or send me your translations based on what you see in that file.
Language names: spanishrussian japanese traditional_chinese simplified_chinese korean german italian turkish ukrainian polish brazilian_portuguese french The mod doesn't support distinguishing between genders for these specific strings (technical limitation related to how we create conditions at build time), so gender-neutral strings are preferred.
I'm using the - with scores (English) version. Seems to be working good for me so far in Act 1. I read some recent comments, think I did see in-game once or twice where it said approval +0, idk. Minor thing, seeing both "received" and "lost" lines in chatbox was a lil confusing at first, but np. Anyway,
I'm on Patch 7, hotfix 28, single-player, and alongside all my other QoL, UI, Cosmetic mods (~50 total, DL'd all early Nov)... PC, Win10, using BG3MM... Thank you very much for this mod! <3
It's not technically possible to display an alert in a dialog using a 3rd party mod, so I delay them after the dialog is finished. There might be new tools with the official tooling to display custom modals that could work during dialogs. I do plan to move this mod to the official channel and check their tooling, so I'll look into this when I get there.
I think actually it was [taken down] because it reqs SE, which isn't supported on mod.io or the IGMM (least not fully... apparently there are someltd workarounds but that's another rabbit hole).
AFAIK this mod still works (and is prominently featured as part of the most recent DIQ collection/modlist, which is pretty well curated) post-P7. Load using LaughingLeader's BG3MM (supports SE) instead of Larian's in-game mod mgr.
Hello! Just as the french person said, in brazilian portuguese it isn't so common to use "aprovou", since it's past perfect, and the approval will happen, so the tense more correct to be used is "aprova", which is simple present and gives the quote itself more coherence :). And in the official translation it also shows up as "[companion] aprova." :D Yet, we still can completly understand with "aprovou", I'm just pointing that out for you <3
And yes, ik portuguese sucks A LOT, there's a bunch of gramatical rules and boring stuff that make all foreingers' minds go ??????
Thank you SO MUCH for thinking of us :( <3 your mod is the key I needed to win Astarion's heart. >:)
Nope! (forgive the late af reply), the "aprova" thing is the same as "He/she aproves" e.g: Astarion aproves/Karlach aproves. In this specific (and I mean really specific situation, brazilian portuguese and english works the same :D
I uploaded a new version for all languages, 0.9.3.3. Changes: 1. Fixes spurious "0" approvals being displayed in patch 7 2. Fixes character names appearing in English in non-English languages 3. Adds Japanese log messages 4. Changes the translation for Brazilian Portuguese and French per the comments below
Next, I am working on moving this mod to the official mod system so that it's easier to install/find. I don't know how long it'll take me, so fingers crossed 🤞
I have a mod working locally using the official mod system. Because I can't use ScriptExtender, it won't be configurable using the terminal. All languages are built into this mod in a single file, so it's going to be easier to install. I expect to be able to upload it for review either today or tomorrow.
The official scripting system doesn’t offer all capabilities of ScriptExtender so if you are happy with it feel free to stick with the Nexus mods version. I plan to support both.
Primary differences: - all languages on 1 download - not configurable via console (as the official mods don’t have one) - only notification behavior implemented is the original “maxed out” behavior (not the WithScores one that always shows with the score). You can still view the actual approval numbers in the Combat Log. - Combat log notifications always show the score. Due to a limitation of the official toolkit, they are shown as soon as the notification happens, it doesn’t wait for character dialogues to end. - German fix. I’ll release a new nexus German version soon as well - Didn’t get Spanish, Brazilian Portuguese, traditional Chinese nor Simplified Chinese in this initial version but I’ll get it in soon.
While the mechanism used by the game to communicate approval updates to this mod still works, after Patch 7 it no longer tells it the amount of the approval attempt, the amount it actually applied in this attempt nor the total approval of the character. This is effectively breaking the mod entirely.
Any fixes will involve changing how the mod listens for approval updates in general, so this is not going to be a trivial fix.
Update - I kept on testing and it seems like it's only some cases where you'd get the 0 approval (in particular, some events in the nautoloid). Continuing in the game, other approvals are working. I'll release a patch to prevent those spurious 0 approvals from appearing.
If you want to report any issues, here's a few things that will be helpful for me: 1. please run !ASAConfig so I can see what config/language you were using. 2. let me know if it's logs, dialogs (which only appear after characters finish talking, by design) that don't work for you. 3. when the game starts, check the Script Extender log and make sure it's updated to the latest or greater: BG3Ext v20 built on Sep 5 2024 18:37:29. Previous ones might not work.
Hello, I am currently testing it in patch 7 and I'll update it as soon as I find what broke exactly. So far what I don't see working is the dialogs themselves and the logs are showing "0" approval, but there could be more issues. I'll update it as soon as I find a fix.
96 comments
or send me your translations based on what you see in that file.
Language names:
spanishrussian
japanese
traditional_chinese
simplified_chinese
korean
german
italian
turkish
ukrainian
polish
brazilian_portuguese
french
The mod doesn't support distinguishing between genders for these specific strings (technical limitation related to how we create conditions at build time), so gender-neutral strings are preferred.
I'm on Patch 7, hotfix 28, single-player, and alongside all my other QoL, UI, Cosmetic mods (~50 total, DL'd all early Nov)... PC, Win10, using BG3MM... Thank you very much for this mod! <3
AFAIK this mod still works (and is prominently featured as part of the most recent DIQ collection/modlist, which is pretty well curated) post-P7.
Load using LaughingLeader's BG3MM (supports SE) instead of Larian's in-game mod mgr.
And yes, ik portuguese sucks A LOT, there's a bunch of gramatical rules and boring stuff that make all foreingers' minds go ??????
Thank you SO MUCH for thinking of us :( <3 your mod is the key I needed to win Astarion's heart. >:)
1. Fixes spurious "0" approvals being displayed in patch 7
2. Fixes character names appearing in English in non-English languages
3. Adds Japanese log messages
4. Changes the translation for Brazilian Portuguese and French per the comments below
Next, I am working on moving this mod to the official mod system so that it's easier to install/find. I don't know how long it'll take me, so fingers crossed 🤞
Thank you all.
I have a mod working locally using the official mod system. Because I can't use ScriptExtender, it won't be configurable using the terminal. All languages are built into this mod in a single file, so it's going to be easier to install. I expect to be able to upload it for review either today or tomorrow.
The official scripting system doesn’t offer all capabilities of ScriptExtender so if you are happy with it feel free to stick with the Nexus mods version. I plan to support both.
Primary differences:
- all languages on 1 download
- not configurable via console (as the official mods don’t have one)
- only notification behavior implemented is the original “maxed out” behavior (not the WithScores one that always shows with the score). You can still view the actual approval numbers in the Combat Log.
- Combat log notifications always show the score. Due to a limitation of the official toolkit, they are shown as soon as the notification happens, it doesn’t wait for character dialogues to end.
- German fix. I’ll release a new nexus German version soon as well
- Didn’t get Spanish, Brazilian Portuguese, traditional Chinese nor Simplified Chinese in this initial version but I’ll get it in soon.
While the mechanism used by the game to communicate approval updates to this mod still works, after Patch 7 it no longer tells it the amount of the approval attempt, the amount it actually applied in this attempt nor the total approval of the character. This is effectively breaking the mod entirely.
Any fixes will involve changing how the mod listens for approval updates in general, so this is not going to be a trivial fix.
If you want to report any issues, here's a few things that will be helpful for me:
1. please run !ASAConfig so I can see what config/language you were using.
2. let me know if it's logs, dialogs (which only appear after characters finish talking, by design) that don't work for you.
3. when the game starts, check the Script Extender log and make sure it's updated to the latest or greater: BG3Ext v20 built on Sep 5 2024 18:37:29. Previous ones might not work.