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  1. havsglimt
    havsglimt
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    ⁂⁂⁂⁂⁂⁂ 

    PLEASE FOR THE LOVE OF GOD READ THE MOD DESCRIPTION IF YOU HAVE ANY QUESTIONS ON WHAT THIS MOD ACTUALLY DOES AND HOW IT WORKS. 

    ⁂⁂⁂⁂⁂⁂


    I won't be replying to comments asking if it's possible to resurrect NPC X or Y (it is, but as mentioned, please read the mod description), but feel free to post e.g. Script Extender console commands that make sure certain story-related NPCs work properly when resurrected.

    Please keep the comments section spoiler-free for everyone's sake—thanks! 😊
  2. Bluetinity
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    This is how I was able to revive Halsin and make him talk again

    You will need Baldur's Gate 3 Sricpt Extender with the console enabled, so either install it with the console or enable it manually. (Sidenote if you're using Vortex (Nexus Mod's manager) you will want to launch the game exe (bg3\_dx11.exe) as admin (Properties -> Compatibility tab -> Run this program as administrator) otherwise when launching through Vortex the console won't allow commands)

    Spoilers: Things to note are: That I revived Halsin while I was in the Worg Pens (the place you would first meet him or find him dead ig) and then spoke to him in camp, but I entered camp while in the Last Light Inn. Not sure if that's specifically how it has to be done, but I did it this way because that would make the most sense and it worked for me. I also did all of this before fully completing the Wake Art Cullagh quest.
    You might also want to make saves in the Worg Pens before reviving him and before recruiting him to camp.

    Launch the game, load a save and then put these commands in the console.

    Osi.DB_Dead:Delete("S_GLO_Halsin_7628bc0e-52b8-42a7-856a-13a6fd413323")
    Osi.DB_PermaDefeated:Delete("S_GLO_Halsin_7628bc0e-52b8-42a7-856a-13a6fd413323")
    Osi.DB_PreventPermaDefeated("S_GLO_Halsin_7628bc0e-52b8-42a7-856a-13a6fd413323")
    Osi.RemoveStatus("S_GLO_Halsin_7628bc0e-52b8-42a7-856a-13a6fd413323", "KNOCKED_OUT")
    Osi.RemoveHarmfulStatuses("S_GLO_Halsin_7628bc0e-52b8-42a7-856a-13a6fd413323")
    Osi.SetHitpointsPercentage("S_GLO_Halsin_7628bc0e-52b8-42a7-856a-13a6fd413323", 100)
    Osi.PROC_CharacterFullRestore("S_GLO_Halsin_7628bc0e-52b8-42a7-856a-13a6fd413323")

    This should revive Halsin and hopefully remove any death flags. However, he might still be mute, depending on when you revived him. This might not work at all if you're in act 3.

    There might be a way to do this with BGSE commands as well since that's probably what the mod does, but what I did to make him speak and progress with the Lift the Shadow Curse quest was using the EasyCheat mod. Open the menu and in the "party" tab you should see Halsin. I clicked on him and pressed "Recruit to Camp", then I travelled to my camp and spoke to him. From there I was able to progress in the quest normally.

    Here are the uuid's of other companions from user's 6paJlbi4 post on this thread, just put one of these instead of the stuff in quotes in the commands for reviving other companions and maybe recruit them to camp if they can't speak.

    S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c
    S_Player_Minsc_0de603c5-42e2-4811-9dad-f652de080eba
    S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b -- Minthara
    S_GLO_Halsin_7628bc0e-52b8-42a7-856a-13a6fd413323
    S_Player_Jaheira_91b6b200-7d00-4d62-8dc9-99e8339dfa1a
    S_Player_Gale_ad9af97d-75da-406a-ae13-7071c563f604
    S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255
    S_Player_Laezel_58a69333-40bf-8358-1d17-fff240d7fb12
    S_Player_Wyll_c774d764-4a17-48dc-b470-32ace9ce447d
    S_Player_ShadowHeart_3ed74f06-3c60-42dc-83f6-f034cb47c679

    Spoilers: Other things to note: I took all of Halsin's stuff while he was dead, so he was naked when I revived him, but everything still seemed to work fine and when/if you recruit him as a companion you can just re-equip all the clothes and armour. Also from what I understand as long as you haven't gone through the mountain pass or celebrated in camp after saving the Tiefings then Halsin should either be alive (If you haven't met him) or talk when you revive him (without the need of any other commands/mods) but I'm not sure myself.

    Comment if you have any feedback, or DM me if the post is archived/locked.
    1. Wowza43
      Wowza43
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      you have saved my life, I love you. 
  3. ariss101
    ariss101
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    Does anyone know the script to ressurect Barcus?
  4. IsimplyAm
    IsimplyAm
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    Anyone know how to use this to revive Florrick and Beryn at Haukeens Rest?
  5. SluttyUncle
    SluttyUncle
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    Thank you so much for this mod!
    Accidentally killed an important npc with my spirit guardians and this fixed it straight away. 
  6. Fallecy3
    Fallecy3
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    Mayrina accidently died in act 1, and I want to revive her so I can get her storyline in act 3. Do I need to do anything more than find her UUID? Or do I need to find related flags to fix for that.
  7. ceylander420
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    In my HM run, Scratch died in the game without the summon option. Is there a way to revive him with this mod? Asterion f*#@ing killed him with range so I had no choice to save him and no save to realod atm I'm bummed beyond recover. If the mods work for him, I need his id so I can have my fluffy boy back.

    Edit: It works! Thanks for the mod.
    1. Bluetinity
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      If anyone has tried to revive Scratch, but he wouldn't interact with the player anymore, this might help:
      As posted by Noway3 on the cheat engine bg3 forums you can use Script Extender with the following commands:

      This is a Script Extender script. You can cut and paste it (line by line preferably) in the SE Console.

      -- Select your avatar before you start!!
      Player = GetHostCharacter()
      Scratch = "S_FOR_Courier_Dog_3059f69c-068d-4e28-8491-55953c027901"
      Scratch_Dialog = "DIALOGRESOURCEGUID_CAMP_Courier_Dog_2f2ab0f4-9b0e-3991-b6dd-44474a25e7a3"
      -- Resurrect him if not already done:
      Osi.Resurrect(Scratch)-- Let's first make him forget completely he was ever dead! Clear all these:
      Osi.DB_GlobalFlag:Delete("GLO_CourierDog_State_IsPermaDefeated_4d17c54b-9507-4948-bbcc-0fe307f79f0b")
      Osi.DB_PermaDefeated:Delete(Scratch)
      Osi.DB_Defeated:Delete(Scratch)
      Osi.DB_PermaDefeatedOrOffstage:Delete(Scratch)
      Osi.DB_CorpseCleanup_ReadyToBeRemoved:Delete(Scratch)
      -- Let him play with you:
      Osi.DB_CantAct:Delete(Scratch)-- Let him learn to talk again:
      Osi.DB_Dialogs(Scratch,Scratch_Dialog)-- Make sure we reset these before we talk to him:
      Osi.DB_CantTalk_IgnoreDialogsCombat:Delete(Scratch)
      Osi.DB_CantTalk_IgnoreStatusesCombat:Delete(Scratch)
      Osi.DB_CantTalk_IgnoreStatuses:Delete(Scratch)
      Osi.DB_CantTalk:Delete(Scratch)
      -- These are only needed if you don't have the "Find Familiar: Scratch" common spell:
      _D(Osi.DB_FOR_CourierDog_CurrentSummoner:Get(nil))
      _D(Osi.DB_FOR_CourierDog_CanSummon:Get(nil))
      Osi.DB_FOR_CourierDog_CurrentSummoner(Player)
      Osi.DB_FOR_CourierDog_CanSummon(1)

      There might be a way to modify these commands for other npcs but I don't know the dialogue uids.
  8. hurriqueen
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    Does anyone know if there's a script extender/cheat engine/etc way to make a NPC that is resurrected hostile go back to neutral?  I have the UUID and I'm not expecting anything beyond the preview of this mod.  Like is there a way to manually add the status "temporarily hostile" (in hopes that knocking them out and resting then brings them back as neutral)?  Or is changing enemy factions a thing (I've seen vague references to it but haven't found any further info)?

    I just want Fishbait Arno to sit in the corner and think about what he's done, y'know?

    (And maybe have Bitey Buddy and Cuddleface hang out down by the water)
  9. FuelleMelle
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    Has anyone tried to resurrect Araj? I accidentally sold the spear of night to her then killed her…no saves…

    Already dedicated a ton of hours and play on the PS5 so I’m thinking of cross saving and going from there…
  10. mahiFPS
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    Could someone please help with the console command to resurrect Roah Moonglow?

    Edit: Got the UUID - 646936f3-8d8d-484e-9361-cd1ed484c615
  11. Echo213
    Echo213
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    Would anyone have any insight or idea of how to resurrect Aradin? I have a few mods that make the game very hardcore and he died to an enemy that spawned on the bridge where you meet him again after the grove fight if he doesn't stay. I'd like to have him appear in Act 3 for some of the stuff he's apart of in it.