Baldur's Gate 3
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  1. pavelk
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    CHANGELOG
    1.02 - added/fixed all adamantine molds as combinable items (puzzle piece icon), made read book tick symbol slightly bigger and read book background lighter.
    1.03 - forwarded patch #5 changes. and IUI changes to IUI compatible versions.
    1.04 - addon for default versions uploaded. it adds icons for the food items in performance-friendly way, unlike Extra versions, which slow down inventory opening/closing a lot. don't use it with Extra version, there is no point in it.
    1.10 - added arrow icons (on logic level, without textures replacement) to all versions. for better compatibility added Distinctive Dyes inventory icons instead of vanilla dyes icons (with author's permission) - Distinctive Dyes is a requirement for addon now.
     
    1.11 - deployed icons from updated Distinctive Dyes (which is a requirement for addon and highly recommended mod). fixed default non-IUI version (arrow icons were missing).
    1.13 - added new mini-icon to healing potions of all tiers, food icon to coffee, slightly changed grenade icon to make it distinguishable from a food icon, added "use" icon to Oil Lamp. WARNING! "Extra" versions will be archived soon (due to their performance issues), I suggest you to move to Default or Default for IUI version.
    1.14 - added brush tags to vanilla dyes (via Addon) and DLC dye (via main mod check - it uses other potion icon, unfortunately, so no other way). for custom dyes support use Slightly Better Dyeing mod.
    1.15 - fixed common arrows tag texture.
    1.16 - updated for HF #16 (DataTemplates.xaml library). IUI version will most likely require another update soon, when IUI got its own update after the hotfix.
    1.18 - new items tagged in Addon:
    1. Food: Bluecap, Tea, one missed fish type (kudos to pgy120612).
    2. Usable: Candle, Filigreed Feywild Bell, Oil Lamp, Astral-Touched Tadpole, Mysterious Artifact, Illithid Tablets (Eldritch Tablet, Illithid Manuscript, Illithid Record, Rune Slate), Broken Moonlantern.
    3. Story Items (rarity frame): Minds (Dark, Slave etc), because those from Nautiloid are often neglected while can be used later.

    1.18 - added Artifact rarity support for icons. Tooltips side is on Better Tooltips.
    1.19 - one more addon added - tiny one, for Lodestones. Replaces lodestones with respective companion portraits to make using these items on hotbar more convenient. We have pokemons pals at home now. Requires Lodestones ofc (which is highly suggested). If after future Lodestones update your icons will be blank - hit me up (not Focus, please, compatibility with this isn't his issue), I will fix it.

    1.2 - forwarded patch #6 changes (they completely reworked item representation again) to Better Inventory UI and addon.
    1.21 - fixed version for IUI (containers icons weren't properly scaled to the slot).
    1.22 - version with icons fix for better hotbar 2. withdrawn, not relevant now.
    1.23 - added Deck of Many Things support (artifact rarity background and frame, tooltips support is on Better Tooltips side). also added tool's back and foreground for Shovel's Friend-Finder (kudos to pgy120612).
    1.24/25 - added JWL Discordant Instruments support. two artifact-rarity items (Book of Exalted Deeds and Book of Vile Darkness) will have unique icon frame and background. Artifact-rarity tooltips for these items are on Better Tooltips side.

    1.26 - fixed items counter size for containers, should be of normal size on pads now (good chance I broke smth else with it).
    1.27 - added Deathsong Set support (Deathsong artifact-rarity sword).
  2. hewins
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    Thanks for the new update! Really appreciate how you keep supporting the mods!
  3. sun0fsaturn
    sun0fsaturn
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    This mod is great and makes the inventory way better... except for what it does to the spell slot pool. I can tell how many spells I have left in each slot, but can't tell what my max slots are, so I don't know if I need to long rest or not.
    1. pavelk
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      you are mixing smth up, this mod doesn't effect spell slots, only inventory slots.
    2. sun0fsaturn
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      I disabled the mod and it fixed the problem, so evidently there is some conflict with the mod. I am using the Improved UI compatibility version with the Improved UI Assets add-on, so perhaps it's something to do with Improved UI. Not sure. All I know is when the mod is installed, I get this issue, and once the mod is disabled, the problem is fixed. I do have IUI and IUI Assets both installed as well btw, as well as Distinctive Dyes, and have them in this load order:

      IUI
      IUI Assets
      Distinctive Dyes
      Mark Books As Read
      Better Inventory UI
      Better Inventory UI IUI Assets add-on
    3. HeartlessSouljah71
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      Same, its only when I disable it everything seems fine.
    4. pavelk
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      that means you either have not uptodate components (outdated game version, old versions of this mod, old version of IUI assets, Plus UI - which is completely outdated now), or you have leftovers of loose files in Data\Public\...\Library or Widgets or Theme from other, old/low-effort mods, which always overwrite paked mods.

      the only reason why mod may not work is ignoring installation instructions.
  4. ImNotCrazy44
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    Hey, will there be a Vortex download for this at any point?
    1. pavelk
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      what exactly thats supposed to mean? mod can be installed in both BG3MM and Vortex.
  5. Natsukashii1111
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    If anybody's looking for Lodestones mod, since it has been disactivated, I used internet archive to get the latest download from the nexus page :
    Mod manager version : https://www.nexusmods.com/baldursgate3/mods/6244?tab=files&file_id=45696&nmm=1
    Manual download : https://www.nexusmods.com/baldursgate3/mods/6244?tab=files&file_id=45696
    It has been disactivated for unfixable issues so it might not work correctly if you are on patch 6 or even earlier...
    1. pavelk
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      here is repository, it includes Lodestones as well: https://www.nexusmods.com/baldursgate3/mods/7417
  6. DemonEyesZero
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    Anybody knows why the text font numbers on items get tiny when i add Better Inventory UI for Improved UI Assets?
    Only have Modfixer IUI & IUI ASSET & Better Inventory UI for Improved UI Assets in load order
    1. pavelk
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      screenshots, with and without mod.
    2. DemonEyesZero
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    3. pavelk
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      container items counter is smaller for pads indeed (tho I don't see numbers cutting in my case), will take a look. counters for everything else should be fine.
    4. DemonEyesZero
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      Gotcha ill be waiting for update
    5. pavelk
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      should be fine now.
    6. DemonEyesZero
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      ok cool ill check it out thx u
      EDIT: Yup whatever u did fix it
  7. LuckyPeaceful
    LuckyPeaceful
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    love this mod so much, thank you for your ongoing hard work!
    1. pavelk
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      thanks!
  8. bigbucky
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    Can you toggle off certain icons or is it all or nothing?
    1. pavelk
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      its main file and optional addon. addon tags food and dyes mostly (plus some important/story items).
  9. kayra1234567
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    I have a lot of lag when opening inventory, or switching characters. I dont know if it's this mod or not. For the record, I own many of your mods. Do you know if that might be the case? If can any of your other mods be the cause? (My pc is old but, I don't have a lot of fps, but when I am switching characters or opening inventory I get a half second freeze)

    Also opening loot crates takes a full second. After clicking them I have to wait like 1-2 seconds for them to open. Picking up items also has a delay.
    Any suggestions please?
    Also is it safe to delete your mods mid playthrough?
    1. pavelk
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      main file increases average 6-size party inventory opening time by ~10% on my 5-years old rig. may take slightly longer on very old old pc or absolutely cluttered inventory, but 2 sec lag - hardly. are your game on SDD?

      you can install and uninstall my mods at any moment without risks, if they are installed properly, to Overrides of bg3mm.
    2. kayra1234567
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      Hello, you say this mod increases party inventory opening time by 10%. Does it affect the individual containers as well? And are you talking about this mod particulary? If yes, can any of your other mods increase inventory opening times? I am talking about both individual character inventories as well as the collective inventory. (The on that shows you all of your companions' inventories at the same time)
    3. pavelk
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      any inventory opening time depends on amount of items. for party panel it depends on a total number of items in all inventories. its a vanilla behavior. 

      this mod adds new items checks to add overlayed tag to some items categories, it increased opening time of all inventories by ~10% on pretty old rig as I mentioned.

      addon for the mod doesn't increased opening time, items are tagged in it via icons atlases (unlike on logic level in main file). none other of my mods may increase inventory opening times. character/party panel and hotbar mod might possible increase rendering time for a few miliseconds since it increases inventory grid sizes.
    4. kayra1234567
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      thanks.
  10. Fatekun
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    whenever I enable this mod my Spell slots and Action/Bonus Action icons disappear. I'm not sure if I'm doing something wrong or if I'm missing something but I just can't get them to appear unless I remove this mod 
    1. nelesia
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      I'm having the same issue.
    2. biscoito
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      same here
    3. Zealot90
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      Same problem here.
    4. Roktarr
      Roktarr
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      same issue, any fix?
    5. pavelk
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      none of my mods mess with class-related stuff (action recourses and class symbol in this case). its Improved UI side. you either have outdated Improved UI Assets or custom class without IUI assets installed.
    6. Fatekun
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      In that screenshot Lae'zel is completely vanilla, I do have Improved UI but the icons only vanish when I enable Better Inventory. It could be some conflict somewhere else but currently, I'm only losing the icons when I enable this mod.
    7. pavelk
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      this mod doesn't touch resource icons and class icons at all. its on IUI side. if you installed IUI compatible version, you need IUI suite (assets including) installed. if you have non-IUI version, you shouldn't have IUI installed. check closely file names in Files.
    8. Fatekun
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      I understand what you're saying. I have IUI and I downloaded the IUI version of your mod. All I'm reporting here is that those icons disappear for me ONLY when I add this mod to my load order. this may not be caused directly by this mod but using only 2 mods IUI and Better for IUI, the icons disappear. for me it's not a huge deal, most of my party is non-magical so it's a minor inconvenience I can deal with while having a way to see which books I've read at a glance. I just wanted to report the issue is all.
    9. pavelk
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      no, you didn't get it. icons won't disappear if you use proper setup. you need IUI Core AND IUI Assets if you installed IUI-compatible version of this mod. you don't have IUI Assets installed, that's why class resources and icons don't show up.

    10. nelesia
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      I'm using exactly what you said above and still getting no icon bug.

      I have IUI Core AND Better Inventory UI Default for Improved UI Assets. No Better Inventory UI Default or Lodestones Icons Addon.

      Bug disappears when I remove Better Inventory UI Default for Improved UI Assets from mod folder.

    11. pavelk
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      nelesia, you don't have IUI Assets installed. Only IUI Core. do you realize, that those are different files?

    12. Fatekun
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      I can't believe how dumb I was for this. I'm sorry for that. I guess using the IUI Asset version of your mod without the assets file was my massive blunder. I'll have to read things more clearly in the future. Apologies for the stupidity
    13. pavelk
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      no need to apologize, we all missing smth obvious for others occasionally.
    14. nelesia
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      That fixed it. Thank you so much. I didn't realize I didn't have all the IUI files.
    15. avispon
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      Would just like to echo thanks for the thrice-repeated explanation, I also would have needed that to get to the answer (and now I have the answer!)
    16. sun0fsaturn
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      Came here to see if anyone else was dealing with this issue and yeah, same exact issue... I have everything necessary installed and in the correct load order and I'm still having this exact issue.
    17. pavelk
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      either you have outdated IUI versions, or outdated version of this mod installed, or outdated game, or loose files in data\public\...\library. its not this mod's side, it doesn't affect class recourses. your logic "I removed the mod, it fine now" means nothing in bg3 modding, most issues come from mods interactions and outdated versions.
  11. rkr87
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    When I enable this mod the mod itself seems to work as expected, however, I no longer have a "wares" icon for items I've added to wares.

    I'm using;
    Better Inventory UI
    Addon for Default and Default IUI versions

    I don't have ImprovedUI or ImprovedUI assets installed.

    EDIT: Also, Infernal Iron has a background to show it has a use, Infernal Metal, Infernal Alloy and Enriched Infernal Iron do not.
    1. gyrofalcon
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      When I enable this mod the mod itself seems to work as expected, however, I no longer have a "wares" icon for items I've added to wares.
      I'm using;
      Better Inventory UI
      Addon for Default and Default IUI versions
      I don't have ImprovedUI or ImprovedUI assets installed.
      EDIT: Also, Infernal Iron has a background to show it has a use, Infernal Metal, Infernal Alloy and Enriched Infernal Iron do not.
      You're linking to the wiki, and we know what vanilla looks like. What about showing how it looks like in your end?
      When it comes to the Addon, it has a requirement you haven't listed.
    2. rkr87
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      Yes, I am linking to the wiki... to allow the mod author to easily get the UUIDs of the items the mod doesn't highlight as useful... As explained in my original edit.

      As far as my issue, there's nothing to show other than an icon without the "wares" icon overlay when it's been added to wares. I have the dyes dependency mod installed.