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ancientbuho

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  1. ancientbuho
    ancientbuho
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    If you are interested in seeing approvals at the Combat Log in your language, feel free to contribute a pull request or issue with translations to this repo ASAStrings/strings.ini at main · juanarzola/ASAStrings (github.com)

    or send me your translations based on what you see in that file.

    Language names:
    spanishrussian
    japanese
    traditional_chinese
    simplified_chinese
    korean
    german
    italian
    turkish
    ukrainian
    polish
    brazilian_portuguese
    french

    The mod doesn't support distinguishing between genders for these specific strings (technical limitation related to how we create conditions at build time), so gender-neutral strings are preferred.
  2. cherrydecay
    cherrydecay
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    Does this work with patch 8?? 
    1. SOCM
      SOCM
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      bump
    2. homohamsteri
      homohamsteri
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      yes
  3. pmiller27
    pmiller27
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    how do you install mod? Where do the .pak and json file go? I have Script Extender setup.
  4. Hyperlite147
    Hyperlite147
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    I'm using the - with scores (English) version. Seems to be working good for me so far in Act 1. I read some recent comments, think I did see in-game once or twice where it said approval +0, idk. Minor thing, seeing both "received" and "lost" lines in chatbox was a lil confusing at first, but np. Anyway,

    I'm on Patch 7, hotfix 28, single-player, and alongside all my other QoL, UI, Cosmetic mods (~50 total, DL'd all early Nov)... PC, Win10, using BG3MM... Thank you very much for this mod! <3
  5. majber
    majber
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    Can you make it work in dialogs?
    1. ancientbuho
      ancientbuho
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      It's not technically possible to display an alert in a dialog using a 3rd party mod, so I delay them after the dialog is finished. There might be new tools with the official tooling to display custom modals that could work during dialogs. I do plan to move this mod to the official channel and check their tooling, so I'll look into this when I get there.
    2. gnreu
      gnreu
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      i was looking for that mod, it seems like they remove it.
    3. ohheckno11
      ohheckno11
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      does anyone know why the removed it? i was just ab to download it :(
    4. preston74
      preston74
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      it disappeared from my list as well. this was a good mod for dialogue wtf
    5. qodd
      qodd
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      It was VERY broken with the new patch. 
    6. BigBozat
      BigBozat
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      I think actually it was [taken down] because it reqs SE, which isn't supported on mod.io or the IGMM (least not fully... apparently there are someltd workarounds but that's another rabbit hole).

      AFAIK this mod still works (and is prominently featured as part of the most recent DIQ collection/modlist, which is pretty well curated) post-P7.
      Load using LaughingLeader's BG3MM (supports SE) instead of Larian's in-game mod mgr.
  6. xanouslord
    xanouslord
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    this mod is broken or something in my playthrough btw i've got an polish version but with downloaded mod i've got an tu subtiltles english and polish 
  7. sosbela
    sosbela
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    Hello! Just as the french person said, in brazilian portuguese it isn't so common to use "aprovou", since it's past perfect, and the approval will happen, so the tense more correct to be used is "aprova", which is simple present and gives the quote itself more coherence :). And in the official translation it also shows up as "[companion] aprova." :D  Yet, we still can completly understand with "aprovou", I'm just pointing that out for you <3

    And yes, ik portuguese sucks A LOT, there's a bunch of gramatical rules and boring stuff that make all foreingers' minds go ??????

    Thank you SO MUCH for thinking of us :( <3 your mod is the key I needed to win Astarion's heart. >:) 
    1. xReaghan
      xReaghan
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      Doesnt work for me either i hope someone knows how to show it again :c
    2. ancientbuho
      ancientbuho
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      ok i'll use this one. "[companion] aprova." Is this gender agnostic?
    3. sosbela
      sosbela
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      Nope! (forgive the late af reply), the "aprova" thing is the same as "He/she aproves" e.g: Astarion aproves/Karlach aproves. In this specific (and I mean really specific situation, brazilian portuguese and english works the same :D
    4. ancientbuho
      ancientbuho
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      thank you!
  8. ancientbuho
    ancientbuho
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    I uploaded a new version for all languages, 0.9.3.3. Changes:
    1. Fixes spurious "0" approvals being displayed in patch 7
    2. Fixes character names appearing in English in non-English languages
    3. Adds Japanese log messages
    4. Changes the translation for Brazilian Portuguese and French per the comments below

    Next, I am working on moving this mod to the official mod system so that it's easier to install/find. I don't know how long it'll take me, so fingers crossed 🤞

    Thank you all.
    1. ancientbuho
      ancientbuho
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      Update on official mod:

      I have a mod working locally using the official mod system. Because I can't use ScriptExtender, it won't be configurable using the terminal. All languages are built into this mod in a single file, so it's going to be easier to install. I expect to be able to upload it for review either today or tomorrow.
    2. ancientbuho
      ancientbuho
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      Initial version of the official mod system: https://mod.io/g/baldursgate3/m/alwaysshowapprovals

      The official scripting system doesn’t offer all capabilities of ScriptExtender so if you are happy with it feel free to stick with the Nexus mods version. I plan to support both. 

      Primary differences:
      - all languages on 1 download
      - not configurable via console (as the official mods don’t have one)
      - only notification behavior implemented is the original “maxed out” behavior (not the WithScores one that always shows with the score). You can still view the actual approval numbers in the Combat Log. 
      - Combat log notifications always show the score. Due to a limitation of the official toolkit, they are shown as soon as the notification happens, it doesn’t wait for character dialogues to end. 
      - German fix. I’ll release a new nexus German version soon as well 
      - Didn’t get Spanish, Brazilian Portuguese, traditional Chinese nor Simplified Chinese in this initial version but I’ll get it in soon. 
  9. ancientbuho
    ancientbuho
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    Patch 7 update:

    While the mechanism used by the game to communicate approval updates to this mod still works, after Patch 7 it no longer tells it the amount of the approval attempt, the amount it actually applied in this attempt nor the total approval of the character. This is effectively breaking the mod entirely.

    Any fixes will involve changing how the mod listens for approval updates in general, so this is not going to be a trivial fix.
    1. ancientbuho
      ancientbuho
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      Update - I kept on testing and it seems like it's only some cases where you'd get the 0 approval (in particular, some events in the nautoloid). Continuing in the game, other approvals are working. I'll release a patch to prevent those spurious 0 approvals from appearing.

      If you want to report any issues, here's a few things that will be helpful for me:
      1. please run !ASAConfig so I can see what config/language you were using.
      2. let me know if it's logs, dialogs (which only appear after characters finish talking, by design) that don't work for you.
      3. when the game starts, check the Script Extender log and make sure it's updated to the latest or greater: BG3Ext v20 built on Sep 5 2024 18:37:29. Previous ones might not work.
  10. gunnerrat
    gunnerrat
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    This is a really good mod, thanks for providing it.  I've found it doesn't get along with Patch 7, any plans for an update soon (I hope)?
    1. gothpikachu
      gothpikachu
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      i'd like to second this! (:
    2. ancientbuho
      ancientbuho
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      Hello, I am currently testing it in patch 7 and I'll update it as soon as I find what broke exactly. So far what I don't see working is the dialogs themselves and the logs are showing "0" approval, but there could be more issues. I'll update it as soon as I find a fix.
  11. Darknixon
    Darknixon
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    ive enabled all commands in SE, but dont see it in dialog., (!ASAEnableDialogs) ? everything =true .. maybe im missing something obvious here?