Show Approvals - With Scores (English)" version work with german localization? its fine if the output of the approvals is english only but does that version work when playing on german at all? 

    thanks <3
    1. ancientbuho
      ancientbuho
      • supporter
      • 1 kudos
      Yes the “Astarion +1 (77)” dialogs should keep showing as usual, regardless of the language. The Combat Log logs appear in English. You can turn them off by typing !ASADisableCombatLog at ScriptExtender’s console window. 
    2. ancientbuho
      ancientbuho
      • supporter
      • 1 kudos
      Are you getting any errors / something not working?
    3. Pyr0blad3
      Pyr0blad3
      • member
      • 6 kudos
      i didnt try it as of yet, but downloaded and updeated already. i will try it out in a new game and my existing save and post any results found here : )
      i test many mods and report bugs/errors, thanks for you mod <3
  11. valdacil
    valdacil
    • premium
    • 808 kudos
    Thank you for the new update which shows the change and %, but the message doesn't stay on the screen for very long and I usually miss it.  Is there any way the message could also be added to the Combat Log since that persists?
    1. ancientbuho
      ancientbuho
      • supporter
      • 1 kudos
      I also wanted this, so I implemented it the best way that ScriptExtender allows, which doesn't have access to the logging system. The way it works is that it adds a quick, benign condition that the game logs to the Combat Log. 

      See this in Always Show Approvals - With Scores (English) 0.9.3.0. It's also available in the default version (which i prefer personally). If you don't like it, you can turn it off with !ASADisableCombatLog (see other options with !ASAHelp).
    2. valdacil
      valdacil
      • premium
      • 808 kudos
      Thanks so much for this.  It will be a big help.  I looked through the OSI functions and the one that generates messages unfortunately doesn't have a time property so realized there wasn't a way to make the message persist longer.  Nice solution for the combat log method.  Thank you for your hard work.