this Mod is not Tested 100% to be loot only items of Uncommon, Rare, VeryRare, Legendary , Gold, Gems and Keys it should not loot quest Items nor Books and Notes at the Moment of this Patches and hotfixes Rare Items are about more then 300 Items per category weapons armors Objects Please let me Know if you encounter Items that should not be included or should be included
-- Check if the item is not a story item and does not contain "QUEST" or "UNI_" in its stats if (foundItem.isStoryItem == false or foundItem.isStoryItem == nil) and not (foundItem.Stats and (containsSubstring(foundItem.Stats, "QUEST") or containsSubstring(foundItem.Stats, "UNI_"))) then -- Transfer if rarity is between 1 and 3 for other items, or if in ValuablesTemplates if (foundItem.Rarity and foundItem.Rarity >= 1 and foundItem.Rarity <= 4) or (templateUUID and isItemInValuablesTemplates(templateUUID, ValuablesTemplates)) or (Osi.IsJunk(item)) then TransferItemToLooter(Osi.GetHostCharacter(), itemUUID, totalAmount) end end end
Wish there was a middle ground. The mod seems to miss a lot of useful items. Either way You'll have to use the LSLlib toolkit to unpack the mod, and repack once you've made the changes.
Secondly a friendly reminder that only Larian Studios has legal rights to the intellectual property. Allowing modders access to the code is a courtesy; not a right.
same problem, can't uninstall, drunk twice for all characters but no prompt out ""Mod is disabled.". then save and exit, inacitve mod in bg3mm, export order to game in bg3mm, at last launch the game and load the latest save, back to the prompted error 302 and main menu. any idea?
Same. I did the uninstall instructions; cast the bottle on/off on each character just to be sure and doublechecked the spell was gone, but save still crashes without mod loaded and the 'auto loot rares' message still pops when i kill something. Also the loot all disappears and the loot box is always empty QQ
1 question, do this auto turn off when u go to camp and can u turn off manually, dont want to be picking up basket of equipment stuff 1000 plus items lol
i dident know that this mod existed i think they are a bit different mine will loot only rare items and automatically after a battle or manually i dont know what you prefer for the mod try yourself and make a decision.
I know this is months later, but the difference is that the Autoloot Aura is on either until it's turned off or long rest, and it loots literally everything in range, EXCEPT for the items your mod loots (I don't know if this is because of a bug or if the mod is just outdated). Your mod only triggers after combat or manually, but only loots the 'good' stuff'. I really wish we could have the best of both worlds - an 'until rest' aura that loots everything not nailed down. Junk, valuables, the wallpaper off the walls, etc. With the quest objects not included, of course.
tried to uninstalled as described (spell is gone) & system just won't accept it. Crashes on load up every time. So now I'll just leave it active even though I'm not using it....
Someone reported that they crash after the fight in druid grove killing Nettie? would this mod be a possible cause? They are also using JWL drop ALL loot mod
64 comments
NULL mod under Optional files use to safely remove Mod
Update first with Null Mod then load a Save wait for message then Exit and remove mod.
it should not loot quest Items nor Books and Notes
at the Moment of this Patches and hotfixes Rare Items are about more then 300 Items per category weapons armors Objects
Please let me Know if you encounter Items that should not be included or should be included
-- Check if the item is not a story item and does not contain "QUEST" or "UNI_" in its stats
if (foundItem.isStoryItem == false or foundItem.isStoryItem == nil) and
not (foundItem.Stats and (containsSubstring(foundItem.Stats, "QUEST") or containsSubstring(foundItem.Stats, "UNI_"))) then
-- Transfer if rarity is between 1 and 3 for other items, or if in ValuablesTemplates
if (foundItem.Rarity and foundItem.Rarity >= 1 and foundItem.Rarity <= 4) or
(templateUUID and isItemInValuablesTemplates(templateUUID, ValuablesTemplates)) or (Osi.IsJunk(item)) then
TransferItemToLooter(Osi.GetHostCharacter(), itemUUID, totalAmount)
end
end
end
Secondly a friendly reminder that only Larian Studios has legal rights to the intellectual property. Allowing modders access to the code is a courtesy; not a right.
let me know if ok
1 question, do this auto turn off when u go to camp and can u turn off manually, dont want to be picking up basket of equipment stuff 1000 plus items lolmine will loot only rare items and automatically after a battle or manually
i dont know what you prefer for the mod try yourself and make a decision.
They are also using JWL drop ALL loot mod
maybe incompatible ?
but why use loot all and drop All ?